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Kinji had it made--a swank apartment, a real estate empire, and enough cash to lounge around living the good life. After a freak magical accident, he washes up in another world, all but enslaved to a crooked corporation. In a fantastical land where money is everything, there's only one way for an Earthling to get ahead: make your fortune, by any means necessary! Dragons, goblins, and the occasional dubious potion won't stop Kinji's quest for the world's biggest bank account. The Black Company is open for business!
Kinji's got the worst luck in the universe. Right after he hit the big time on Earth, he got transported to another world. Forced to toil for corporate overlords in the depths of a perilous dungeon, there's no scheme he won't try to strike it rich. After a 'promotion' to the most dangerous unit in the company, Kinji reluctantly teams up with Shia, a bona fide Hero and a true believer in the company cause. With the help of a hero, a lizardman, and a hungry dragon, he just might be able to survive long enough to make his fortune!
Ninomiya Kinji, a disagreeable egomaniac with a limitless talent for making money, wound up indebted to a crooked megacorporation in another world. Working his way up from the very bottom, he finally managed to overthrow and buy out the Raiza'ha mining company. Unfortunately for Kinji, his success was short-lived. Now he finds himself thrown back into the ancient past, during the halcyon days of sword and sorcery adventure. Stripped of all his success and robbed of his own memories, can Kinji overcome the trials of the past?
HOSTILE TAKEOVER Ninomiya Kinji and company arrive at the dungeon’s lowest floor, home of a power strong enough to control the whole world. Their goal was to take down the crooked Raiza’ha company and end its bid for global domination, but what happens if Ninomiya gets his own hands on all that power? The Dungeon of Black Company reaches its dungeon-raiding climax!
Fantasy-roman.
Glen Cook's epic fantasy noir Chronicles of the Black Company continues with Soldiers Live. When sorcerers and demigods go to war, those wars are fought by mercenaries, "dog soldiers," grunts in the trenches. And the stories of those soldiers are the stories of Glen Cook's hugely popular "Black Company" novels. If the Joseph Heller of Catch-22 were to tell the story of The Lord of the Rings, it might read like the Black Company books. There is nothing else in fantasy like them. Now, at last, Cook brings the "Glittering Stone" cycle within the Black Company series to an end . . . but an end with many other tales left to tell. As Soldiers Live opens, Croaker is military dictator of all the Taglias, and no Black Company member has died in battle for four years. Croaker figures it can't last. He's right. For, of course, many of the Company's old adversaries are still around. Narayan Singh and his adopted daughter--actually the offspring of Croaker and the Lady--hope to bring about the apocalyptic Year of the Skulls. Other old enemies like Shadowcatcher, Longshadow, and Howler are also ready to do the Company harm. And much of the Company is still recovering from the fifteen years many of them spent in a stasis field. Then a report arrives of an evil spirit, a forvalaka, that has taken over one of their old enemies. It attacks them at a shadowgate--setting off a chain of events that will bring the Company to the edge of apocalypse and, as usual, several steps beyond. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The fourth and final omnibus of novels from Cook's Black Company series, thiscollection includes "Water Sleeps" and "Soldiers Live."