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Sanger Rainsford is a big-game hunter, who finds himself washed up on an island owned by the eccentric General Zaroff. Zaroff, a big-game hunter himself, has heard of Rainsford’s abilities with a gun and organises a hunt. However, they’re not after animals – they’re after people. When he protests, Rainsford the hunter becomes Rainsford the hunted. Sharing similarities with "The Hunger Games", starring Jennifer Lawrence, this is the story that created the template for pitting man against man. Born in New York, Richard Connell (1893 – 1949) went on to become an acclaimed author, screenwriter, and journalist. He is best remembered for the gripping novel "The Most Dangerous Game" and for receiving an Oscar nomination for the screenplay "Meet John Doe".
Alice and Louise are sisters united by a distant tragedy - the house fire fourteen years ago which their brother lit and burned to death in. Alice teaches dirt-poor students at a state high school that the government wants to close, while pursuing a relationship with a married man. Louise, a habitual liar and recovering heroin addict, has been playing a game of dares - 'the danger game' - with herself since she was a child, and she now can't stop. When they reunite in Melbourne to unravel the truth about their twin brother's death, and seek out the mother who abandoned them as children, they're forced to face the danger of their family's past.
Fourteen-year-old Travis Delaney is trying to get his life back on track following the crash that killed his parents last summer. The police called it an accident, but Travis knows better. His parents were on to something, and whatever they were investigating . . . ended with their murder. Since Travis's Grandad took over Delaney and Co, things have finally started to look up. But when his private investigation partner, Courtney, is attacked following a routine inquiry into a local business, Travis can't help but get involved, even though he's supposed to be focusing on his own investigation into thefts at school. But what he discovers draws him into more danger than he ever could have imagined. Tangled up in a web of gang warfare, dirty police and secret organisations, Travis needs to find a way out. But at the heart of it all is a traitor. Someone close to Travis. Someone he's supposed to trust. But trust is a dangerous thing.
The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religionÑas a socially constructed world of shared meaningÑcan also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. LaycockÕs clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.
Edie seeks revenge against those who bullied her.
In The Danger Game, Steven Quntana and movie start Julia Travers get kidnapped and forced to star in in world's biggest internet sensation, an app called The Danger Game. In it, they must act of scenarios written in by fans to stay alive. The problem is, the producers want them dead, and their friends back in LA must figure out where they are and help they escape before it's too late.
Acclaimed historian Margaret MacMillan explores here the many ways in which history affects us all. She shows how a deeper engagement with history, both as individuals and in the sphere of public debate, can help us understand ourselves and the world better. But she also warns that history can be misused and lead to misunderstanding. History is used to justify religious movements and political campaigns alike. Dictators may suppress history because it undermines their ideas, agendas, or claims to absolute authority. Nationalists may tell false, one-sided, or misleading stories about the past. Political leaders might mobilize their people by telling lies. It is imperative that we have an understanding of the past and avoid these and other common traps in thinking to which many fall prey. This brilliantly reasoned work, alive with incident and figures both great and infamous, will compel us to examine history anew—and skillfully illuminates why it is important to treat the past with care.
What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking pictures in the dark—can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuries–old games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play.
'Cary is great with a gun and deadpan about danger' Spectator Bill Cary makes a precarious living flying aerial surveys over Lapland. When he's hired by a wealthy American hunter, Frederick Wells Homer, to fly into a prohibited part of Finland near the Soviet border, the job seems shady indeed, and when a major crook wants him to go on the hunt for Tsarist treasure, things get messy. With thugs and the Finnish Secret Service already on his tail, matters get worse when Homer's beautiful sister turns up to search for him, and Cary's fellow bush pilots start getting killed off in a series of suspicious accidents. Cary begins to realise that it may all stem from an incident in his wartime past. The Most Dangerous Game was shortlisted for the British Crime Writers Association Gold Dagger Award. 'A glorious tale, vivid in character and escapade' Book Week
An all-new mystery from the bestselling author of Chasing Vermeer and The Calder Game!A boy in a small town who has a different way of seeing.A curious girl who doesn't belong.A mysterious notebook.A missing father.A fire.A stranger.A death.These are some of the things you'll find within The Danger Box, the new mystery from bestselling author Blue Balliett.Open with care.