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Wings of Fire meets Jurassic Park in this action-adventure middle grade debut series by Skye Melki-Wegner about five outcasts—and former enemies—who are the only hope to save their warring kingdoms from impending doom. "My favorite middle grade book of the year.” —New York Times-bestselling author Amie Kaufman Battle rages between the dinosaur kingdoms of Cretacea. When the Fallen Star struck, it brought death and despair, ash and toxic rain. But some dinosaurs survived . . . and were changed. Their minds grew alert. They learned to speak. To dream. To wage war. As the two remaining dinosaur kingdoms fight for territory, Eleri, the disgraced son of a prince, is exiled from his home for saving an enemy soldier. Banished to the merciless Deadlands, a terrifying desert full of tar pits, poisonous gas, and ruthless carnivores, he must join forces with a group of questionable allies—including the enemy soldier he saved—to avoid becoming prey. When Eleri and his fellow exiles discover the horrific truth behind the war, the unlikely heroes must do all they can to save their kingdoms from a lurking predator. . . and a secret plot that might destroy them all.
Wings of Fire meets Jurassic Park in the thrilling finale of this action-adventure series about five outcasts—and former enemies—who are the only hope to save their warring dinosaur kingdoms from impending doom. As bloody battle rages between the two surviving dinosaur kingdoms, Eleri and the other young exiles—including a peppy stegosaur, a stoic sauropod, a testy triceratops, and a mysterious spy—have temporarily thwarted the Carrion Kingdom, a conniving cabal of carnivores, and destroyed their secret stronghold. Fearing that their cunning enemies will soon regroup and seek vengeance, the exiles must risk their lives by returning home to unite and lead the war-torn herds that turned their backs on them into one final, all-out battle for the very future of the land of Cretacea. Will they convince their kingdoms to follow them into battle against the true enemy, or will Cretacea be overrun by an army of predators?
Wings of Fire meets Jurassic Park in The Deadlands: Trapped, the second book of this action-adventure series by Skye Melki-Wegner about five outcasts—and former enemies—who are the only hope to save their warring kingdoms from impending doom. As bloody battle rages on between the two surviving dinosaur kingdoms, Eleri and his fellow outcasts, newly exiled from their herds, are searching for evidence to prove a mass conspiracy—a conniving cabal of carnivores have manipulated the herbivore kingdoms into war, so they can feast on the slain. But after their temporary home is discovered by a vengeful pack of raptors, the exiles must flee and soon find themselves trapped inside the Fire Peak: the volcanic heart of the dreaded Carrion Kingdom. Before they have a chance to escape, they discover a cavern of imprisoned herbivores, who are being picked apart—literally—one by one. Can the outcasts stage an elaborate heist to free the prisoners and gather proof of the Carrion Kingdom’s vicious plans in one fell swoop?
Grab your passport for a journey to the Deadlands and its collection of world-changing stories. Meet a young man with the power to destroy the world. Then walk among the living darkness of Purgatory Alley with a boy who was born without a shadow. Sneak into a cemetery with a twelve-year-old girl who gets paid to raise the dead. Chase terrorists in a steampunk future. Join a young hunter as he searches for a pair of vampires. Discover the lost secrets of Camelot beneath the waters of Loch Ness. And join a pair of dragons who police all manner of mythical creatures in London. Drawing on Bill Blume's inexhaustible wit and polished worldbuilding skill, these twelve tales of the fantastic will take you to the edge of imagination.
‘This book! It broke my heart and then splinted it back together again. Full of hope and love and wildness... Imagine Watership Down meets The Animals of Farthing Wood but fiercer.’ Hannah Gold, author of The Last Bear Chernobyl 1986. Those left behind must fight to survive. The world is coming to an end. Dragged from her bed in the middle of the night and forced to leave her beloved puppy behind, Natasha has no idea if she’ll ever return home. Growing up in the shadow of the ruined nuclear power plant, pups Misha and Bratan need to learn how to live wild - and fast. Creatures with sharp teeth, scythe-like claws and yellow eyes lurk in the overgrown woods. And they’re watching the brothers… But will the dogs survive without humans? And can humans live without them? A devastating tale of courage, companionship and hope from the Carnegie award-winning author of Lark.
In Benjamin Percy's new thriller, a post-apocalyptic reimagining of the Lewis and Clark saga, a super flu and nuclear fallout have made a husk of the world we know. A few humans carry on, living in outposts such as the Sanctuary-the remains of St. Louis-a shielded community that owes its survival to its militant defense and fear-mongering leaders. Then a rider comes from the wasteland beyond its walls. She reports on the outside world: west of the Cascades, rain falls, crops grow, civilization thrives. But there is danger too: the rising power of an army that pillages and enslaves every community they happen upon. Against the wishes of the Sanctuary, a small group sets out in secrecy. Led by Lewis Meriwether and Mina Clark, they hope to expand their infant nation, and to reunite the States. But the Sanctuary will not allow them to escape without a fight.
The Republic was in desperate need of new worlds to colonize. But, so to were their hated adversaries The Gan. The war had already decimated half of a galaxy. Because of the war the much sought after planet Oleanis went from being a beautiful paradise teeming with an abundance of assorted wildlife and vegetation to a savage, radioactive blasted landscape populated by a hostile assortment of strange predatory species which defy the imagination The Dark Skinned Warrior Races that peopled the Land of Terimon had unknowingly been well protected from the savagery of their world by an insurmountable mountain range. They were unaware for the most part of the malicious and savage assortment of predators that inhabited the lands beyond. That was about to change.. The Mazrizch (ma-zich) was barely able to hold itself together as it drifted toward the shore. It looked like a clear oil spill with thousands of drops scattered across the surface of the lake. Slowly they began to move toward each other and eventually the creature was able to flow off of the surface of the lake and onto dry land. On its way it encountered a young Terimonian woman and her child playing in the water along the shore. Without slowing down it washed over them and continued on dragging their screaming bodies ashore in a bloody wake feeding as it went.
"'Deadlands' created by Shane Lacy Hensley"--Colophon.
From New York Times bestselling author Jonathan Maberry, the first in a thrilling series of novels based on Deadlands, a hugely successful role-playing game (RPG) set in the Weird, Weird West. Welcome to the Deadlands, where steely-eyed gunfighters rub shoulders with mad scientists and dark, unnatural forces. Where the Great Quake of 1868 has shattered California into a labyrinth of sea-flooded caverns . . . and a mysterious substance called "ghost rock" fuels exotic steampunk inventions as well as plenty of bloodshed and flying bullets. In Ghostwalkers, a gun-for-hire, literally haunted by his bloody past, comes to the struggling town of Paradise Falls, where he becomes embroiled in a deadly conflict between the besieged community and a diabolically brilliant alchemist who is building terrible new weapons of mass destruction . . . and an army of the living dead! Deadlands is one of the most popular RPGs in history, with over a million Deadlands gaming books sold. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
I have escaped the Atonement Settlement, the rule of the Elders, and the cruel doctrines that took the life of my mother and almost condemned me to death. I have abandoned my former way of life, and now question the religion that ruled over me. But freedom is not all I imagined it to be. There is great danger in the Deadlands. High fences keep the high-tech trains safe, and even higher walls protect the settlements from the hordes of the Unblessed Dead roaming the untamed land. Yet, just like in the Atonement Settlement, humans are just as much a threat. Marauders terrorize settlements while a new religion is murdering suspected necromancers. I have no choice but to go to the Chantry and study to become a Necromancer Cleric. It is my only hope to one day save my younger sister, Carrie, from the Atonement Settlement. But when I am forced to reveal the full force of my necromancy, I soon realize that the human threat against my freedom may destroy all my hopes for the future.