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This book describes the most complex machine ever sent to another planet: Curiosity. It is a one-ton robot with two brains, seventeen cameras, six wheels, nuclear power, and a laser beam on its head. No one human understands how all of its systems and instruments work. This essential reference to the Curiosity mission explains the engineering behind every system on the rover, from its rocket-powered jetpack to its radioisotope thermoelectric generator to its fiendishly complex sample handling system. Its lavishly illustrated text explains how all the instruments work -- its cameras, spectrometers, sample-cooking oven, and weather station -- and describes the instruments' abilities and limitations. It tells you how the systems have functioned on Mars, and how scientists and engineers have worked around problems developed on a faraway planet: holey wheels and broken focus lasers. And it explains the grueling mission operations schedule that keeps the rover working day in and day out.
The firsthand account of the trials and tribulations of engineering one of the most complex pieces of space technology, the Mars Rover Curiosity, by its chief engineer Rob Manning In the course of our enduring quest for knowledge about ourselves and our universe, we haven't found answers to one of our most fundamental questions: Does life exist anywhere else in the universe? Ten years and billions of dollars in the making, the Mars Rover Curiosity is poised to answer this all-important question. In Mars Rover Curiosity: An Inside Account from Curiosity's Chief Engineer, Rob Manning, the project's chief engineer, tells of bringing the groundbreaking spacecraft to life. Manning and his team at NASA's Jet Propulsion Laboratory, tasked with designing a lander many times larger and more complex than any before, faced technical setbacks, fights over inadequate resources, and the challenges of leading an army of brilliant, passionate, and often frustrated experts. Manning's fascinating personal account--which includes information from his exclusive interviews with leading Curiosity scientists--is packed with tales of revolutionary feats of science, technology, and engineering. Readers experience firsthand the disappointment at encountering persistent technical problems, the agony of near defeat, the sense of victory at finding innovative solutions to these problems, the sheer terror of staking careers and reputations on a lander that couldn't be tested on Earth, and the rush of triumph at its successful touchdown on Mars on August 5, 2012. This is the story of persistence, dedication, and unrelenting curiosity.
For centuries humankind has fantasized about life on Mars, whether it’s intelligent Martian life invading our planet (immortalized in H.G. Wells’s The War of the Worlds) or humanity colonizing Mars (the late Ray Bradbury’s The Martian Chronicles). The Red Planet’s proximity and likeness to Earth make it a magnet for our collective imagination. Yet the question of whether life exists on Mars—or has ever existed there—remains an open one. Science has not caught up to science fiction—at least not yet. This summer we will be one step closer to finding the answer. On August 5th, Curiosity—a one-ton, Mini Cooper-sized nuclear-powered rover—is scheduled to land on Mars, with the primary mission of determining whether the red planet has ever been physically capable of supporting life. In Getting to Mars, Roger Wiens, the principal investigator for the ChemCam instrument on the rover—the main tool for measuring Mars’s past habitability—will tell the unlikely story of the development of this payload and rover now blasting towards a planet 354 million miles from Earth. ChemCam (short for Chemistry and Camera) is an instrument onboard the Curiosity designed to vaporize and measure the chemical makeup of Martian rocks. Different elements give off uniquely colored light when zapped with a laser; the light is then read by the instrument’s spectrometer and identified. The idea is to use ChemCam to detect life-supporting elements such as carbon, nitrogen, and oxygen to evaluate whether conditions on Mars have ever been favorable for microbial life. This is not only an inside story about sending fantastic lasers to Mars, however. It’s the story of a new era in space exploration. Starting with NASA’s introduction of the Discovery Program in 1992, smaller, scrappier, more nimble missions won out as behemoth manned projects went extinct. This strategic shift presented huge opportunities—but also presented huge risks for shutdown and failure. And as Wiens recounts, his project came close to being closed down on numerous occasions. Getting to Mars is the inspiring account of how Wiens and his team overcame incredible challenges—logistical, financial, and political—to successfully launch a rover in an effort to answer the eternal question: is there life on Mars?
In his debut picture book, Motum brings the story of NASA's beloved Mars rover Curiosity to life in vivid color. Full of eye-catching retro illustrations, this book is sure to fascinate budding space explorers and set inquisitive minds soaring. Full color.
This is the comprehensive story of NASA’s pioneering Mars 2020 mission, which at this moment continues to break ground on the surface of the Red Planet. The book takes readers through every stage of the Mars mission, describing its major goals and objectives, the cutting-edge technology and instrumentation onboard the Perseverance rover and other spacecraft components, and the members of the scientific team who steered the mission along the way. Mars 2020 is the first to actually take samples of the Red Planet and prepare them for subsequent return to Earth. The chapters therefore delve into how and why Jezero Crater was selected as the optimal landing and sample collecting site to meet the mission objectives. Featuring dozens of high-resolution images of the mission, this book gives readers a deeper understanding of the technology underlying Mars 2020 and why its work is so important for planetary science and space exploration.
#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
How do we create new ways of looking at the world? Join award-winning data storyteller RJ Andrews as he pushes beyond the usual how-to, and takes you on an adventure into the rich art of informing. Creating Info We Trust is a craft that puts the world into forms that are strong and true. It begins with maps, diagrams, and charts — but must push further than dry defaults to be truly effective. How do we attract attention? How can we offer audiences valuable experiences worth their time? How can we help people access complexity? Dark and mysterious, but full of potential, data is the raw material from which new understanding can emerge. Become a hero of the information age as you learn how to dip into the chaos of data and emerge with new understanding that can entertain, improve, and inspire. Whether you call the craft data storytelling, data visualization, data journalism, dashboard design, or infographic creation — what matters is that you are courageously confronting the chaos of it all in order to improve how people see the world. Info We Trust is written for everyone who straddles the domains of data and people: data visualization professionals, analysts, and all who are enthusiastic for seeing the world in new ways. This book draws from the entirety of human experience, quantitative and poetic. It teaches advanced techniques, such as visual metaphor and data transformations, in order to create more human presentations of data. It also shows how we can learn from print advertising, engineering, museum curation, and mythology archetypes. This human-centered approach works with machines to design information for people. Advance your understanding beyond by learning from a broad tradition of putting things “in formation” to create new and wonderful ways of opening our eyes to the world. Info We Trust takes a thoroughly original point of attack on the art of informing. It builds on decades of best practices and adds the creative enthusiasm of a world-class data storyteller. Info We Trust is lavishly illustrated with hundreds of original compositions designed to illuminate the craft, delight the reader, and inspire a generation of data storytellers.
How did somebody come up with the idea for bridges, skyscrapers, helicopters, and nightlights? How did people figure out how to build them? In 3D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for bridges, instruments, alarms, and more. Prototypes are preliminary models used by engineers—and kids—to evaluate ideas and to better understand how things work. Engineering design starts with an idea. How do we get to the other side of the river? How do we travel long distances in short times? Using a structured engineering design process, kids learn how to brainstorm, build a prototype, test a prototype, evaluate, and re-design. Projects include designing a cardboard chair to understand the stiffness of structural systems and designing and building a set of pan pipes to experiment with pitch and volume. Creating prototypes is a key step in the engineering design process and prototyping early in the design process generally results in better processes and products. 3D Engineering gives kids a chance to figure out many different prototypes, empowering them to discover the mechanics of the world we know.
Steve Squyres is the face and voice of NASA's Mars Exploration Rover mission. Squyres dreamed up the mission in 1987, saw it through from conception in 1995 to a successful landing in 2004, and serves as the principal scientist of its $400 million payload. He has gained a rare inside look at what it took for rovers Spirit and Opportunity to land on the red planet in January 2004--and knows firsthand their findings.
Engineering is where human knowledge meets real-world problems—and solves them. It's the source of some of our greatest inventions, from the catapult to the jet engine. Marshall Brain, creator of the How Stuff Works series and a professor at the Engineering Entrepreneurs Program at NCSU, provides a detailed look at 250 milestones in the discipline. He covers the various areas, including chemical, aerospace, and computer engineering, from ancient history to the present. The topics include architectural wonders like the Acropolis, the Great Wall of China, and the Eiffel Tower; transportation advances such as the high-speed bullet train; medical innovations, including the artificial heart and kidney dialysis; developments in communications, such as the cell phone; as well as air conditioning, DNA fingerprinting, the Large Hadron Collider, drones, and more.