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This author attributes to himself a number of significant magical effects, including effects as various as time travel, catching paper in the air, calling birds, telekinetically balancing a knife on its point, making pants stand mostly upright, influencing small earthquakes, and healing sore feet. The book includes some samples of ancient magic that can be used to repair fishing nets, attract different types of companions, produce weather effects such as wind summoning and sometimes lightning when it is barely raining, how to re-animate one's own body at will, and the powers of immortality and raise dead. While the effects do not come automatically, readers aspiring to be wizards or witches will be pleased with the range of spells and spell-effects ('Words of Power') present in this book, and its level of instruction on all areas of magic.
Achieve Your Desires--Tap Into the Hidden Power of the Moon! At any given moment, the moon shines down on half the world. Now, through the magick of Moon Spells, you can learn how to use its energies to achieve your desire--whether it's a joyful romance, a successful career, or superb physical and emotional health. Magickal practitioner Diane Ahlquist guides you on a journey to attuning your spirit with the moon. You'll be amazed at how much more you can achieve in life when you synchronize your activities with the moon's phases. With the proper use of candles, gemstones, and incense, spells can be conducted at exactly the right lunar moment to enhance the flow of power and make your wishes come true. By practicing the spells in this book, you can be more successful, more often, when you want to get a pay raise, release your fears, attract a lover, receive divine messages, begin a new life, or move on after a loss. The moon, our closest celestial neighbor, continues to offer you her power. Moon Spells shows you how to embrace it.
This knowledge will pose the biggest challenge to science, forcing the foundation to rethink theories concerning the origins of the universe our solar system and evolution. The evidence presented will also place all religious institutions under the spotlight and simultaneously challenge the atheist to review both dogma and convictions pertaining to faith or disbelief. Every doctrine will be tested, and many of these will fade into insignificance. Politics will change, a new philosophy will emerge, and this knowledge will profoundly alter the present consciousness of humankind. There will be huge debates and various analyses and interpretations of these findings; however, anyone who views and confirms the validity of the evidence presented will indeed experience a profound change in consciousness; previous views and perceptions of our existence will be altered, while the solar system and the entire universe will be seen in a different light. Indeed, it will place the reader within the scope of realizing another dimension of space and time never considered before.
Mage, wizard, necromancer whatever you call a spellcaster they all require the same thing... spells. Those intricate little bits of game arcana that make such characters worthwhile and certain foes so lethal. This illustrated book contains over 1,000 pregenerated spells compatible with the D&G Core system with every thing from RPG classics to very strange and powerful new original spells. This accessory to the Dice & Glory system can aid any player or Game Master not willing or simply too over-taxed to create their own magic spells using the core rulebook. Requires the Dice & Glory Core Rulebook The Great Grimoire contains: Over 1,000 pregenerated spells and rituals, Several random roll tables including those to create randomly generated magic items! Rules, tables and an extra word on Magic Shops. This invaluable resource is a must have for upstart wizards and Game Masters looking for ideas!
Thirty-five million Americans–one in eight–like to go fishing. Fly fishers have always considered themselves the aristocracy of the sport, and a small number of those devotees, a few thousand at most, insist upon using one device in the pursuit of their obsession: a handcrafted split-bamboo fly rod. Meeting this demand for perfection are the inheritors of a splendid art, one that reveres tradition while flouting obvious economic sense and reaches back through time to touch the hands of such figures as Theodore Roosevelt and Henry David Thoreau. In Casting a Spell, George Black introduces readers to rapt artisans and the ultimate talismans of their uncompromising fascination: handmade bamboo fly rods. But this narrative is more than a story of obscure objects of desire. It opens a new vista onto a century and a half of modern American cultural history. With bold strokes and deft touches, Black explains how the ingenuity of craftsmen created a singular implement of leisure–and how geopolitics, economics, technology, and outrageous twists of fortune have all come to focus on the exquisitely crafted bamboo rod. We discover that the pastime of fly-fishing intersects with a mind-boggling variety of cultural trends, including conspicuous consumption, environmentalism, industrialization, and even cold war diplomacy. Black takes us around the world, from the hidden trout streams of western Maine to a remote valley in Guangdong Province, China, where grows the singular species of bamboo known as tea stick–the very stuff of a superior fly rod. He introduces us to the men who created the tools and techniques for crafting exceptional rods and those who continue to carry the torch in the pursuit of the sublime. Never far from the surface are such overarching themes as the tension between mass production and individual excellence, and the evolving ways American society has defined, experienced, and expressed its relationship to the land. Fly-fishing may seem a rarefied pursuit, and making fly rods might be a quixotic occupation, but this rich, fascinating narrative exposes the soul of an authentic part of America, and the great significance of little things. George Black’s latest expedition into a hidden corner of our culture is an utterly enchanting, illuminating, and enlightening experience.
Touhou Houjou continues his journey in a fantasy world while somehow finding more uses for his power to freely summon a piping hot bath. After their ordeal in Hadesopolis, they meet a young girl named Rakti, who reveals herself as the Goddess of Darkness. Together they travel to the country of fire and blacksmiths, Hephaestusopolis. Touya sets off to collect more blessings from the goddesses and strengthen his power... but not without stopping to take a bath with some cute girls along the way!
Award-winning and best-selling author Christopher Penczak's introductory guide to spell-work and spell-casting.
Embracing the age of digital grimoires, Alt-Witchery: A DIY Guide to Building Your Book of Shadows in a Tech-Savvy World empowers you to craft a modern magical practice. This comprehensive guide explores the core principles of Witchcraft, helping you translate ancient traditions into a digital format that integrates seamlessly with your life. Forget bulky tomes – discover how to leverage the power of technology to design a dynamic and personalized Book of Shadows. Learn how to weave spells, craft rituals, and curate your magical toolkit using apps, online resources, and digital tools. Packed with practical exercises, prompts, and inspiration, Alt-Witchery will equip you to: Build a digital Book of Shadows that reflects your unique magical path Utilize digital tools for spellcasting, sigil creation, and moon phase tracking Discover online resources for deepening your knowledge of herbs, crystals, and magical lore Connect with a vibrant online Witchcraft community for support and inspiration Whether you’re a tech-savvy Witch seeking to modernize your practice, or a curious newcomer drawn to the allure of magic, Alt-Witchery: A DIY Guide to Building Your Book of Shadows in a Tech-Savvy World is your essential guide to creating a powerful and practical magical toolkit for the digital age.
Unlock the ultimate guide to modern witchcraft with WITCHCRAFT: ACTIONABLE WORKBOOK 9 PLUS 1, a comprehensive and practical workbook designed to empower you in every aspect of your magical journey. Authored by the renowned Sabrina Cunningham, this essential workbook combines traditional wisdom with cutting-edge techniques, offering step-by-step instructions, actionable exercises, and insightful guidance across ten transformative areas of witchcraft. Why You Need This Workbook: Comprehensive Coverage: Dive into the core practices of Wicca, master the energies of the 4 Elements, and harness the power of Herbal Magic. This workbook provides a holistic approach, covering all the essential aspects of modern witchcraft. Beauty and Self-Care: Discover magical rituals and herbal recipes to enhance your beauty routine and promote self-care. Learn how to create potions, lotions, and charms that nourish your body, mind, and spirit. Love Spells: Attract love and deepen romantic connections with powerful love spells and charms. This workbook includes easy-to-follow instructions for casting effective spells to manifest your heart's desires. Divination Tools: Explore the mystical arts of Tarot Cards and Runes. Gain practical insights on reading the cards, interpreting runes, and using these tools for guidance, self-discovery, and decision-making. Modern Witchcraft: Embrace the future of witchcraft with techniques for using Artificial Intelligence and Social Media to enhance your magical practice. Learn how to integrate technology into your rituals, connect with a global community of witches, and amplify your intentions using digital platforms. Actionable Exercises: Each chapter is packed with hands-on exercises, practical activities, and reflective prompts to deepen your understanding and application of magical principles. This workbook is designed to be interactive, engaging, and transformative. Empower Your Magical Practice: WITCHCRAFT: ACTIONABLE WORKBOOK 9 PLUS 1 is more than just a workbook; it's a dynamic toolkit that empowers you to take action and create real change in your life. Whether you're a beginner or an experienced practitioner, this workbook will guide you step-by-step on your path to mastery. Transform Your Life with Magic: Sabrina Cunningham’s expertise and engaging writing style make this workbook an indispensable resource for any witch looking to elevate their practice. By blending traditional wisdom with modern techniques, you'll unlock new levels of empowerment and possibility in your magical journey. **Ready to transform your magical practice? Click “Add to Cart” now and let WITCHCRAFT: ACTIONABLE WORKBOOK 9 PLUS 1 be your guide to mastering Wicca, the 4 Elements, Herbal Magic, Beauty and Self-Care, Love Spells, Tarot, Runes, and Modern Day Witchcraft. Your journey to empowerment and transformation starts here!
The human mind is the most powerful game engine – but it can always use some help. This book is meant for developers who want to create games that will evoke richer and more memorable “gameworlds” in the minds of their players. We don’t just enter such unforgettable gameworlds when we play first-person 3D RPGs with high-resolution graphics; even relatively simple 2D puzzle or strategy games with 8-bit-style visuals can immerse players in worlds that are beautiful, terrifying, mysterious, or moving, that are brutally realistic or delightfully whimsical. Indeed, good video games can transport us to incredible new worlds. The process by which a particular gameworld emerges is a symbiotic collaboration between developer and player: the game system presents a carefully architected stream of polygons and pixels, which somehow leads the player’s mind to construct and explore an intricate world full of places, people, relationships, dilemmas, and quests that transcends what’s actually appearing onscreen. Drawing on insights from ontology and philosophical aesthetics, this volume provides you with conceptual frameworks and concrete tools that will enhance your ability to design games whose iconic gameworlds encourage the types of gameplay experiences you want to offer your players. Among other topics, the book investigates: · The unusual ways in which a gameworld’s contents can “shrink” or “grow” in players’ minds, depending on whether the players are mentally positioned within a game’s social space, cultural space, built space, or tactical space. · The manner in which players’ minds spontaneously “concretize” the countless gaps that exist in a game – and how this dynamic explains why so many players still enjoy 8-bit-style games with retro pixel art. · The differing ways in which players experience success and failure, danger and safety, good and evil, the future and the past, the known and the unknown, and engagement and retreat, depending on whether a game reveals its gameworld through a “1D” game environment (like that of a text-based adventure), 2D environment (like that of a sidescroller or a grand strategy game with a top-down map view), 2.5D environment (like that of an isometric turn-based tactics game) or 3D environment (like that of a first-person shooter). · The powerful way in which players are able to mentally “explore” a gameworld simply by shifting their conscious awareness between different senses, media, ontological strata, and constituent spaces – without needing to travel through the gameworld’s terrain at all. · Necessary and optional elements of the gameworld – from built areas, natural landscapes, laws of nature, and a cosmogony to the game’s player and designer – and their roles in shaping the gameplay experience. · How to strategically employ the architectural paradigms of the Cyberspatial Grid, Maze Space, Biomimetic Net, Simulacral World, Virtual Museum, and Protean World when architecting locales within your game, in order to evoke particular kinds of emotional gameplay experiences for your players. · The nature of the unique “sixth sense” that 2D games grant to player characters (and players). · Simple techniques for helping your 2D game to “feel” more like a 3D game. · The differing kinds of immersiveness, interactivity, and determinacy possessed by different types of games and their implications for the gameplay experience. Once you’ve undertaken this philosophical and artistic journey, you’ll never look at your games – or their gameworlds – in quite the same way again. Phenomenology of the Gameworld is a book by the award-winning video game designer, philosopher, and writer Matthew E. Gladden. He has over 20 years of experience with commercial and non-commercial game development, has published numerous scholarly and popular works relating to the philosophy of video game design, virtual reality, and neurocybernetics, and has served as a video game conference keynote speaker.