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In this comprehensive guide, a 3-time World Domino Champion breaks down the fascinating history and culture of one of the world's most popular pastimes—and shares how-to instructions for playing 65 different domino games. Featuring step-by-step, illustrated instructions, Dominoes Game Night will teach readers how to play 65 different domino games, including popular variations like Matador, Muggins, Chicken Foot, and Mexican Train. In addition to providing the rules of standard game play, Dominoes Game Night also delves into the 1,000+ year history and culture of the game across the world, and it looks at modern day domino tournaments that are played both in person and online. Also touching on more idiosyncratic domino uses like toppling, Dominoes Game Night introduces readers to the countless benefits of playing Dominoes—like improved memory retention and concentration—while also teaching discipline and bolstering social interactions. With a breakdown of Dominoes terms, rules, and turn-by-turn examples, this book explains the reasoning behind making specific plays, and it takes an in-depth look at the critical thinking and deductive reasoning skills that are required to master the game. Whether you're a novice who is just learning to play, or an experienced player looking to elevate your game, Dominoes Game Night offers all the tools you need to consistently win games at a higher level. Written by a 3-time World Domino Champion, Dominoes Game Night is sure to become the go-to companion for both casual players and Domino die-hards.
This book comprises the latest achievements in research and development in educational robotics presented at the 13th International Conference on Robotics in Education (RiE), which was carried out as a purely virtual conference from April 27 to 28, 2022. Researchers and educators will find valuable methodologies, experiences, and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts, and mathematics (STEAM) through the design, creation, and programming of robots addressing real-world societal needs. Social robotics is becoming an important topic in education as well. This also involves various modern technologies ranging from robotics platforms to programming environments and languages. Many papers also prove the positive impact of robotics on the students’ interests and competence development. The presented approaches cover the whole educative range from kindergarten to the university level and lifelong learning.
A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.
A daily-problem format makes it easy to coach students quickly on the math skills they need for standardized tests. Includes reproducibles.
The rousing story of the last gasp of human agency and how today’s best and brightest minds are endeavoring to put an end to it. It used to be that to diagnose an illness, interpret legal documents, analyze foreign policy, or write a newspaper article you needed a human being with specific skills—and maybe an advanced degree or two. These days, high-level tasks are increasingly being handled by algorithms that can do precise work not only with speed but also with nuance. These “bots” started with human programming and logic, but now their reach extends beyond what their creators ever expected. In this fascinating, frightening book, Christopher Steiner tells the story of how algorithms took over—and shows why the “bot revolution” is about to spill into every aspect of our lives, often silently, without our knowledge. The May 2010 “Flash Crash” exposed Wall Street’s reliance on trading bots to the tune of a 998-point market drop and $1 trillion in vanished market value. But that was just the beginning. In Automate This, we meet bots that are driving cars, penning haiku, and writing music mistaken for Bach’s. They listen in on our customer service calls and figure out what Iran would do in the event of a nuclear standoff. There are algorithms that can pick out the most cohesive crew of astronauts for a space mission or identify the next Jeremy Lin. Some can even ingest statistics from baseball games and spit out pitch-perfect sports journalism indistinguishable from that produced by humans. The interaction of man and machine can make our lives easier. But what will the world look like when algorithms control our hospitals, our roads, our culture, and our national security? What hap­pens to businesses when we automate judgment and eliminate human instinct? And what role will be left for doctors, lawyers, writers, truck drivers, and many others? Who knows—maybe there’s a bot learning to do your job this minute.
This text on mathematical problem solving provides a comprehensive outline of "problemsolving-ology," concentrating on strategy and tactics. It discusses a number of standard mathematical subjects such as combinatorics and calculus from a problem solver's perspective.
Looking for a head start in your undergraduate degree in mathematics? Maybe you've already started your degree and feel bewildered by the subject you previously loved? Don't panic! This friendly companion will ease your transition to real mathematical thinking. Working through the book you will develop an arsenal of techniques to help you unlock the meaning of definitions, theorems and proofs, solve problems, and write mathematics effectively. All the major methods of proof - direct method, cases, induction, contradiction and contrapositive - are featured. Concrete examples are used throughout, and you'll get plenty of practice on topics common to many courses such as divisors, Euclidean algorithms, modular arithmetic, equivalence relations, and injectivity and surjectivity of functions. The material has been tested by real students over many years so all the essentials are covered. With over 300 exercises to help you test your progress, you'll soon learn how to think like a mathematician.
This volume contains a collection of clever mathematical applications of linear algebra, mainly in combinatorics, geometry, and algorithms. Each chapter covers a single main result with motivation and full proof in at most ten pages and can be read independently of all other chapters (with minor exceptions), assuming only a modest background in linear algebra. The topics include a number of well-known mathematical gems, such as Hamming codes, the matrix-tree theorem, the Lovasz bound on the Shannon capacity, and a counterexample to Borsuk's conjecture, as well as other, perhaps less popular but similarly beautiful results, e.g., fast associativity testing, a lemma of Steinitz on ordering vectors, a monotonicity result for integer partitions, or a bound for set pairs via exterior products. The simpler results in the first part of the book provide ample material to liven up an undergraduate course of linear algebra. The more advanced parts can be used for a graduate course of linear-algebraic methods or for seminar presentations. Table of Contents: Fibonacci numbers, quickly; Fibonacci numbers, the formula; The clubs of Oddtown; Same-size intersections; Error-correcting codes; Odd distances; Are these distances Euclidean?; Packing complete bipartite graphs; Equiangular lines; Where is the triangle?; Checking matrix multiplication; Tiling a rectangle by squares; Three Petersens are not enough; Petersen, Hoffman-Singleton, and maybe 57; Only two distances; Covering a cube minus one vertex; Medium-size intersection is hard to avoid; On the difficulty of reducing the diameter; The end of the small coins; Walking in the yard; Counting spanning trees; In how many ways can a man tile a board?; More bricks--more walls?; Perfect matchings and determinants; Turning a ladder over a finite field; Counting compositions; Is it associative?; The secret agent and umbrella; Shannon capacity of the union: a tale of two fields; Equilateral sets; Cutting cheaply using eigenvectors; Rotating the cube; Set pairs and exterior products; Index. (STML/53)
Originally published: Boston: Houghton Mifflin, 1987.