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I’ve confronted the half-blood mercenary who has what I need to find Jael, wherever she may be. Neither of us will leave until we reach a bargain which yields what we most desire. The Dragonchild has brought me into a city he knows to its foundation, where I am at a disadvantage. My devout Deathwalker may be content to wait for the coming war between Manalar and the Ma’ab, secure in his value to a newly revealed influence in the conflict, but my position seems neither secure nor desirable to anyone but me. I must dig deeper into the motives of all involved, including my own, to convince the Guild's leaders to lend me their vast knowledge and far reach within strangely familiar plots. I have to succeed for Jael’s sake. She is my only sister left. In The Guild’s Design, outcasts from the Deepearth dare to reveal resolute hopes waiting within quiet hearts. This time and opportunity must not pass them by, lest the promise of war rend their chances for a future beyond the next conflict. Sister Seekers is adult epic fantasy with an ever-broadening scope, perfect for fans who enjoy entwined plots, challenging themes, elements of erotic horror, and immersive worldbuilding. Sexuality and inner conflict play into character growth with nuance, intrigue, action, and fantastical magic. The series begins underground with an isolated race of Dark Elves whose intricate webs catapult the reader to places a Red Sister can only imagine in her dreams.
Eighteen years have passed since Sam Morgan came West from Pennsylvania and learned the perilous business of trapping in the wilderness of the Rocky Mountains. Now, in 1840, he seems to face a bleak future. The fur trade has played out and he must find other means of making a living. Sam decides to return to California with his daughter Esperanza and start a new life. The great golden land represents a bitter memory — his beloved Crow Indian wife Meadowlark died there in childbirth — but friends convince him that his destiny lies on the Pacific shore. Meadowlark's uncle, Flat Dog, his family, and Hannibal MacKye, the half-Delaware mountain man, join Sam and Esperanza for the journey west, where they hope to trade for a herd of Appaloosa horses to sell at a profit in California. At Fort Hall on the Oregon Trail, Sam and his people encounter a terrified woman, Lei Palua, who has escaped the clutches of a psychopath called Kanaka Boy, whose gang of killers and rapists has been terrifying Indian villages in the Northwest. Sam Morgan and his people take Lei Palua under their wing unaware that her one-time lover and now bloodthirsty nemesis dogs her trail, vowing to kill her and all who stand in his way. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Ecological Design is a landmark volume that helped usher in an exciting new era in green design and sustainability planning. Since its initial publication in 1996, the book has been critically important in sparking dialogue and triggering collaboration across spatial scales and design professions in pursuit of buildings, products, and landscapes with radically decreased environmental impacts. This 10th anniversary edition makes the work available to a new generation of practitioners and thinkers concerned with moving our society onto a more sustainable path. Using examples from architecture, industrial ecology, sustainable agriculture, ecological wastewater treatment, and many other fields, Ecological Design provides a framework for integrating human design with living systems. Drawing on complex systems, ecology, and early examples of green building and design, the book challenges us to go further, creating buildings, infrastructures, and landscapes that are truly restorative rather than merely diminishing the rate at which things are getting worse.
Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.
Thelemic Alchemy begins with dozens of pages of Alchemic History, including Isis and Osiris in Alchemy, Tarot and Alchemy, The Enochian Aeyres in Alchemy, and Jung. The Second Section makes this a system of ritual and meditation, including Initiations and Banishing Rituals. The 418 Ritual is also included. Together they create a new vision of non-Christian Alchemy, and a more Internal and Psychological form of Thelema!