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First standalone hardcover, illustrated edition of Karl Edward Wagner's Dark Crusade, a novel about his great anti-hero, Kane.
Dark Crusade offers the most nuanced analysis yet written of the dangerous and complex phenomenon of Christian Zionism's influence on American foreign policy, Despite its efforts to promote peace and instil democracy in the region, America is viewed by many in the Middle East as a dishonest broker waging a 'dark crusade' against its enemies: in covert collaboration with Israel. The crucial hostility to Arab and Palestinian interests of the so-called 'Zionist lobby' in the US has long been recognised. But it is another less familiar element in US politics that increasingly calls the shots on Capitol Hill, directing the course of American foreign policy there: Christian Zionism.Christian Zionists now influence not only the Republican Party, but also the White House and Congress. Protestant fundamentalists anticipating the end of the world, they have long made common cause with the most extreme political elements in the state of Israel. But why? Jews and fundamentalist Christians hardly look like natural allies. Adhering to a feverish apocalyptic ideology, Christian Zionists nevertheless believe that restoration of the entire biblical Holy Land to the Jewish people will result the thousand-year reign of Christ. During his eleven years working in the Senate, Christian Kiracofe observed at first hand the deep-seated influence of Christian Zionism on American foreign policy, and is uniquely qualified to assess its significance. Dark Crusade offers the most nuanced analysis yet written of this dangerous and complex phenomenon.
THQ's popular Warhammer series returns with two new playable races and an all new-single player campaign for the most compelling Dawn of War game yet.
Where once the mighty Kane has passed, no one who lives forgets. Now, down the trail of past battles, Kane travels again. To the ruins of a devastated city peopled only with half-men and the waif they call their queen. To the half-burnt tavern where a woman Kane wronged long ago holds his child in keeping for the Devil. To the cave kingdom of the giants where glory and its aftermath await discovery. To the house of death itself where Kane retrieves a woman in love. The past, the future, the present - all these are one for Kane as he travels through the centuries. Contents: "Undertow" "Two Suns Setting" "The Dark Muse" "Raven's Eyrie" "Lynortis Reprise" "Sing a Last Song of Valdese"
Kane. The Mystic Swordsman becomes the living link with the awesome power of a vanished superrace. In the dark swamp where toadmen croak and cower, slumbers a secret relic of the days when creatures from the stars ruled the Earth. In the booty captured in a savage raid, Kane discovers a ring, a bloodstone, which is key to the power that lies buried, inactive but not dead, within the forest. Now Kane, whose bloody sword has slashed and killed for the glory of other rulers, can scheme to rule the Earth - himself!
Suppose you had to fight a war in a place you could not go. So you sent warriors protected in specially made armor to do the fighting for you. For thousands of years you sent them. For thousands of years they fought and died in your name only to be resurrected and returned, again and again, ever engaged in an eternal war, waged by immortal warriors. Now suppose the device to grant them infinite life has been stolen by your enemy who now has the power to existence-erase your warriors forever. A science fiction horror story set in the Sixth Millennium, the first book of the apocrypha trilogy is told in a tense gothic style immersed in Anglican and Norse myth and lore. Chronicling the quest for the lost Ark of Souls, Odyssey into Oblivion takes you into an alien civilization on the verge of redemption and resurrection. A culture very similar to our own and every bit as terrifying. What thing exists so vile, that Good and Evil have joined forces against it? You have plunged into a galaxy deep in war. Fought light years beyond the Dark Ages, the Empire of the Known Realm is heavily engaged in grim conflict against cunning enemies struggling for their own survival amidst the savage stars. The adventure before you and the Great Galactic Crusade that you are about to undertake, chronicles the Legends and Legions of two embattled Empires and that of their allies in their race for everlasting salvation or eternal extinction. Racing across eternity, every infinite inch is measured in human lives. And for Mankind, time and souls are running out at the speed of light. Spanning timeless dimensions and fathomless space, it is a war of attrition waged between the Apostates of the Apocalypse and the ancient Apostles of Armageddon. It is an Age of dark science and deep secrets. A time when the Legions of the Lord battled the Dominions of the Dark Forces raging throughout the Astral Heavens of Valhalla and the Known Realm, where the stars have long ago descended into darkness. Yet to conquer the Cosmos completely means to triumph in the holy quest for the lost Codelax, the divine celestial instrument that is the creator of souls. For whomsoever possesses it, holds the fate of all else. For with its sacred powers, it is decided who is reborn into the physical world and whose soul is forever cast into the black void. Miraculously, the Codelax's beacon, code named 'Pale Vector,' is traced to a lost world deep in a remote part of the Trident galaxy. Operation 'Phantom Finder' commences as three Star*Ships are sent on a clandestine mission to the small planet christened KHT-21. There, astonishing discoveries are made. Discoveries that must be kept secret at all cost.
This bestselling role-playing series has sold more than seven million copies worldwide. The loathsome Magnaarn wants to use the Doomstone of Darke to conquer the good people of Lencia. Lone Wolf, Kai Grand Master of Sommerlund, refuses to let Magnaarn prevail. But the only way Lone Wolf can prevent his evil plan is to find the Doomstone first. . . . Illustrated. Previous publisher: Red Fox/Random Century.
Before the Dark Knight returned... The Joker. Poison Ivy. Selina Kyle. And the last Robin.
"Since his debut in Detective Comics #27, Batman has been many things: a two-fisted detective; a planet-hopping gadabout; a campy Pop Art sensation; a pointy-eared master spy; and a grim ninja of the urban night. Yet, despite these endless transformations, he remains one of our most revered cultural icons. [In this book, Weldon provides a] look at the cultural history of Batman and his fandom"--Amazon.com.