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The Prize recounts the panoramic history of oil -- and the struggle for wealth power that has always surrounded oil. This struggle has shaken the world economy, dictated the outcome of wars, and transformed the destiny of men and nations. The Prize is as much a history of the twentieth century as of the oil industry itself. The canvas of this history is enormous -- from the drilling of the first well in Pennsylvania through two great world wars to the Iraqi invasion of Kuwait and Operation Desert Storm. The cast extends from wildcatters and rogues to oil tycoons, and from Winston Churchill and Ibn Saud to George Bush and Saddam Hussein. The definitive work on the subject of oil and a major contribution to understanding our century, The Prize is a book of extraordinary breadth, riveting excitement -- and great importance.
As brave knights, a young boy and his furry friend Butterscotch battle a green monster that's destroying a princess's kingdom, seek a hidden treasure, and patrol the kingdom.
"If you lie awake worrying about the overnight transition from December 31, 1 b.c., to January 1, a.d. 1 (there is no year zero), then you will enjoy Duncan Steel's Marking Time."--American Scientist "No book could serve as a better guide to the cumulative invention that defines the imaginary threshold to the new millennium."--Booklist A Fascinating March through History and the Evolution of the Modern-Day Calendar . . . In this vivid, fast-moving narrative, you'll discover the surprising story of how our modern calendar came about and how it has changed dramatically through the years. Acclaimed author Duncan Steel explores each major step in creating the current calendar along with the many different systems for defining the number of days in a week, the length of a month, and the number of days in a year. From the definition of the lunar month by Meton of Athens in 432 b.c. to the roles played by Julius Caesar, William the Conqueror, and Isaac Newton to present-day proposals to reform our calendar, this entertaining read also presents "timely" tidbits that will take you across the full span of recorded history. Find out how and why comets have been used as clocks, why there is no year zero between 1 b.c. and a.d. 1, and why for centuries Britain and its colonies rang in the New Year on March 25th. Marking Time will leave you with a sense of awe at the haphazard nature of our calendar's development. Once you've read this eye-opening book, you'll never look at the calendar the same way again.
From the host of MSNBC’s Alex Wagner Tonight, “a rich and revealing memoir” (The New York Times) about her travels around the globe to solve the mystery of her ancestry, confronting the question at the heart of the American experience of immigration, race, and identity: Who are my people? “A thoughtful, beautiful meditation on what makes us who we are . . . and the values and ideals that bind us together as Americans.”—Barack Obama The daughter of a Burmese mother and a white American father, Alex Wagner grew up thinking of herself as a “futureface”—an avatar of a mixed-race future when all races would merge into a brown singularity. But when one family mystery leads to another, Wagner’s post-racial ideals fray as she becomes obsessed with the specifics of her own family’s racial and ethnic history. Drawn into the wild world of ancestry, she embarks upon a quest around the world—and into her own DNA—to answer the ultimate questions of who she really is and where she belongs. The journey takes her from Burma to Luxembourg, from ruined colonial capitals with records written on banana leaves to Mormon databases, genetic labs, and the rest of the twenty-first-century genealogy complex. But soon she begins to grapple with a deeper question: Does it matter? Is our enduring obsession with blood and land, race and identity, worth all the trouble it’s caused us? Wagner weaves together fascinating history, genetic science, and sociology but is really after deeper stuff than her own ancestry: in a time of conflict over who we are as a country, she tries to find the story where we all belong. Praise for Futureface “Smart, searching . . . Meditating on our ancestors, as Wagner’s own story shows, can suggest better ways of being ourselves.”—Maud Newton, The New York Times Book Review “Sincere and instructive . . . This timely reflection on American identity, with a bonus exposé of DNA ancestry testing, deserves a wide audience.”—Library Journal “The narrative is part Mary Roach–style participation-heavy research, part family history, and part exploration of existential loneliness. . . . The journey is worth taking.”—Kirkus Reviews “[A] ruminative exploration of ethnicity and identity . . . Wagner’s odyssey is an effective riposte to anti-immigrant politics.”—Publishers Weekly
An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post
“A sprawling story richly textured with original material, quirky details and amusing anecdotes . . .” —Wall Street Journal “It is a cause for celebration that Yergin has returned with his perspective on a very different landscape . . . [I]t is impossible to think of a better introduction to the essentials of energy in the 21st century. The Quest is . . . the definitive guide to how we got here.” —The Financial Times This long-awaited successor to Daniel Yergin’s Pulitzer Prize-winning The Prize provides an essential, overarching narrative of global energy, the principal engine of geopolitical and economic change A master storyteller as well as a leading energy expert, Daniel Yergin continues the riveting story begun in his Pulitzer Prize–winning book, The Prize. In The Quest, Yergin shows us how energy is an engine of global political and economic change and conflict, in a story that spans the energies on which our civilization has been built and the new energies that are competing to replace them. The Quest tells the inside stories, tackles the tough questions, and reveals surprising insights about coal, electricity, and natural gas. He explains how climate change became a great issue and leads readers through the rebirth of renewable energies, energy independence, and the return of the electric car. Epic in scope and never more timely, The Quest vividly reveals the decisions, technologies, and individuals that are shaping our future.
The complete history of Thomas Jefferson's iconic American home, Monticello, and how it was not only saved after Jefferson's death, but ultimately made into a National Historic Landmark. When Thomas Jefferson died on the Fourth of July 1826, he was more than $100,000 in debt. Forced to sell thousands of acres of his lands and nearly all of his furniture and artwork, in 1831 his heirs bid a final goodbye to Monticello itself. The house their illustrious patriarch had lovingly designed in the Blue Ridge Mountains of Virginia, his beloved "essay in architecture," was sold to the highest bidder. So how did it become the national landmark it is today? Saving Monticello offers the first complete post-Jefferson history of this American icon and reveals the amazing story of how one Jewish family saved the house that became their family home. With a dramatic narrative sweep across generations, Marc Leepson vividly recounts the turbulent saga of this fabled estate. Monticello's first savior was the mercurial U.S. Navy Commodore Uriah Phillips Levy, a sailor celebrated for his successful campaign to ban flogging in the Navy and excoriated for his stubborn willfulness. In 1833, Levy discovered that Jefferson's mansion had fallen into a miserable state of decay. Acquiring the ruined estate and committing his considerable resources to its renewal, he began what became a tumultuous nine-decade relationship between his family and Jefferson's home. After passing from Levy control at the time of the commodore's death, Monticello fell once more into hard times. Again, a member of the Levy family came to the rescue. Uriah's nephew, a three-term New York congressman and wealthy real estate and stock speculator, gained possession in 1879. After Jefferson Levy poured hundreds of thousands of dollars into its repair and upkeep, his chief reward was to face a vicious national campaign, with anti-Semitic overtones, to expropriate the house and turn it over to the government. Only after the campaign had failed, with Levy declaring that he would sell Monticello only when the White House itself was offered for sale, did Levy relinquish it to the Thomas Jefferson Foundation in 1923. Pulling back the veil of history to reveal a story we thought we knew, Saving Monticello establishes this most American of houses as more truly reflective of the American experience than has ever been fully appreciated.
A fantasy board game for two to four players, ages 8 and up, that takes just a few hours to play. El-Ankara is being besieged by Murdraak the goblin warlord, and your quest group, led by your wizard and dowdy crew, must recapture the Golden Orb of Prosperity, slay Murdraak and his black fire-breathing dragon, Bracco, and save the day! Do you have what it takes? With a 73 page rulebook, 83 page Card Compendium List, maps, charts, indices, appendices, 13 Engagements, 13 kinds of dice, 22 decks, chips, cubes, a Magical Spells Chart, a history of El-Ankara, and much, much more, it's simply impossible to have more fun!
'The Fellowship of the Ring' is the first part of JRR Tolkien's epic masterpiece 'The Lord of the Rings'. This 50th anniversary edition features special packaging and includes the definitive edition of the text.|PB
A brand-new illustrated edition of the bestselling adventure novel by author Winter Morgan with 75 full-color illustrations. Perfect for every boy and girl who loves Minecraft! Steve lives on a wheat farm. He has everything he needs to live in the Minecraft world: a bed, a house, and food. Steve likes to spend his mornings in the NPC village and trade his wheat for emeralds, armor, books, swords, and food. One morning, he finds that Zombies have attacked the villagers. The Zombies have also turned the village blacksmith into a Zombie, leaving Steve without a place to get swords. To protect himself and the few villagers that remain, Steve goes on a quest to mine for forty diamonds, which are the most powerful mineral in the Overworld. He wants to craft these diamonds into a diamond sword to shield him and the villagers from the Zombies. Far from his home, with night about to set in, Steve fears for his life. Nighttime is when users are most vulnerable in Minecraft. As he looks for shelter in a temple, he meets a trio of treasure hunters, Max, Lucy, and Henry, who are trying to unearth the treasure under the temple. Steve tells them of his master plan to mine for the most powerful mineral in the Overworld—the diamond. The treasure hunters are eager to join him. Facing treacherous mining conditions, a thunderstorm, and attacks from hostile mobs, these four friends’ question if it’s better to be a single player than a multiplayer, as they try to watch out for each other and chase Steve’s dream at the same time. Will Steve find the diamonds? Will his friends help or hinder the search? Should he trust his new treasure hunter friends? And will Steve get back in time to save the villagers?