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It's a prison unlike any other. Military discipline rules. Its security systems are unmatched. None of its prisoners dream of escaping. They know it's impossible. Until now. John Puller's older brother, Robert, was convicted of treason and national s
Will you get to the Orwellians before the Wanstein Club get to you? The clock is ticking… Based on the global phenomenon of Escape Rooms, and following on from the international bestseller The Escape Book by Ivan Tapia, this book puts your ingenuity, wit and perseverance to the test with even more fiendish challenges, puzzles, and enigmas that you must solve to thwart the sinister Wanstein Club. Investigative journalist Candela Fuertes is at rock bottom: her fight against Castian Warnes, the head of the powerful and sinister Wanstein Club, has undermined her credibility as a journalist, and meanwhile she suspects Warnes is behind the car accident that put her boss in hospital. Corroded by the thirst for revenge, she decides to turn to the only people who can help her in a cause that seems already lost: the Orwellians, a group of hackers hell bent on revealing the secrets of the rich and famous. In order to get to the Orwellians, you and Candela must follow their trail all over London. The chapters of the book are jumbled up, and to know where to continue reading, you must solve the puzzles, optical illusions, conundrums and anagrams that you find. Each time you solve a puzzle, the number you arrive at will indicate the page from which you can continue the story.
Retire early, sell everything, buy a boat and sail around the world. What could go wrong? Told with great suspense and sparkling with wry humor, Escape from the Ordinary captures the terrors and pleasures that come with forging ahead against great odds on the adventure of a lifetime.
Sleuthing duo Emily and James tackle their most challenging mystery yet set on the haunting Alcatraz Island in Book 3 of the New York Times bestselling Book Scavenger series! Legendary literary game-maker Garrison Griswold is back in action—this time with “Unlock the Rock.” For his latest game, Griswold has partnered with the famous--and famously reclusive--mystery writer Errol Roy to plan an epic escape room challenge on Alcatraz Island. Emily and James are eager to participate, but the wave of fame they are riding from their recent book-hunting adventures makes them a target. Threatening notes, missing items, and an accident that might not have been an accident have the duo worried that someone is trying to get them out of the game at any cost. When Emily’s brother is caught red-handed and blamed for all the wrong doings, Emily is certain Matthew is being framed. With Matthew’s record on the line, Emily and James can’t afford to leave this mystery uncracked. Christy Ottaviano Books
#1 New York Times bestselling detective Billy Harney of The Black Book is chasing down a billionaire crime boss and a prison escape artist while a young girl's life hangs in the balance. As Chicago PD's special-ops leader, Detective Billy Harney knows well that money is not the only valuable currency. The filthy rich man he's investigating is down to his last twenty million. He's also being held in jail. For now. Billy's unit is called in when an escape plan results in officers down and inmates vanished. In an empty lot, Billy spots two Kevlar vests. Two helmets. Two assault rifles. And a handwritten note: Hi, Billy Are you having fun yet?
Activity book meets adventure in this series that is Choose Your Own Adventure meets I Survived meets doodle book! Doodle, decide, and demolish your way out of history's greatest events--the perfect book for fun and educational summer reading! Reader, beware! Once you open this book, there is no turning back. You will have three chances to survive the Titanic's fateful voyage. Decide which path to take first. Passenger: Exploring the ship is fun! Just don't get caught on the wrong deck when there's an iceberg ahead! Crew Member: You work for a family in first class. Can you persuade them to save you along with their beloved dog? Stowaway: You snuck onto this ship. Can you draw your way onto a lifeboat? In the Escape This Book! series, YOU are the star of history! Doodle your way through adventures as you decide the best path for survival. Don't be afraid to rip or fold a page. . . . Your escape may depend on it!
This is the second title in a series of Sherlock Holmes Escape Books: a unique, new form of puzzle books, in which the reader must solve the puzzles to escape the pages. Inspired by the urban craze for escape rooms, where players tackle challenges while trapped in a locked room, this is an escape room in the form of a locked book: filled with codes, ciphers, riddles and red herrings, plus an ingenious Hieroglyphic Code Wheel set into the cover. Taking on the role of Sherlock Holmes, in this new adventure readers find themselves trapped with Watson in the Enlightenment Gallery of the British Museum after a curator collapses in the Egyptian Collection. With King George V due to arrive at the nearby tube station, and rumors of an anarchist plot, Holmes and Watson must find their way through the museum, and fathom the involvement of both Mycroft and Colonel Sebastian Moran, if they are to win their freedom and save the day.
Young gamers control the action in this interactive series from the bestselling author of Trapped in a Video Game. With more than 30 endings and an unlockable bonus adventure, this second book in the series promises hours of screen-free fun. This is one book that will super-power the interest of any "I'd rather be gaming" kid. In this pick-your-path adventure, you join eight strangers inside a video game for a chance to win a million dollars. The challenge is simple: survive to the end, and you're rich. There's just one problem: A traitor is hiding among your group. One-by-one, crew members of the spaceship start disappearing. Can you "suss" out the traitor before it's too late? This whodunnit space adventure is perfect for fans of Among Us.
Nola Brown, the U.S. Army's artist-in-residence--a painter and trained soldier--sees something nobody was supposed to see and earns a dangerous enemy in this novel as powerful as "a launched torpedo slashing through 400 pages of deep water before reaching impact...one of the best thrill rides ever" (David Baldacci). Who is Nola Brown? Nola is a mystery Nola is trouble. And Nola is supposed to be dead. Her body was found on a plane that mysteriously fell from the sky as it left a secret military base in the Alaskan wilderness. Her commanding officer verifies she's dead. The US government confirms it. But Jim "Zig" Zigarowski has just found out the truth: Nola is still alive. And on the run. Zig works at Dover Air Force Base, helping put to rest the bodies of those who die on top-secret missions. Nola was a childhood friend of Zig's daughter and someone who once saved his daughter's life. So when Zig realizes Nola is still alive, he's determined to find her. Yet as Zig digs into Nola's past, he learns that trouble follows Nola everywhere she goes. Together, Nola and Zig will either reveal a sleight of hand being played at the highest levels of power or die trying to uncover the US Army's most mysterious secret--a centuries-old conspiracy that traces back through history to the greatest escape artist of all: Harry Houdini. "Meltzer is a master and this is his best. Not since The Girl with the Dragon Tattoo have you seen a character like this. Get ready to meet Nola. If you've never tried Meltzer, this is the one." -- Harlan Coben
An ALA Top Ten Best Graphic Novel for Children A thrilling new graphic nonfiction series about real FBI cases, launching with a gripping, minute-by-minute account of the only unsolved airplane hijacking in the U.S. CASE NO. 001: NORJAK NOVEMBER 24, 1971 PORTLAND, OREGON 2:00 P.M. A man in his mid-forties, wearing a suit and overcoat, buys a ticket for Northwest Orient Airlines flight 305 bound for Seattle. 3:07 P.M. The man presents his demands: $200,000 in cash and four parachutes. If the demands are not met, he threatens to detonate the explosive device in his briefcase. So begins the astonishing true story of the man known as D.B. Cooper, and the only unsolved airplane hijacking case in the United States. Comic panels, reproductions of documents from real FBI files, and photos from the investigation combine for a thrilling read for sleuths of all ages. What better way to draw readers into nonfiction than through an exciting graphic novel? This series will appeal to readers of series such as Nathan Hale’s Hazardous Tales. Fans of history and whodunits, CSI-club kids, and graphic novel enthusiasts alike will be pulled in by the suspenseful, complex, and kid-appropriate cases in this series. Sidebars provide fun facts about pre-2001 air travel, serial numbers on currency, airplane design, and more. Backmatter showcases period photos and primary source material in FBI archives.