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Lone drow Drizzt Do’Urden emerges from the Underdark into the blinding light of day in this epic final chapter in the Dungeons & Dragons-inspired Dark Elf Trilogy. After years spent in the ruthless confines of the Underdark, Drizzt Do’Urden has emerged from the subterranean society of his youth to start a new life. Accompanied by his loyal panther, Drizzt begins exploring the surface of Faerûn, a world unlike any he has ever known. From skunks to humanoids to shapeshifters, Faerûn is full of unfamiliar races and fresh dangers, which Drizzt must better understand if he is to survive. But while Drizzt acts with the best intentions, many of the surface dwellers regard him with fear and distrust. Can he manage to find faithful allies in this foreign land—or is he doomed to be a lonely outsider, just as he was in the Underdark? Sojourn is the third book in the Dark Elf Trilogy and the Legend of Drizzt series.
Contains four fantasy adventures with Drizzt Do'Urden and his allies who fight the Spider Queen Lolth and her followers in their defense against darkness.
Mastered : Suzana has lost all she held dear. Her family dead at sea, she, a musical mage of noble birth, has been taken by slavers. But then the traders' caravan is overtaken in the Dark Forest by the mysterious raedjour who are determined to take the one thing she still calls her own: her body. Suzana's capture is cause for celebration amongst the raedjour, Virgins are highly prized, and a tournament is held for the honor of taking her maidenhead. And once it is taken, she will be passed to a different warrior every nine days until she finds her truemate. From the moment he saw her, Krael knew Suzana was his to conquer. Her soft body incites the lust he's honed over many cycles to pleasure and train women. He'll have her body, but he has no interest in being her truemate...until Krael'sking is determined to take her. Only then does Krael grow determined to master her for his very own.
The thrilling first adventure in the classic D&D fantasy series, the Dark Elf Trilogy—perfect for fans of the tabletop RPG and Dungeons & Dragons: Honor Among Thieves. Discover the origin story of one of the greatest heroes of the Forgotten Realms: drow ranger Drizzt Do’Urden. As the third son of Mother Malice and weaponmaster Zaknafein, Drizzt Do’Urden must be sacrificed to Lolth, the evil Spider Queen, per the traditions of their matriarchal drow society. But with the unexpected death of his older brother, young Drizzt is spared—though still at the mercy of his abusive sisters. As Drizzt grows older, and proves himself to be a formidable warrior at Melee-Magthere Academy, he realizes his idea of good and evil does not match up with those of his fellow drow, who show only cruelty to the other races of the Underdark . . . Can Drizzt stay true to himself in a such an unforgiving, unprincipled world? Drizzt Do’Urden, first introduced in The Icewind Dale Trilogy, quickly became one of the fantasy genre’s standout characters. With Homeland, Salvatore pulls back the curtain to reveal the fascinating tale of how this hero came to be—how this one lone drow walked out of the shadowy depths of the Underdark to leave behind an evil society and a family that wanted him dead. Homeland is the first book in the Dark Elf Trilogy and the Legend of Drizzt series.
Bacardi and Coke. Neat. Not the usual drink of choice for a mountain dwarf. Then again, Detective Sirgrus Blackmane is no ordinary dwarf—at least not since the Great War. Being a gumshoe during Prohibition might appear glamorous, with secret speakeasies, all-night cocktail parties, and scantily clad women displaying their knees, but crime and conspiracy lurk beneath the city’s shining illusion. When the human half of the Mason and Blackmane Detective Agency is found dead at the scene of a rum-running bust, Sirgrus vows to find the killer. But this quest for justice leads him straight into a tangled web of underhanded deals with demihuman mobsters who are fighting for control of the rum supply. And when two more corpses turn up, Sirgrus must work double-time if he wants to find the killer—and avoid turning up dead at the next crime scene.
Magic, danger, and adventure abound for messenger Karigan G'ladheon in author Kristen Britain's New York Times-bestselling Green Rider fantasy series • "First-rate fantasy." —Library Journal On her long journey home from school after a fight that will surely lead to her expulsion, Karigan G'ladheon ponders her uncertain future. As she trudges through the immense Green Cloak forest, her thoughts are interrupted by the clattering of hooves, as a galloping horse bursts from the woods. The rider is slumped over his mount's neck, impaled by two black-shafted arrows. As the young man lies dying on the road, he tells Karigan he is a Green Rider, one of the legendary messengers of the king of Sacoridia. Before he dies, he begs Karigan to deliver the “life and death” message he bears to King Zachary. When she reluctantly he agrees, he makes her swear on his sword to complete his mission, whispering with his dying breath, "Beware the shadow man...". Taking on the golden-winged horse brooch that is the symbol of the Green Riders, Karigan is swept into a world of deadly danger and complex magic, her life forever changed. Compelled by forces she cannot understand, Karigan is accompanied by the silent specter of the fallen messenger and hounded by dark beings bent on seeing that the message, and its reluctant carrier, never reach their destination.
Dissent : Marisol and her brother are on the run. With nowhere to turn, they take their chances in the Dark Forest. Captured by the dark denizens they'd been warned about, they are taken into the darkness by these beautifully cruel elves and used for selfish, sexual pleasure. No human can withstand the full force of raedjour sexual pleasures for long. Jarak and his men are dispatched to rescue Marisol and her brother, but they come too late. They save them from death, but now what are they to do with the traumatized humans? Life among the raedjour is in upheaval andtraditions of the last four thousand cycles of seasons may not apply. And Jarak's and Marisol's attraction only complicates matter.
Having been possessed by the ancient daemon Tz'arkan, dark elf anti-hero Darkblade has been tasked with retrieving five missing artefacts. With four of those objects already in his grasp, will the dark elf be able to claim the legendary Warpsword of Khaine and return it to the daemon, or will his unholy quest be thwarted at its final stages?