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In a globalizing world, frontiers may be in flux but they remain as significant as ever. New borders are established even as old borders are erased. Beyond lines on maps, however, borders are spatial zones in which distinctive architectural, graphic, and other design elements are deployed to signal the nature of the space and to guide, if not actually control, behaviour and social relations within it. This volume unpacks how manipulations of space and design in frontier zones, historically as well as today, set the stage for specific kinds of interactions and convey meanings about these sites and the experiences they embody. Frontier zones organize an array of functions to facilitate the passage of goods, information, and people, and to define and control access. Bringing together studies from Asia, Africa, the Middle East, Europe, and North America, this collection of essays casts a wide net to consider borders of diverse sorts. Investigations of contemporary political frontiers are set within the context of examinations of historical borders, borders that have existed within cities, and virtual borders. This range allows for reflection on shifts in how frontier zones are articulated and the impermanence of border emplacements, as well as on likely scenarios for future frontiers. This text is unique in bringing together a number of scholarly perspectives in the arts and humanities to examine how spatial and architectural design decisions convey meaning, shape or abet specific social practices, and stage memories of frontier zones that no longer function as such. It joins and expands discussions in social science disciplines, in which considerations of border practices tend to overlook the role of built form and material culture more broadly in representing social practices and meanings.
In a globalizing world, frontiers may be in flux but they remain as significant as ever. New borders are established even as old borders are erased. Beyond lines on maps, however, borders are spatial zones in which distinctive architectural, graphic, and other design elements are deployed to signal the nature of the space and to guide, if not actually control, behaviour and social relations within it. This volume unpacks how manipulations of space and design in frontier zones, historically as well as today, set the stage for specific kinds of interactions and convey meanings about these sites and the experiences they embody. Frontier zones organize an array of functions to facilitate the passage of goods, information, and people, and to define and control access. Bringing together studies from Asia, Africa, the Middle East, Europe, and North America, this collection of essays casts a wide net to consider borders of diverse sorts. Investigations of contemporary political frontiers are set within the context of examinations of historical borders, borders that have existed within cities, and virtual borders. This range allows for reflection on shifts in how frontier zones are articulated and the impermanence of border emplacements, as well as on likely scenarios for future frontiers. This text is unique in bringing together a number of scholarly perspectives in the arts and humanities to examine how spatial and architectural design decisions convey meaning, shape or abet specific social practices, and stage memories of frontier zones that no longer function as such. It joins and expands discussions in social science disciplines, in which considerations of border practices tend to overlook the role of built form and material culture more broadly in representing social practices and meanings.
Forty years on from the first moon landing, architecture in Space is entering a new era. Over the last decade, there has been a fundamental shift in the Space industry from short-term pioneering expeditions to long-term planning for colonisation, and new ventures such as Space tourism. Architects are now involved in designing the interiors of long-term habitable structures in Space, such as the International Space Station, researching advanced robotic fabrication technologies for building structures on the Moon and Mars, envisioning new 'space yachts' for the super-rich, and building new facilities, such as the Virgin Galactic 'Spaceport America' in New Mexico designed by Foster + Partners. Meanwhile the mystique of Space remains as alluring as ever, as high-profile designers and educators – such as Greg Lynn – are running designs studios drawing upon ever more inventive computational design techniques. This issue of AD features the most significant current projects underway and highlights key areas of research in Space, such as energy, materials, manufacture and robotics. It also looks at how this research and investment in new technologies might transfer to terrestrial design and construction. Space architects: Constance Adams, Marc Cohen, Ondrej Doule, Sandra Häuplik-Meusburger, Scott Howe, Brent Sherwood, Madhu Thangavelu, Andreas Vogler, Robert Zubrin. Architects: Bevk Perovic Arhitekti, Dekleva Gregoric Arhitekti, Foster + Partners, Neil Leach, Greg Lynn, OFIS architects, SADAR + VUGA.
Star Trek: The Original Series (1966-1969) was the first installment of one of the most successful and longest-running television franchises of all time. Today, Trek fans champion its writing, progressive social consciousness, and aesthetic. Designing the Final Frontier is a unique, expert look at the mid-century modern design that created and inspired that aesthetic. From Burke chairs to amorphous sculptures, from bright colors to futuristic frames, Star Trek TOS is bursting with mid-century modern furniture, art, and design elements—many of them bought directly from famous design showrooms. Together, midcentury modern design experts Dan Chavkin and Brian McGuire have created an insider’s guide to the interior of original starship Enterprise and beyond, that is sure to attract Star Trek’s thriving global fan base.
Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and jumping head first into a new and unfamiliar design space.
The idea of the frontier--once, the geographical borderline moving further and further West across the North American continent--has shaped American science fiction television since its beginnings. TV series have long adapted the frontier myth to outer space and have explored American Wests of the future. This book takes a deeper look at the futuristic frontiers within such series as Star Trek, Firefly, Terra Nova, Defiance and The 100, revealing how they rethink colonialism, the environment, spaces of risk and utopian/dystopian worlds. Harnessing forms of speculation and the post-apocalyptic imagination, these series engage with matters of the present, from the legacies of colonialism to climate change and the increasing integration of humans and technologies. In doing so, these series question in novel ways the very idea of borders and reshape cultural binaries such as Self/Other, wilderness/civilization, city/nature, human/non-human and utopia/dystopia.
What goes on inside a paragraph of printed text? Cyrus Highsmith's Inside Paragraphs is an essential primer on the basics of typography that focuses specifically on the role of printed text within a paragraph. Engaging full-page illustrations and Highsmith's accessible explanations show the role of white space between letters, words, and lines. Perfect for students and professionals alike, this updated edition includes a new preface.
Sound can profoundly impact how people interact with your product. Well-designed sounds can be exceptionally effective in conveying subtle distinctions, emotion, urgency, and information without adding visual clutter. In this practical guide, Amber Case and Aaron Day explain why sound design is critical to the success of products, environments, and experiences. Just as visual designers have a set of benchmarks and a design language to guide their work, this book provides a toolkit for the auditory experience, improving collaboration for a wide variety of stakeholders, from product developers to composers, user experience designers to architects. You’ll learn a complete process for designing, prototyping, and testing sound. In two parts, this guide includes: Past, present, and upcoming advances in sound design Principles for designing quieter products Guidelines for intelligently adding and removing sound in interactions When to use voice interfaces, how to consider personalities, and how to build a knowledge map of queries Working with brands to create unique and effective audio logos that will speak to your customers Adding information using sonification and generative audio