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Long before humans existed, advanced aliens species, took to the stars. Some alien races were just and kind. Others were cruel and unjust. Eventually, these two groups met. This encounter started a rivalry lasting eons. As the rival groups advanced, confict between them spread beyond the Milky Way Galalxy. Whe humanity comes of age. Intergalactic aggressors set their sites on habitable planets in the Milky Way Galaxy. A select few on Earth and nearby solar systems must form alliances to save their people from certain doom. Only together can the less advanced species survive. In the age of interstellar travel, humans and similar alien races may watch their worlds go to ruin or save them.
10 years after commanding his first mission, secret agent, Nick Stark and a respected colleague are targeted by members of an Eastern European criminal organization. Fearing his identity is compromised, Stark's superiors remove him from active duty. While on the sidelines, Stark conducts his own investigation with the help of his closest friends including Nick Maze. When foreign mobsters attack agents in North America, Stark is reactivated and takes the fight to his adversaries on their home ground
Nick Stark returns in a mission which takes him from the Far East and the South Pacific to Los Angeles. Stark learns a domestic terrorist group is actually the unsuspecting pawn of a rogue element from the Chinese military. Stark must stop the Chinese operatives without causing an international incident. Nick Maze offers his assistance in the case which is especially dangerous for Stark, because this time Stark has a personal interest in the outcome.
45 years after escaping from an alien zoo, former captives dream their worlds are on the verge of destruction. Hours after their nightmares, unexplained events of dire consequences occur on numerous planets accross the galaxy. No place is safe. No one can hide from what is yet to come. As societies collapse, some of the former alien captives must make alliances once again and use their exceptional abilities to prevent extinction level events on multiple worlds. Whoever wins, the effects will be long lasting and far reaching.
Jason and Xenia Maze are inducted into an intergalactic secret society when interstellar war erupts between the powerful Deimosian and Mustelidae species. As members of the secret society, Jason and Xenia must help their friends end the war before it spreads to other alien worlds. As the war ravages a remote and unforgiving region of deep space, peace envoys go missing near planets inhabited by prehistoric beasts. Now the secret society must double its efforts to end the war and save the diplomats from certain doom.
20 years after the dawn of humanity, an advanced alien world suffers a natural disaster of epic proportions nearly extinguishing all life on the once proud planet. The astronaut Helier witnesses destruction enveloping his world. Helier fears he is the only survivor of his world until Charis, an astronaut from another space station, answers his desperate calls. For weeks, Helier and Charis teeter on the edge of insanity. When food and water supplies dwindle, Helier and Charis must attempt a blind return to the planet's surface. Only with the help of a mysterious stranger can Helier and Charis survive reentry through the darkness.
Simulacrum Government forces intend to enslave the surrounding alien worlds while Naso, a brilliant scientist, secretly launches an expedition to an unknown star. Simulacrum's efforts are complicated when a powerful alien race emerges from the shadows. On an uncharted planet, Naso learns of an ancient connection between his planet and the newly discovered alien race. Naso's return to Simulacrum is blocked by warships due to hysteria following the alien arrival.
BOOK ONE IN THE GROUNDBREAKING SERIES, THE WARS OF LIGHT AND SHADOW A powerful, layered weaving of myth, prose and pure imagination – Curse of the Mistwraith opens an epic fantasy series perfect for fans of The Dark Tower and Earthsea.
In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in both the civilized Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds' sun go dark and cold, a harbinger of dead suns across the galaxy?
Stirring SF adventure from master storytellers Sharon Lee and Steve Miller¾#16 in the award-winning Liaden Universe® saga. Space ships, action, adventure¾all tied together with a strong dollop of romance and clan intrigue¾make this a compelling series for a wide range of readers, from romance to military SF lovers. The kompani see none as an enemy, and yet few as friend. The kompani exist in many places, living quietly in the shadows, thriving off the bounty that others have no wit to secure, nor skill to defend. Their private history is unwritten; their recall rooted in dance and dream. The Clan Korval is in many ways the opposite of the kompani. The interstellar trading clan is wealthy in enemies, fortunate in friends. Korval protects itself with vigor, and teaches even its youngest children the art of war. And when representatives of Clan Korval arrive on the planet Surebleak where the kompani has lived, secret and aloof, the lives of three people intersect¾ Kezzi, apprentice to the kompani's grandmother; Syl Vor, Clan Korval's youngest warrior; and Rys, a man without a world, or a past. Necessity's Child is a standalone adventure in the popular and exciting Liaden Universe®. At the publisher's request, this title is sold without DRM (Digital Rights Management).