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Kingdoms through ages rise and fall. When an impossible plague from a far-off land finds its way to England, a blacksmith and a doctor are the only two men on Earth who have the ability to cure it. The plague does not bring death alone. Those afflicted by it lose themselves to the sickness. They become soulless plaguewalkers, empty shells of humanity who hunt and consume those who still live. They spread the disease until they are destroyed, and such violent action is the only way to stop them. As the plague ravages Valdus, the largest city in the land, a family is caught in the middle of the battle. A guard and his sister are at ground zero, and they must survive and fight their way to safety. While those within the city struggle to survive and find shelter, a Northern Kingdom sees the plague as their opportunity to invade. The two cities have been at war for decades over land and beliefs, and the Knights of Valdus are the only defense against the armies of the north. This is the story of two men seeking to end the plague. This is the story of a family just trying to survive. This is the story of battered knights fighting to protect their city. This is the story of the Demon's Plague
Sandbox Meets Hexcrawl Meets Epic Storyline. Every millennium, a terrible evil trapped in the heart of the Luna Valley awakens to wipe civilization out -- and the last awakening happened 1,000 years ago.... This time, if the heroes don't stop the evil, more than just the Luna Valley will die. Welcome to The Demonplague, a rocking campaign that will take your players on a wild adventure rife with intrigue, secrets, and grim sword and sorcery action.With equal parts classic adventure, sandbox, hexcrawl, and old-fashioned dungeon crawl, The Demonplague lets you GM with little prep and at the same time offers your players total freedom and choice. Designed For Game MastersNew GMs benefit from a classic linear structure that gradually leads them into the campaign's other styles. The Demonplague adventure comes in four parts, all of which you will get today for a complete campaign experience. Part I: The Frozen Necromancer Part II: The Winter Druid's Legacy Part III: Icefall Part IV: Xancrown's Prison Features A full-length 371 page D&D 5E campaign that takes characters from 1st to 20th level The self-contained Luna Valley setting lets you drop this campaign into any fantasy world without a hitch 21 diabolical new monsters for 5E including new undead and demonic foes 27 new NPCs with complete write-ups for excellent roleplay A fully-stocked village brimming with intrigue Over a dozen dungeon and adventuring sites Two PDF versions included: 2-column for print and 1-column PDF for easier tablet and phone use* PDFs are fully bookmarked and searchable The Story A classic linear adventure core story arc with village intrigue, wilderness exploration, and dungeon mission play A sandbox stage when PCs are tough enough to brave the post-apocalyptic wilderness, letting them choose when and how to engage in story milestones A hexcrawl portion where you can dynamically generate the contents of any hex, letting players roam freely throughout the valley and make amazing discoveries A mega-dungeon finale with an exciting balance of roleplaying and action A player-driven narrative that puts tough choices in front of their characters to determine the direction and outcome of adventures Get the Demonplague today and run an unforgettable campaign for your friends!
Plague of Pythons is a science fiction novel by American writer Frederik Pohl. It was originally published in 1965, and an updated version was published in 1984 under the title Demon in the Skull. The title derives from the words "Domina Pythonis" used as part of an exorcism ritual performed in the first chapter to scare away the "demons" that seem to possess people in the novel.
BOOK SIX in the Plague Wars series. The Demon Plagues is the first book in the Alien Invasion section of the Plague Wars series. Ten years after Infection Day, Daniel Markis struggles to unite a shattered world in the face of nuclear attack and extraterrestrial plagues, while others grasp for power and dark technologies. Skull mounts a one-man campaign to thwart the fascist Unionists, while Jill Repeth, Spooky Nguyen and his team gamble their lives to change the course of the Second Cold War. THE PLAGUE WARS SERIES: Plague Wars: Decade One - The Eden Plague - Reaper's Run - Skull's Shadows - Eden's Exodus - Apocalypse Austin - Nearest Night Plague Wars: Alien Invasion - The Demon Plagues - The Reaper Plague - The Orion Plague - Cyborg Strike - Comes the Destroyer - Forge and Steel Plague Wars: Stellar Conquest - First Conquest - Desolator: Conquest - Tactics of Conquest - Conquest of Earth - Conquest and Empire Keywords: Military Thrillers fiction, Alien invasion of Earth, Genetic Engineering fiction genes, First Contact war, Hard Science Fiction ebooks, high tech thrillers, techno thriller technothriller ebooks, alien first contact, virus, plague, battle, war, science fiction series, military thriller series, military science fiction series
“The bard of biological weapons captures the drama of the front lines.”—Richard Danzig, former secretary of the navy The first major bioterror event in the United States-the anthrax attacks in October 2001-was a clarion call for scientists who work with “hot” agents to find ways of protecting civilian populations against biological weapons. In The Demon in the Freezer, his first nonfiction book since The Hot Zone, a #1 New York Times bestseller, Richard Preston takes us into the heart of Usamriid, the United States Army Medical Research Institute of Infectious Diseases at Fort Detrick, Maryland, once the headquarters of the U.S. biological weapons program and now the epicenter of national biodefense. Peter Jahrling, the top scientist at Usamriid, a wry virologist who cut his teeth on Ebola, one of the world’s most lethal emerging viruses, has ORCON security clearance that gives him access to top secret information on bioweapons. His most urgent priority is to develop a drug that will take on smallpox-and win. Eradicated from the planet in 1979 in one of the great triumphs of modern science, the smallpox virus now resides, officially, in only two high-security freezers-at the Centers for Disease Control in Atlanta and in Siberia, at a Russian virology institute called Vector. But the demon in the freezer has been set loose. It is almost certain that illegal stocks are in the possession of hostile states, including Iraq and North Korea. Jahrling is haunted by the thought that biologists in secret labs are using genetic engineering to create a new superpox virus, a smallpox resistant to all vaccines. Usamriid went into a state of Delta Alert on September 11 and activated its emergency response teams when the first anthrax letters were opened in New York and Washington, D.C. Preston reports, in unprecedented detail, on the government’ s response to the attacks and takes us into the ongoing FBI investigation. His story is based on interviews with top-level FBI agents and with Dr. Steven Hatfill. Jahrling is leading a team of scientists doing controversial experiments with live smallpox virus at CDC. Preston takes us into the lab where Jahrling is reawakening smallpox and explains, with cool and devastating precision, what may be at stake if his last bold experiment fails.
From the the winner of the Nobel Prize in Literature: Part detective story, part historical epic—a bold and brilliant novel that imagines a plague ravaging a fictional island in the Ottoman Empire. It is April 1900, in the Levant, on the imaginary island of Mingheria—the twenty-ninth state of the Ottoman Empire—located in the eastern Mediterranean between Crete and Cyprus. Half the population is Muslim, the other half are Orthodox Greeks, and tension is high between the two. When a plague arrives—brought either by Muslim pilgrims returning from the Mecca or by merchant vessels coming from Alexandria—the island revolts. To stop the epidemic, the Ottoman sultan Abdul Hamid II sends his most accomplished quarantine expert to the island—an Orthodox Christian. Some of the Muslims, including followers of a popular religious sect and its leader Sheikh Hamdullah, refuse to take precautions or respect the quarantine. And then a murder occurs. As the plague continues its rapid spread, the Sultan sends a second doctor to the island, this time a Muslim, and strict quarantine measures are declared. But the incompetence of the island’s governor and local administration and the people’s refusal to respect the bans doom the quarantine to failure, and the death count continues to rise. Faced with the danger that the plague might spread to the West and to Istanbul, the Sultan bows to international pressure and allows foreign and Ottoman warships to blockade the island. Now the people of Mingheria are on their own, and they must find a way to defeat the plague themselves. Steeped in history and rife with suspense, Nights of Plague is an epic story set more than one hundred years ago, with themes that feel remarkably contemporary.
The Khyprian Empire stands as one of the few bulwarks of civilization among the bandit kingdoms known as the Border Princes. But a malignant force driven by revenge and an obscene, awesome power lies within its heart--and its plan is to bring the decaying realm of the Plague God to the Border Princes in all its putrefying glory. Second in the Tales of Minstrel Orfeo series. (August)
Inspired by the true story of a political murder that horried Russians in 1869, Fyodor Dostoevsky conceived of Demons as a "novel-pamphlet" in which he would say everything about the plague of materialist ideology that he saw infecting his native land. What emerged was a prophetic and ferociously funny masterpiece of ideology and murder in pre-revolutionary Russia.
One of the few full-length regional studies of popular religion in late imperial China, this book presents the history of the cult of Marshal Wen, a plague-fighting deity whose cult flourished through Chekiang and its neighboring provinces. The author provides a lively account of the rise of Wen's cult during the tumultuous years of the Southern Sung dynasty, as well as its spread during subsequent dynasties. In exploring the roles played by scholar-officials, merchants, and Taoist priests in the growth of Wen's cult, the author pays special attention to the various representations of this deity held by different social groups, and shows that these were constantly interacting in a process he calls "reverberation." His analysis of plague expulsion festivals featuring Marshal Wen reveals that they functioned as rites of affliction designed to both achieve communal purification and resolve social crises. This book draws on a wide variety of sources, including Taoist scriptures and liturgical texts, stele inscriptions, literati writings (including poetry), manuscripts from local archives, as well as popular novels and folktales. The author also supplements his historical research with data gathered during fieldwork in Chekiang and Taiwan