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Kinji had it made--a swank apartment, a real estate empire, and enough cash to lounge around living the good life. After a freak magical accident, he washes up in another world, all but enslaved to a crooked corporation. In a fantastical land where money is everything, there's only one way for an Earthling to get ahead: make your fortune, by any means necessary! Dragons, goblins, and the occasional dubious potion won't stop Kinji's quest for the world's biggest bank account. The Black Company is open for business!
Kinji's got the worst luck in the universe. Right after he hit the big time on Earth, he got transported to another world. Forced to toil for corporate overlords in the depths of a perilous dungeon, there's no scheme he won't try to strike it rich. After a 'promotion' to the most dangerous unit in the company, Kinji reluctantly teams up with Shia, a bona fide Hero and a true believer in the company cause. With the help of a hero, a lizardman, and a hungry dragon, he just might be able to survive long enough to make his fortune!
After taking down his corporate overlords and turning the Dungeon Black Company into a world-leading firm, Ninomiya has lost everything all over again. Now he's marooned in the past, afflicted with amnesia, and stuck in a city where the only thing that matters is sheer power. For a totally normal Earthling surrounded by superhuman adventurers, that's a tough break! Kinji's determined to change the inhumane status quo in the city of Glory, and reuniting with his old friends just might be the edge he needs to make it happen.
Glen Cook's epic fantasy noir Chronicles of the Black Company continues with Soldiers Live. When sorcerers and demigods go to war, those wars are fought by mercenaries, "dog soldiers," grunts in the trenches. And the stories of those soldiers are the stories of Glen Cook's hugely popular "Black Company" novels. If the Joseph Heller of Catch-22 were to tell the story of The Lord of the Rings, it might read like the Black Company books. There is nothing else in fantasy like them. Now, at last, Cook brings the "Glittering Stone" cycle within the Black Company series to an end . . . but an end with many other tales left to tell. As Soldiers Live opens, Croaker is military dictator of all the Taglias, and no Black Company member has died in battle for four years. Croaker figures it can't last. He's right. For, of course, many of the Company's old adversaries are still around. Narayan Singh and his adopted daughter--actually the offspring of Croaker and the Lady--hope to bring about the apocalyptic Year of the Skulls. Other old enemies like Shadowcatcher, Longshadow, and Howler are also ready to do the Company harm. And much of the Company is still recovering from the fifteen years many of them spent in a stasis field. Then a report arrives of an evil spirit, a forvalaka, that has taken over one of their old enemies. It attacks them at a shadowgate--setting off a chain of events that will bring the Company to the edge of apocalypse and, as usual, several steps beyond. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The fourth and final omnibus of novels from Cook's Black Company series, thiscollection includes "Water Sleeps" and "Soldiers Live."
The key to ultimate power is waiting at the bottom of the dungeon, and Ninomiya Kinji is in a race with a crooked megacorporation to get his hands on it. But there's one small problem--he's totally broke. An unlikely get-rich-quick scheme might provide the answer, as Kinji joins forces with destitute shopkeeper Cindy, and soon, every adventurer in the world will be clamoring for...magic energy drinks?!
The Black Company Campaign SettingA Mythic Vistas Campaign Setting for the d20 SystemWritten by Robert J Schwalb and Owen KC StephensCover by Wayne Reynolds320 page hardbackMSRP: $44.95GRR1409ISBN: 1-932442-38-3In 1984, Glen Cook introduced the world to the Black Company. Readers followed the Company's service to the Lady, watched as they battled the Dominator, and traveled with them to find their origins in fabled Khatovar. Now, 20 years later, the world of the Black Company is finally yours to explore in this campaign setting for the popular d20 System.The Black Company Campaign Setting is suitable for games set in any era in the novels, during either the Books of the North or the Books of the South. Moreover, it is suitable for any style of play, from low-magic fantasy to epic excitement. Players can take part in the Lady's consolidation of the Empire in the north, become embroiled in the intrigues of Taglios, and even lead armies at the Tower of Charm. They might take the role of unsavory thieves in Oar, or face Kina in an epic showdown. Players can explore the time before the novels, or even pick up where the novels left off. The Black Company Campaign Setting has it all, promising new worlds of excitement for fans of the series both new and old.Characters take the role of powerful wizards, terrifying berserkers, or dastardly thieves, taking advantage of new skills and feats to achieve the heights of power as generals or as the terrible Taken. For campaigns set within the novels, this new sourcebook details everyone's favorite characters in the novels from Sleepy and Croaker, to the enigmatic Raven, and the terrifying Lady. With new classes, monsters, setting information, mass combat rules, and an all-new magic system, this book gives you everything you need to play from 1st to epic levels and beyond. Relive favorite moments of the novels, or tell your own stories, but watch out... 'cause the Black Company is looking for you!