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Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks. ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.
In the Age of Fire, only one thing is certain: darkness is coming. From hallowed and silver knights, to lone adventures in unnatural lands, the fight against the rising swathes of undead is unending and their battles are epic. Featuring stories by some of the comic industry’s finest writers and artists, this collection is the perfect jumping-on point for those new to the iconic series, and essential reading for veterans of Namco-Bandai’s genre-defining videogame franchise. Collects Dark Souls: The Breath of Andolus, Dark Souls: Winter’s Spite, Dark Souls: Legends of the Flame, and Dark Souls: Age of Fire. “Jaw droppingly gorgeous from start to finish.” – We The Nerdy
Investigative journalist Kajsa Norman turns her fearless gaze on the oppressive forces at the heart of Sweden's 'model democracy'. Weaving the history of its social politics with the stories of reporter Chang Frick and other outcasts, Norman exposes the darkness in the Swedish soul
Collects the gritty and hair-raising artwork behind Dark Souls III, featuring armor and weapon designs, character concepts, enemies, bosses, environments, DLC artwork, and more!
In an isolated cabin in the Colorado mountains, five people gather for a reunion. But an evil beast lurks among them--a shapeless entity intent upon recruiting them into its foul army. And one woman realizes that only her tormented dreams can save the earth from evil.
Showcasing the grim and chilling artwork behind the fan-favorite Dark Souls game in a gorgeous hardcover collection, Dark Souls: Design Works features key visuals, concept art, character & monster designs, rough sketches, and an exclusive interview with the game's creators.
"A killer's moral compass rarely points true, and among made men, being gay is a capital crime. But Silvio Spadaro, deadly prodigy and heir to a Family fortune, is determined to find his own way -- at the feet of the man he loves or by the barrel of a gun -- no matter the dangers or costs."--P. [4] of cover.
Evil gods walk the land as armies prepare for war in the thrilling grimdark sequel to the fantasy debut Godblind. In the besieged city of Rilporin, Commander Durdil Koridam orders that the city’s people must fight to the last rather than surrender to the surrounding armies of the Mireces and their evil Red Gods. Outside Rilporin, the uneasy truce between King Corvus’s Mireces and the traitorous Prince Rivil’s forces holds, but the two armies are growing desperate to force a breach of the walls before the city’s reinforcements arrive. Meanwhile, prophet Dom Templeson reaches Rilporin: the Red Gods have tortured and broken his mind, and he ends up in Corvus’s hands, forced to tell all his secrets. And what he knows could win the war for the Mireces. Elsewhere, in Yew Cove, only a few survivors remain from a Rank of thousands of Rilporian warriors. Dom foresees the important role one of those survivors, Crys Tailorson, will take on as the events to come unfold. As Crys grows into his position as a leader, that role becomes clearer—and far darker. Will he be willing to pay the price to fulfill his destiny?
After coming to grips with what I have become, I now have to step up and be what everyone needs me to be. A wife. A savior. A Queen. It will take all of my newfound powers in order to take Maz and the dark fey down, but I will stop at nothing to get my revenge. I'll risk it all just to watch the entire Society burn...