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Play "Courtesan" series for FREE in "TO KILL A COURTESAN" interactive GAME on Storyloom! 5 Stars "If Sierra Simone and Skye Warren had a book baby ..." USA TODAY Bestselling author Samanthe Beck -- I used to moonlight at Ma Maison. Beautiful, broken billionaires paid ungodly sums of money to be with me because I'm empathic. I helped heal what broke them. But no matter how hard I tried, I couldn’t heal my first love. When Wyatt died -- he bequeathed me the keys to his kingdom. His dogs. His house. His fortune. I might even be falling for his brother. It feels like a fresh start. A new life. And so I thought the worst was over. Believed the game was done and played. I didn’t realize karma still twisted -- twined, and tangled -- around me -- Her price was not yet paid… __ Read 21st Century Courtesan in this order: THE PLAYER #1 ★THE MOVIE STAR #2 ★ THE BELOVED #3 ★THE HUSBAND #4 ★THE DEVOTED FAN #5. __ 1 Click the conclusion to this Addicting series! Read the BOOKS! Play the Interactive Game on STORYLOOM!
Do you still find yourself humming the love songs of the 80s and 90s? Do you still believe that every marriage should be between soul mates? But...do you wonder how you can succeed at love and marriage when the generation you grew up in didn’t? Marriage isn’t what it used to be–it can be better than ever. If you are a Gen Xer, your marriage has challenges and potentials that no other generation has known. A Gen Xer herself, Tricia Goyer offers realistic help to achieve the God-honoring marriage you long for. She includes… •Ways to protect your marriage despite the broken relationships modeled in your youth •Stories, suggestions, and confessions from fellow Gen Xers facing the “What now?” question of real-life marriage •Advice from the ultimate marriage survival guide: the Bible •Stats, quizzes, sidebars, and study questions related to this “relationally challenged” time in history •Practical helps for negotiating kids, work, sex, money, and dirty laundry–sometimes all in the same evening If you are part of a generation of adults who don’t want to bow to their culture or live and love like their parents did . . . this book is for you.
Both an ode to the joy of music and a cautionary tale of obsession, Jenna Rose Robbins' coming-of-age adventure offers a glimpse into a subculture where unchecked fanaticism can lead to both euphoric and devastating consequences. As a love letter to fellow music addicts, the memoir of her time following Depeche Mode on the 1993 Devotional tour brings readers face to face with the artists she idolized, while speaking directly to the heart of every music fan.
Leading scholars in sports communication tackle a wide range of subjects in these essays, including the ways in which people root for their teams, the consumption of sports information, and the uses of technology to cultivate fan communities. Taking an interdisciplinary approach through the fields of communication, psychology and telecommunications, this collection explores modern fans, their motives and culture, and their identification with sports and individual teams. Instructors considering this book for use in a course may request an examination copy here.
Winter is coming. Every Sunday night, millions of fans gather around their televisions to take in the spectacle that is a new episode of Game of Thrones. Much is made of who will be gruesomely murdered each week on the hit show, though sometimes the question really is who won’t die a fiery death. The show, based on the Song of Ice and Fire series written by George R. R. Martin, is a truly global phenomenon. With the seventh season of the HBO series in production, Game of Thrones has been nominated for multiple awards, its cast has been catapulted to celebrity and references to it proliferate throughout popular culture. Often positioned as the grittier antithesis to J. R. R. Tolkien’s Lord of the Rings, Martin’s narrative focuses on the darker side of chivalry and heroism, stripping away these higher ideals to reveal the greed, amorality and lust for power underpinning them. Fan Phenomena: Game of Thrones is an exciting new addition to the Intellect series, bringing together academics and fans of Martin’s universe to consider not just the content of the books and HBO series, but fan responses to both. From trivia nights dedicated to minutiae to forums speculating on plot twists to academics trying to make sense of the bizarre climate of Westeros, everyone is talking about Game of Thrones. Edited by Kavita Mudan Finn, the book focuses on the communities created by the books and television series and how these communities envision themselves as consumers, critics, and even creators of fanworks in a wide variety of media, including fiction, art, fancasting and cosplay.
First published in 1996. For most of the time since the Grimm brothers first contrasted the fairy tale (Märchen) and the legend (Sage), the former has enjoyed the greater reputation among folklorists. Only in recent years, and with the work of such scholars as Gillian Bennett and Paul Smith, has it been recognized that—both as art and as news—the legend is now central to contemporary culture in a way that the Märchen no longer is. The present book is the first collection of essays on legend to appear in English since 1971. Nevertheless, its publication consolidates a gradual shift which has taken place over the last two decades, in which English-language scholarship has taken the lead in the study of certain kinds of legends—variously dubbed modern horror legends, urban legends, urban myths or, here, contemporary legends.
Fans used to be seen as an overly obsessed fraction of the audience. In the last few decades, shifts in media technology and production have instead made fandom a central mode of consumption. A range of ideas has emerged to explore different facets of this growing phenomenon. With a foreword by Matt Hills, Understanding Fandom introduces the whole field of fan research by looking at the history of debate, key paradigms and methodological issues. The book discusses insights from scholars working with fans of different texts, genres and media forms, including television and popular music. Mark Duffett shows that fan research is an emergent interdisciplinary field with its own key thinkers: a tradition that is distinct from both textual analysis and reception studies. Drawing on a range of debates from media studies, cultural studies and psychology, Duffett argues that fandom is a particular kind of engagement with the power relations of media culture.
Providing ways to engage students through their popular culture interests, this collection brings together several essays, across disciplines, to show how fan practices such as writing fan fiction, creating vids, communicating via Tumblr, and participating in film tourism can invite students to invest more of themselves into their education. Both scholarship and fandom encourage passionate engagement with texts—rather than passive consumption in isolation— and editor Katherine Anderson Howell and her contributors find that when students are encouraged to partake in a remix classroom that encourages their fan interests, they participate more in their education, are more critical of experts and authorities, and actively shape the discourse themselves. Creating this remix classroom requires thoughtfulness on the instructor’s part, and so the chapters in this volume come from teachers who have carefully constructed such courses, including several invaluable appendices that provide examples of methodologies, course assignments, teaching practices, and classroom setup. Each chapter also includes student responses that offer a sense of what students gained from each course. The result is an exciting and entertaining new way to motivate students and teachers alike, and it is sure to be a popular reference guide for instructors teaching classes from high school to graduate levels.
From the Olympic Games to community-level competitions, sports events can be complex and pose a particular set of managerial challenges. The Routledge Handbook of Sports Event Management surveys the management of sports events around the world of every size and scale, from small to mega-events, including one-off and recurring events, and single-sport and multi-sport events. The book adopts a unique stakeholder perspective, structured around the groups and individuals who have an interest in and co-create sports events, including organising committees, promoters, sport organisations, spectators, community groups, sponsors, host governments, the media and NGOs. Each chapter addresses a specific stakeholder, defines that stakeholder and its relationships with sports events, describes the managerial requirements for a successful event, assesses current research and directions for future research, and outlines the normative dimensions of stakeholder engagement (such as sustainability and legacy). No other book takes such a broad view of sports event management, surveying key theory, current research, best practice, and moral and ethical considerations in one volume. With contributions from leading sport and event scholars from around the world, the Routledge Handbook of Sports Event Management is essential reading for any advanced student, researcher or professional with an interest in sport management, sport development, sport policy or events.
Part of the "Sport, Culture and Society" series, this book aims to illuminate the contribution of philosophy of sport to the understanding of contemporary sport. It addresses some of the different fields of philosophy and their application in philosophy of sport including: aesthetics, ethics, philosophy of education, and more.