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How companies like Dollar Shave Club and Rent the Runway rewrite the rules of commerce by pursuing outcomes rather than products and services. The seventh book in the Management on the Cutting Edge series—for business professionals looking to do deliver excellent customer service while maximizing value and revenue. Would you rather pay for healthcare or for better health? For school or education? For groceries or nutrition? A car or transportation? A theater performance or entertainment? In The Ends Game, Marco Bertini and Oded Koenigsberg describe how some firms are rewriting the rules of commerce: instead of selling the “means” (their products and services), they adopt innovative revenue models to pursue “ends” (actual outcomes). They examine companies such as: • Dollar Shave Club • Rent the Runway • Netflix • Spotify • Michelin • Adobe • Pearson • And many more! They show that paying by the pill, semester, food item, vehicle, or show does not necessarily reflect the value that customers actually derive from their purchases. Revenue models anchored on the ownership of products, they argue, are patently inferior.
This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. "Ender's Game is an affecting novel."--New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it? THE ENDER UNIVERSE Ender series Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender's Shadow series Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings
From hard times to getting it all, one woman must fight to keep her fortune, her family, and her life, in this intense, unpredictable follow-up to Games Women Play . . . By leveraging savvy and basic instincts, Tuesday Knight rose up from running an elite gentleman’s club to becoming the mega-wealthy Beverly Hills wife and business partner of reformed drug kingpin Marcus King. Along with their respectable, law-abiding new life came new names, and a new family. But now the country’s most feared drug lord wants to use Marcus’s legit empire to push her product—and the fallout threatens to be treacherous . . . Soon Tuesday finds herself on the run with her two daughters—and under pressure from a devious FBI agent to help take down the drug lord for good. But to clear the board of enemies and regain her position, and her life, she’ll have to face unexpected betrayals—and play out a shattering endgame . . . Praise for Games Women Play “Games Women Play goes in hard and heavy straight from the gate! Zaire Crown is a bold new voice in urban fiction!” —Noire “An exciting, twisty thrill ride that'll keep you turning the pages to its jaw-dropping conclusion.” —De’nesha Diamond
Damien Graves presents three terrifying stories to thrill and chill you. Will you dare to be scared? Damien Graves has spent many years searching for the most spine-chilling stories in existence. Now, at last, he has chosen to share with you the best of his collection... Simon prefers computer games to reality. But a shockingly real turn of events might mean "Game Over" -- forever. Catherine wonders if the customer is always right when a peculiar new customer seems very, very wrong. Juliet keeps getting urgent text messages from a stranger. Soon she'll wish her phone were dead. Welcome to where your darkest dreams meet with the unhappiest of endings. Welcome to The Midnight Library.
Vols. 1-69 include more or less complete patent reports of the U. S. Patent Office for years 1825-1859. cf. Index to v. 1-120 of the Journal, p. [415]