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Welcome to the float trip into hell. Dreadmire follows four adventurers on a quest through the dark, dismal haunted swamp that lies on the edge of their land as a living nightmare. Tam is a Moor Knight whose dearest love, the half-elf Wynter, has vanished into Dreadmire on a quest to destroy the evil at the center of the swamp and set free the people terrorized by its half-dead creatures. But it has been a long time since anyone heard from Wynter. Tam and his best friend, Kancethedrus, enlist the help of guide Alesia and seer Angiss to help them find Wynter - and perhaps complete her mission to destroy the evil Somesuch that has controlled the life, death and unlife of the swamp for so many years. But the way through Dreadmire is not easy, and that's not just because of monstrous mosquitoes, sentient weregators and cannibalistic undead elves living among the predatory flora and fauna of this twisted bayou. What's more dangerous than a demonic tree that can eat you alive? The perils of the human heart... and what a man will risk for the woman he loves. Based on the legends of the Louisiana bayou with a sword-and-sorcery flair, this amazing novel based on the game by Randy Richards will turn your skin cold as a gator's stare and your heart hotter than a Cajun summer.
"BEWARE DARK POLLEN" read Alesia, staring at a rotting wooden sign. The halfling and the knights, following behind her, knew they had now passed through the sinking forest, and were in Dreadmire. The paladin said a quick prayer, before they silently moved forward into the evil Perdition... Based in the campaign world of the popular role-playing game accessory, three-time Darrell Award winner, author Elizabeth Donald, takes its detailed characters on a frightful journey through a malevolent swamp... Kancethedrus, the clumsy paladin; Alesia, a voluptuous red-haired Creep; Angiss, the wise halfling prophet; Wynter, a lost elven druid; her lover Tam, a Moor Knight gone rogue; and the dysfunctional elven wizard, Salia; all on a quest to destroy the legacy of the mysterious Witch Hammer. Harrowed by unspeakable dead things and a myriad of strange swamp monsters, an unwitting group of adventurers attempts to save the sinking forest they fearfully call, Dreadmire.
THE LORD OF THE HALLOWS examines the Christian themes present in J. K. Rowling's HARRY POTTER, and compares Rowling's series with THE LORD OF THE RINGS by J. R. R. Tolkien and THE CHRONICLES OF NARNIA by C. S. Lewis. This book also gives a fascinating explanation of the sources of Harry Potter's subtle religious symbolism, which includes a study of iconography derived from the Bible, the writings of the Early Church Fathers, Ancient and Medieval bestiaries, Christian artwork, and the Arthurian quest for the Hallows of the Holy Grail.
An all-new official prequel novel to Shadowlands, the next expansion for Blizzard Entertainment’s legendary online game World of Warcraft “The Horde is nothing!” With those infamous words, Sylvanas Windrunner betrayed and abandoned the Horde she vowed to serve. The Dark Lady and her forces now work in the shadows as both the Horde and Alliance, including her own sister, Alleria, race to uncover her next move. Struggling to shoulder the crushing weight of leadership, King Anduin entrusts the void elf and High Exarch Turalyon to uncover Sylvanas’s whereabouts. The Horde now stands at a crossroads. The various factions form a council, leaving the mantle of warchief to rest. Thrall, Lor’themar Theron, Baine Bloodhoof, First Arcanist Thalyssra, and many other familiar faces rise to this new challenge. But the threats are numerous, and the distrust runs too deep. When the council is derailed by a failed assassination attempt on Talanji—the Zandalari queen and a key ally—Thrall and the rest of the Horde leaders are forced into action. They empower the young troll shaman Zekhan, still grieving the loss of Varok Saurfang, with a critical mission to aid Talanji and help uncover the rising threat against her. Meanwhile, Nathanos Blightcaller and Sira Moonwarden have been tasked by the Dark Lady with a terrifying gambit: to kill the troll loa of death himself, Bwonsamdi. As Zekhan and Talanji work to save Bwonsamdi, their journey will be a key turning point in bolstering the Horde against the coming darkness and finding themselves along the way. Failure to save their allies and the trickster god will surely doom them—but through success, they may rediscover what makes the Horde strong.
RED PLANET NOIR is a hard boiled style detective story meets an alternative future science fiction in a classic noir style. Living on Mars can be murder.
Nocturne Infernum In this alternate Memphis, vampires are a dark underclass whose bite offers pleasure and pain in one sweet kiss. Humans take advantage of the pleasures vampires can provide, but call them friends? Lovers? The strain between human and vampire grows as death rises in the streets... Nocturnal Urges It's the most popular club in the Memphis nightlife, part legal bordello, part feeding ground for the city's vampires. It's the only way for them to survive in a world where the creatures of the night are mistreated and ignored until the humans need another fix. A More Perfect Union Freitas is stuck with a new, troublesome partner when she is assigned to investigate a series of threats against congressional candidate Robert Carton. Samantha Crews volunteers at the campaign with Danny Carton, an idealist who wants to make life better for humans and vampires alike. But there's a lot Danny doesn't know about Samantha. He doesn't know she's a vampire who works at Nocturnal Urges. He doesn't know his own father is one of her clients. And he doesn't know what's stalking her... Abaddon The Lady Zorathenne requests the honor of your presence at a celebration. A toast, if you will. Followed by a feast. Beneath the dark Memphis streets, something is stirring. Filled with ancient fury. Seeking revenge on the ones who live above. A revenge born in fire. Ryan and Samantha must descend into darkness to find answers to the mysteries of the past, as Freitas and Parker seek the truth about the present. And the return of an old foe could make the future a dark place indeed... save for the flames of Abaddon.
Sara Harvey just wanted to be left alone, listening to the voices of the sea and washing the blood from her hands. But duty calls her back, to a new team still learning to fight the things that go chomp in the night. They will give Sara one more mission, one way to quiet the voices, one chance at redemption. It should have been nothing, a minor problem on the dark cobblestone wharf in Memphis. But long-quiet voices return, and the evil Sara thought she defeated returns to claim still more of those she leads. The Cold Ones are rising again, and in their path, no one is safe. The dead know no peace - and they are coming for Sara Harvey.