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The past is steeped in blood. Bad things happen every day. No one knows this better than LAPD Detective Tully Jarsdel. He also knows that bad things often go unpunished—all it takes is a glance at his dusty stack of cold cases to see that time is kind to sinners. A museum curator is found shot point-blank, his home torn apart. It's the sort of random crime destined to fester in an evidence locker. But it's a case tailor-made for the academic turned detective—he can't leave any question unanswered. In pursuit of an untouchable killer, Jarsdel soon uncovers a web of fraud and corruption that leads him to sunny Catalina Island, Hollywood's bygone playground. There, nothing is as it should be: the past is ever-present, and Jarsdel unwittingly finds himself embroiled in a widespread conspiracy. While reckoning with a dark legacy, he'll exhume long-buried secrets of LA's troubled past and with it, deadly consequences. A searing mystery from critically acclaimed author Joseph Schneider, The Darkest Game is a story about dread, greed, and anguish; how it spreads like rot, and how one detective struggles to keep it at bay.
Detective Kelly Porter takes on the dangerous job of exposing the dark underworld of a small tourist town in this fast-paced thriller. After a scandal forces Detective Inspector Kelly Porter out of London's Metropolitan Police, she returns to her home turf in the Lake District. There, she begins work on a cold case that shocked the local community and on an investigation of two seemingly straightforward crimes. But evidence comes to light that reveals a web of shocking criminal activity. Behind the veneer of sleepy, touristy towns lies a dark and dangerous underworld. As Kelly threatens to expose those involved, she risks paying the ultimate price for the truth. This taut and gripping debut from a crime writer to watch is perfect for fans of Carol Wyer, Patricia Gibney, and Angela Marsons.
"A wealth of information in an engaging package." — Kirkus Reviews Ever since George Washington used them to help topple the British, spies and their networks have helped and hurt America at key moments in history. In this fascinating collection, Paul B. Janeczko probes examples from clothesline codes to surveillance satellites and cyber espionage. Colorful personalities, daring missions, the feats of the loyal, and the damage of traitors are interspersed with a look at the technological advances that continue to change the rules of gathering intelligence. Back matter includes source notes and a bibliography.
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
WARNING: THIS VIDEO GAME MAY IMPAIR YOUR JUDGMENT. IT MAY CAUSE SLEEP DEPRIVATION, ALIENATION OF FRIENDS AND FAMILY, WEIGHT LOSS OR GAIN, NEGLECT OF YOUR BASIC NEEDS AS WELL AS THE NEEDS OF LOVED ONES AND/OR DEPENDENTS, AND DECREASED PERFORMANCE ON THE JOB. THE DISTINCTION BETWEEN FANTASY AND REALITY MAY BECOME BLURRED. PLAY AT YOUR OWN RISK. NOT RESPONSIBLE FOR SUICIDE ATTEMPTS. No such warning was included on the latest and greatest release from the Warcraft series of massive multiplayer online role-playing games—World of Warcraft (WoW). So when Ryan Van Cleave—a college professor, husband, father, and one of the 11.5 million Warcraft subscribers worldwide—found himself teetering on the edge of the Arlington Memorial Bridge, he had no one to blame but himself. He had neglected his wife and children and had jeopardized his livelihood, all for the rush of living a life of high adventure in a virtual world. A fabulously written and gripping tale, Unplugged takes you on a journey through the author's semireclusive life with video games at the center of his experiences. Even when he was sexually molested by a young school teacher at age eleven, it was the promise of a new video game that had lured him to her house. As Ryan's life progresses, we witness the evolution of video games—from simple two-button consoles to today's multikey technology, brilliantly designed to keep the user actively participating. For Ryan, the virtual world was a siren-song he couldn't ignore, no matter the cost. As is the case with most recovering addicts, Ryan eventually hit rock bottom and shares with you his ongoing battle to control his impulses to play, providing prescriptive advice and resources for those caught in the grip of this very real addiction.
In the dark, a rocket is taken on a journey to the moon.
"In his latest pulp horror gem, Janz channels early Stephen King to twist the story of a secluded writers’ retreat into something unique and thought-provoking." - Booklist Ten writers are selected for a summer-long writing retreat with the most celebrated and reclusive author in the world. Their host is the legendary Roderick Wells. Handsome, enigmatic, and fiendishly talented, Wells promises to teach his pupils about writing, about magic, about the untapped potential that each of them possesses. Most of all, he plans to teach them about the darkness in their hearts. The writers think they are signing up for a chance at riches and literary prestige. But they are really entering the twisted imagination of a deranged genius, a lethal contest pitting them against one another in a struggle for their sanity and their lives. They have entered into Roderick Wells’s most brilliant and horrible creation. The Dark Game. FLAME TREE PRESS is the new fiction imprint of Flame Tree Publishing. Launched in 2018 the list brings together brilliant new authors and the more established; the award winners, and exciting, original voices.
From the New York Times bestselling author of the “twisty-mystery” (Vulture) novel In a Dark, Dark Wood, The Woman in Cabin 10, and The Turn of the Key comes Ruth Ware’s The Lying Game. Isa Wilde knows something terrible has happened when she receives a text from an old friend. Why would Kate summon her and their two friends to the seaside town where they briefly attended the Salten House boarding school together seventeen years ago? The four friends had quickly bonded over the Lying Game—a risky contest that involved tricking fellow boarders and faculty with their lies. Now reunited, Isa, Kate, Thea, and Fatima discover that their past lies had far-reaching effects and criminal implications that threaten them all. In order to protect their reputations, and their friendship, they must uncover the truth about what really happened all those years ago. Atmospheric and twisty, with just the right amount of chill, The Lying Game will have readers at the edge of their seats, not knowing who can be trusted in this tangled web of lies.
In this book, 8-year veteran of the NFL Tim Green reveals for the first time the scandals, the horrors, the abuses and also the wonders of playing football
A serial killer lurks in people's homes for hours or days before he strikes... The nightmare descends on a Tuesday. An elderly couple's home is transformed into a scene straight out of a horror film, their mutilated bodies the only clue left behind by the killer—and they are only the unlucky first in a series of impossible crimes. Soon dubbed the Eastside Creeper, the murderer stalks Hollywood, camping out undetected in his victims' homes until he's ready to strike. After killing, he vanishes like smoke. Considered an expert in the grotesque, Detective Tully Jarsdel lands this seemingly unsolvable case. Jarsdel, an academic-turned-cop, is intrigued by the Eastside Creeper. The Creeper's methods are vicious, his path untraceable—nothing about this killer makes sense. But as the murders become more gruesome and the clues more inscrutable, widespread panic sets in. And amid the terror and suspicion, Jarsdel's unconventional investigation may be the only thing left between a killer and a city about to descend into chaos. What Waits for You is the hardboiled detective story of a terrified community, the only cop in LA who might be able to put a stop to the hysteria, and a murderer with nothing left to lose.