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New York Times bestselling author Cinda Williams Chima presents the first installment in a thrilling new fantasy series, in which the lives of Han Alister and the brave Princess Raisa collide in a magical and dangerous adventure. One day Han Alister catches three young wizard setting fire to the sacred mountain of Hanalea. Han takes an amulet away from Micah Bayar, son of the High Wizard, to ensure the boy won't use it against him. The amulet once belonged to the Demon King, who nearly destroyed the world a millennium ago. With a magical piece so powerful at stake, Han knows that the Bayars will stop at nothing to get it back. Meanwhile, Princess Raisa ana'Marianna has her own battle to fight. She's just returned to court after three years of riding and hunting with her father's family. Raia aspires to be like Hanalea, the legendary warrior queen who killed the Demon King and saved the world. But it seems that her mother has other plans for her-plans that include a suitor who goes against everything the Queendom stands for. The Seven Realms will tremble when the lives of Han and Raisa collide in this stunning page-turner from best-selling author Cinda Williams Chima.
The Demon Lord will destroy the Overworld unless an innocent healer can turn him from his savage path...When the dark god Arkonen, imprisoned in the Underworld for an aeon, learns the secret of his release, he tears a boy child from his mortal mother's womb and raises him in the Underworld, where he suffers eighteen years of torturous training before the Black Lord sends him forth. Bane emerges through the world gate, and a dark army gathers to serve him. Thus, the Demon Lord sets out to conquer the Overworld and break the seven blue wards that bind Arkonen.Mirra, a young healer girl innocent of her destiny, is placed in Bane's path, and he takes her with him on his bloody rampage, defying Arkonen's order to slay her. Bane has never known kindness, and Mirra has not known cruelty, until now. He spurns her attempts to ease his suffering, unaware that the dark power he wields is killing him. Mirra must turn Bane from his dark purpose, or the Overworld is doomed...
The final masterpiece by the late and legendary Roger Zelazny, written in collaboration with acclaimed author Jane Lindskold. A once-legendary warrior, made soft by a thousand years of peace, seeks vengeance for the murder of a devoted human servant. He must preserve the demon race and the Demon Realms--an impossible task unless he can regain that which made him extraordinary.
After being summoned to another world similar to the game he used to play, Diablo lives a tumultuous life in this new world after he finds himself the unwitting master of Rem the Pantherian and Shera the Elf; and now, even the Demon Lord-turned-young-girl Klem obeys him! One day, Diablo ends up rescuing a holy woman who was being pursued by a Paladin, and she turns out to be the most important person in the Church. Befriending her, Diablo and the others act as her escorts until they reach Zircon Tower deep in the Demon Lord's territory. After arriving in a new town, more difficulties arise, ultimately culminating in the appearance of a gargantuan monster attacking them! Is the self-proclaimed Demon Lord becoming a guardian deity for a follower of the Gods!? This is the fourth volume of the adventure of an earth-shakingly powerful Demon Lord (or at least someone who acts like one) taking on another world!
When being mediocre is the best-case scenarioAs the most powerful entity of all time, the Demon Lord Varvatos thinks life is a big fat snore. When he takes matters into his own hands and decides to reincarnate, he calibrates his magical strength to be perfectly average. But there is no way he could have predicted that everyone in the modern world would be weak as hell, which means he is totally overpowered once again! Reborn under the name Ard, he has ladies fawning over him, the royal family begging him to become the next king, and an ex-minion insisting on killing him?! But Ard has a one-track mind, and he won’t stop at anything to achieve his ultimate goal!
Ten years have passed since the Demon Lord Kranos declared war on mankind. As the situation grows desperate, the Ruxe Kingdom summons a hero from another world to stand against this threat. Assigned by the Church to join the hero's party, a battle-worn priest arrives to fulfill his obligations but is shocked to find that his companions are utterly inept! A mage who can only use fire magic, a swordswoman recently defected from her father's fighting school, and a hero obsessed with women?! With an average level totaling just 15, there's no way these novices are capable of taking down a demon lord! But a job's a job, so it's up to the man of God (who thankfully has power to spare) to support these buffoons from the shadows. With an extraordinary healer on their side, defeating their target will be a cinch! ...Hopefully.
The world has gone to hell and nearly everyone who has lived through it has gone mad.In PunkApocalyptic: The RPG, based on the wild and irreverent miniatures game of the samename by Bad Roll Games, you and your friends assume the roles of mercenaries who roam theWasteland. In this bleak and radioactive land, you fight to survive, explore the ruins of whatcame before, and trade blood, sweat, and tears for the precious bullets that have become theland's currency. Explore the radioactive ruins, fight battle-crazed mutants, negotiate withbizarre cultists, bargain with junkers and scavengers, and unearth fantastic relics from the past.Brutal and filthy, PunkApocalyptic: The RPG offers thrilling adventures steeped in the carnage ofa bleak and devastated future.
Diablo, Rem, and Shera have arrived at the Bridge of Ulug only to discover that an army of Fallen are marching towards Faltra! This should be no problem for a powerful Demon Lord like Diablo...except that Diablo is actually Takuma, a video game addict who's in way over his head. Will Diablo's stats hold up in a real-life battle?
Seth Andersen, a UX designer, was driving home from a bad day at work when his world changed, literally. Seth is instantly transferred to the world of Morgenheim, where knights in shining armor and magic are normal, and citizens must actually "level up" to get stronger. Seth is given the chance to choose a boon from a list of incredible super powers, but accidentally chooses seemingly the most useless power in the list. Can he make it on his own in this world of magic and monsters?