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The Necromancers no longer need Valkyrie to be their Death Bringer, and that's a good thing. The catch? They don't need her any more because they've found their Death Bringer already, the person who will dissolve the doors between life and death. And that's a very, very bad thing ...
Donna Troy is a hero. She fought alongside friends, led the Titans into battle, and buried more friends in the line of duty than she cares to remember. She’s strong, she’s brave, she’s one of the fiercest warriors on the planet...and she’s the Batman Who Laughs’ next target for infection! Spinning out of the events of The Batman Who Laughs and Batman/Superman comes the story of a hero who is done with bringing peace to a world that cannot be trusted with it. A woman who’s past has been her greatest adversary, and whose newly awakened dark side is ready to burn it all down and forge a new destiny. No more peace. Only...Deathbringer!
At the end of BLOOD RIVER Clearwater is in trouble on board the wagon-train while Cadillac heads West. Caught up in double treachery Roz and Steve together pretend loyalty to the Federation. While Mutes mount a dranmatic raid on the train, Mr Snow is worrying about the whereabouts of Steve, Cadillac and Clearwater and decides to seek them out at the trading post. An elaborate plot sees Steve joining Cadillac to destroy the strongest Mute clan. Meanwhile the Iron Masters are determined to settle their score with the Mutes and increase their landholding. Having convened a meeting with the Summoners, Mr Snow raises a tidal wave and aborts the iron master' plan; sweeping their boats inland and breaking up the battle. Though Steve feaars for Clearwater's safety and appeals to Mr Snoe to intervene, the answer in severe. Steve and Clearwater must go back and face their destiny.
Fight the Beasts. Fear the magic! Taladon the Swift has returned! But to Tom's horror, his father is a ghost. To save Taladon, Tom must battle the Ghost Beasts and collect the pieces of the shattered Amulet of Avantia. First is Nixa the Death Bringer. Will her deadly disguises lure Tom to his death?
The dead come back to life and attack the living in a final battle for control of the earth in this nonstop tour-de-force from an exciting new talent. "Bryan Smith serves up a feast of good old-fashioned horror."--Brian Keene ("City of the Dead"). Original.
Rowan and Bex have been through the noktum and come out the other side stronger. They work directly for the queen, searching for Giant artifacts to help Humanity. But all of their wit and skills are tested when darkness descends across the entire continent of Noksonon. It's the beginning of a war that the Humans can't win. All they can do is survive. Luckily Rowan still carries the Grief Draw, a lantern that can push back the darkness and keep a small scrap of Humanity alive in the dark. But when a Giant out of legend comes after the Grief Draw--and anyone who has ever held it--Rowan and Bex must lead their friends and families across the continent to keep them safe. Their only hope lies in Tera, the companion they left behind on the island of Taur. She is a fighter and the only one among them they would trust to face a Giant. And she has ties to a legendary weapon, a final artifact hidden in a stronghold that might keep them safe. They just have to find Tera. And make her a Giant killer.
Aik will never be the same … and neither will his world. War is coming. Aik has become the Progenitor, and the Seed Mother has released him to transform the world for her alien brood. Silya and Raven, Aik's former friends, are the only ones who can save him and the world. But what if the cure is worse than the invasion? As Silya rushes to prepare Gullton for the battle to come, she's determined to save as many people as she can. But new crises emerge that demand her attention. Raven has his own hands full, keeping the dragon-like verent in line, while helping Silya to save the world. But what if the only way to do so is to sacrifice Aik, the man that he loves? It's the end of the world … or could it be the start of something new?
THE EPIC THIRD INSTALLMENT IN CHRISTY R. HARRILL'S BLOOD VIER QUARTET. A Shadowy Throne. A Lurking Assassin. A Game of Survival in a Harrowing War. Still reeling from the events that transpired in the tower, Vladimir struggles between doing what is right or what is easy for the kingdom, and Taryn is left questioning her future and its consequences. When an attack upends the security of the capital, her mother's past comes haunting, trapping Taryn in a game of riddles that leads to imminent death. Loyalties are tested while destruction closes in, and the hungry beast of war prowls about, devouring every shred of hope and demanding the greatest of sacrifices.
As Hawkman struggles to protect London from the devastation of a new threat, the answer he seeks resides in his past life-the only question is, which one? Rocketing across the cosmos in his newly recovered spaceship, Carter Hall is en route to the next stop on his adventure through time and space. Locked within the ship's memory banks is the truth behind Carter Hall's reincarnation ability, as well as his connection to the Deathbringers-giant, winged beings of immeasurable power on their way to destroy Earth! Collects Hawkman #7-12.
David Clement-Davies’s first novel was published to great acclaim, including a rave review from Watership Down author richard Adams: “it is a riveting story and deserves to be widely read. it is one of the best anthropomorphic fantasies known to me.”