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Giving new meaning to the term "fast food" Rest-stop grade F meat patty? Nah. Nuggets of reconstituted poultry bits? Pass. Deep-fried fish discus? No, really, thanks all the same. It's time to bid farewell to the roadside meal as you know it. Nearly twenty years ago, Chris Maynard and Bill Scheller opened the world's eyes to the beautym of car-engine gastronomy in the original Manifold Destiny. And now that another generation of both drivers and eaters has emerged, the cult classic is due for an overhaul. In this shiny, spanking-new edition, learn how to make s'mores in your Scion, poach fish in your Pontiac, even bust out a gourmet snack from under the hood of your Escalade. With step-by-step diagrams, crowd-pleasing recipes, and thorough instructions, now you can turn your car into a kitchen without ever crossing any golden arches. Hilarious, bizarre, and ultimately (seriously!) useful, Manifold Destiny is and always will be an unparalleled original. So, slap a ham steak under the hood of your car, hit the gas, and drive until you reach delicious -- which is in approximately fifty miles, depending on traffic.
Montgomery Scott, who has been propelled to the 24th century, plans to go back to his own time to save the life of James T. Kirk. But his attempt puts the crew of the "Enterprise-D" in a 23rd century with no Federation and a humanity that's been assimilated by the Borg. Original.
Welcome to the City Unspoken, where Gods and Mortals come to die. Contrary to popular wisdom, death is not the end, nor is it a passage to some transcendent afterlife. Those who die merely awake as themselves on one of a million worlds, where they are fated to live until they die again, and wake up somewhere new. All are born only once, but die many times . . . until they come at last to the City Unspoken, where the gateway to True Death can be found. Wayfarers and pilgrims are drawn to the City, which is home to murderous aristocrats, disguised gods and goddesses, a sadistic faerie princess, immortal prostitutes and queens, a captive angel, gangs of feral Death Boys and Charnel Girls . . . and one very confused New Yorker. Late of Manhattan, Cooper finds himself in a City that is not what it once was. The gateway to True Death is failing, so that the City is becoming overrun by the Dying, who clot its byzantine streets and alleys . . . and a spreading madness threatens to engulf the entire metaverse. Richly imaginative, David Edison's The Waking Engine is a stunning debut by a major new talent.
History tells the story in print and film of the greatest sea disaster of a dynamic luxury liner, the RMS Titanic, but history has omitted this story of the other greatest loss of the RMS Titanic's ancestor of the White Star Line. the SS Atlantic. Although the passenger compliment was less the percentage of loss was greater than the Titanic and equally horrific. You will take a journey about the first of the White Star Line's luxury, steel hull steamships which still carried her sails. Why did the Atlantic divert her voyage to New York to sail to Halifax, leading her to crash on Nova Scotia's granite shore. This story tells of the Destiny of not only the ship herself but of her passengers who made fatal decisions to be on board. Like the RMS Titanic the SS Atlantic carried eleven multi-millionaires, leaders of industry, Learn why Mrs. Rowden insisted on leaving the ship in Queenstown, Ireland where 160 Irish citizens boarded for the new America dream, and the carpet baggers revolt. The loss of all women and children except young John Hindley. The heroism of the Anglican Priest, Reverend Ancient. This journey will make you reflect upon your own path to Destiny. It is not just about a shipwreck but the web creating the destiny of a mighty ocean liner and over one thousand souls in her care. The SS Atlantic the ancestor of the RMS Titanic
A brain-rotting virus rages in the Florida Keys. The bewildered government destroys the mainland bridge and quarantines the islands. Soon, the population descends into chaos, as rival factions battle over dwindling resources, buildings become fortresses, boats lash together as defensible islands, and whole neighborhoods wall off into armed camps.
In a mystical world where technology and magic collide, an unlikely hero named Tao-Boy teams up with an eccentric android on a life-or-death rescue mission. Their adventure takes them through dangerous realms and into battles with bizarre creatures. But our heroes will never be the same once destiny brings them face-to-face with the sinister ruler of the land--the cannibalistic Eelyaki, who is tracking their every move. Don't miss the greatest all-ages saga of the year.
In the drowsy tranquility of Little Belaire, the Truthful Speakers lead lives of peaceful self-sufficiency ignoring the depopulated wilderness beyond their narrow borders. It is a society untouched by pain or violence and the self-destroying 'Angels' of the past are barely remembered. But when Rush That Speaks leaves his home on a pilgrimage of self-enlightenment, he finds a landscape haunted by myths and memories. The overgrown ruins reflect a world outside that is stranger than his people ever dreamed ...
Set one year after the start of Avala Book 2, this stunning tale tells the continued story of Avala's journey to becoming a Spirit of the Mindscapes. As the war between the Republic of Earth and the Yajiran Empire continues, Avala struggles against her arch nemesis Namjila in battles across the galaxy. However in the midst of the fighting, the fate of two worlds hang in the balance. Can Avala save her people from the cruel oppressors of the Yajixa? And if so can she save them all? This is the moment she has been fighting for since she joined the Republic. Will she prevail? Or will Namjila win? This is the third installment of Avala's lifelong journey to become a Spirit of the Mindscapes.
The development of steam propulsion machinery in warships during the nineteenth century, in conjunction with iron armor and shell guns, resulted in a technological revolution in the world's navies. Warships utilizing all of these technologies were built in France and Great Britain in the 1850s, but it was during the American Civil War that large numbers of ironclads powered solely by steam proved themselves to be quite capable warships. This book focuses on Confederate ironclads with American built machinery, offering a detailed look at marine steam-engineering practices in both northern and southern industry prior to and during the Civil War. It gives a contextual naval history of the Civil War, the creation of the ironclad program, and the advent of various technologies. The author analyzes the armored warships built by the Confederate States of America that represented a style adapted to scarce industrial resources and facilities.