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Like Gail Carson Levine's books, Merrie Haskell's middle grade fantasy adventure Handbook for Dragon Slayers mixes magic, mythical creatures, thrilling action, and a wonderful cast of characters. Political upheaval sends Princess Tilda fleeing from her kingdom in the company of two hopeful dragon slayers. The princess never had any interest in chasing dragons. The pain from her crippled foot was too great, and her dream was to write a book. But the princess finds herself making friends with magical horses, facing the Wild Hunt, and pointing a sword at fire-breathing dragons. While doing things she never imagined, Tilda finds qualities in herself she never knew she possessed. Handbook for Dragon Slayers is a deeply satisfying coming-of-age tale wrapped in a magical adventure story.
Wiglaf is off to Dragon Slayers' Academy and in for a first day of school he will never forget.
A brave squire, an earnest page, and a strong-willed princess set out to slay a dragon created to carry out a witch's revenge.
After accidentally killing a dragon, Wiglaf hopes his friends at Dragon Slayers' Academy will be able to help him prove himself a hero when he faces that dragon's mother, Seetha, the Beast from the East. Follow Wiglaf's adventures at Dragon Slayers' Academy as he discovers more about his past and what the future holds for him.
Listen! For I sing of Owen Thorskard: valiant of heart, hopeless at algebra, last in a long line of legendary dragon slayers. Though he had few years and was not built for football, he stood between the town of Trondheim and creatures that threatened its survival. There have always been dragons. As far back as history is told, men and women have fought them, loyally defending their villages. Dragon slaying was a proud tradition. But dragons and humans have one thing in common: an insatiable appetite for fossil fuels. From the moment Henry Ford hired his first dragon slayer, no small town was safe. Dragon slayers flocked to cities, leaving more remote areas unprotected. Such was Trondheim's fate until Owen Thorskard arrived. At sixteen, with dragons advancing and his grades plummeting, Owen faced impossible odds—armed only with a sword, his legacy, and the classmate who agreed to be his bard. Listen! I am Siobhan McQuaid. I alone know the story of Owen, the story that changes everything. Listen!
"A collection of three Latin American folktales retold in graphic novel form"--
The legacy of Mari and Alain blazes ahead in this brand-new sequel to The Pillars of Reality series. The Great Guilds had conspired for centuries to keep Dematr unchanged. The Mechanics Guild kept secret the technolgy for steam locomotion, rifles, and far-talkers, leaving most people to live in a world of oil lamps, crossbows, and horse cavalry, while the Mages treated all others as if they were nothing — until Master Mechanic Mari, dragon slayer and pirate queen, and Master of Mages Alain raised the army of the new day to free their world. Kira of Pacta Servanda, the daughter of the two greatest heroes of her world, was six years old the day she stood on a battlement in Dorcastle, kept safe from the nearby crowds by bodyguards as she stared up at a statue of her mother. As the morning sun cast the shadow of Mari’s statue over Kira, she realized that she would spend the rest of her life in that shade. Then the world of Dematr learned that a new kind of ship had left the far-distant world of Urth. The ship would take just 10 years to cover the immense distances between stars. Of all the colony worlds, the ship was coming to Dematr. But for what purpose? Kira was 16 when the ship from Urth arrived, and she discovered that her world still needed heroes.
When Mordred announces a three-day weekend for DSA, Wiglaf and his friends (including his Pig Latin–speaking pig, Daisy) are off to Erica’s castle. But when they arrive, they discover that Erica’s father, King Ken, has come down with a horrible case of liver pox. The wizard Zelnoc manages to cure the king’s pox, but as with all the wizard’s spells, there’s a magical mishap. Now, King Ken can only speak in Pig Latin! Can Zelnoc fix his mistake, or is there a better chance that pigs will fly?
"Weigel has created a compulsively likable heroine who seamlessly blends her strength and compassion, reminiscent of Ben Hatke's Zita the Spacegirl. With lovable dragons, flying ships and danger around every corner, this delightful fantasy doesn't disappoint." --Kirkus Reviews "A lively yarn whose only fault is that it's over too soon." --Publishers Weekly Eleven-year-old Alanna and her older brother Hamel are orphans and doing their best to take care of each other until one day Alanna stumbles upon a cave full of dragon eggs. When the eggs hatch with no mother dragon in sight, Alanna decides to take care of the babies herself, even creating a clever costume so that the babies think she, too, is a dragon. With their large appetites and accidental fire burps, Alanna learns that dragon babies are hard work! And when a mama dragon finally comes to claim the babies, Alanna’s costume is so convincing that she is swept along for the ride as they journey to Dragon Rock, a mysterious magnetic force that draws dragons of all shapes and sizes to a magical, untouched valley.
Enjoying the challenges of being a Dragonslayer's apprentice, which include complaining townspeople, a hawk-eyed Dragonslayer, and dragons with bad attitudes, Jackie thrives on the adventures that come her way. Original.