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In the tradition of the old "Ace Doubles" two-in-one books (flip one over to read the second title) -- here is the fifth Wildside Double: the two-volume "War Surplus" series by Lawrence Watt-Evans, "The Cyborg and the Sorcerers" and "The Wizard and the War Machine." THE CYBORG AND THE SORCERERS The cyborg code-named "Slant" was sent out as an Independent Reconnaissance Unit during an interstellar war between Earth and its colonies. The fighting ended three hundred years ago, but Slant's computer does not admit this -- he is compelled to carry on as if the war were still raging. Then he comes across a planet where his sensors register ''gravitational anomalies.'' The computer interprets these as enemy weapons research. The local inhabitants call the anomalies ''magic.'' THE WIZARD AND THE WAR MACHINE At the end of The Cyborg and the Sorcerers, Sam Turner was making a life for himself on the planet Dest. He thought he had left the long-lost interstellar war between Earth and its rebellious colonies behind him forever. "Forever" turned out to be eleven years. That was how long it took for another Independent Reconnaissance Unit to respond to the distress call his ship had sent before it was destroyed. And this one made his own berserk killer computer look sane.
Postmodern Reinterpretations of Fairy Tales : How Applying New Methods Generates New Meanings
At the end of The Cyborg and the Sorcerers, Sam Turner was making a life for himself on the planet Dest. He thought he had left the long-lost interstellar war between Earth and its rebellious colonies behind him forever. "Forever" turned out to be eleven years. That was how long it took for another Independent Reconaissance Unit to respond to the distress call his ship had sent before it was destroyed. And this one made his own berserk killer computer look sane.
The old wizard wasn't exactly happy with Valder, who'd led his enemy to his hut. Now hut and magical supplies were destroyed. But he'd promised the young scout a magic sword to get him safely back to his own lines -- and a much-enchanted sword Valder would get! The resulting sword gave perfect protection -- sometimes! It could kill any man -- or even half demon. In fact, once drawn, it had to kill before it could be put down or sheathed. Army wizards told Valder that the sword would keep him alive until he'd drawn it 100 times; then it would kill him! It wouldn't prevent his being wounded, maimed or cut to pieces, but it wouldn't let him die. If his new job as Chief Assassin for the army didn't make him use up the spell, he'd be practically immortal. Not bad, it seemed. There had to be a catch somewhere. There was -- and it was a lulu!
High comedy, low pratfalls, and thrilling derring-do combine in a magical and fantastic epic about the Ancient and Honorable Kingdom of the Hydrangeans; the mighty, though rather stupid, warrior Gudge; and the mysterious Black Weasel. "Confusion reigns in this often funny, frequently precious fantasy about usurped thrones and lost heirs. After the Gorgorian barbarians conquer the civilized kingdom of Hydrangea, their leader Gudge makes himself king, marries Hydrangean Princess Artemisia and settles down to a highly satisfactory life of drinking and debauchery. Royal triplets, separated at birth because of a Gorgorian superstition that multiple births suggest the mother's infidelity, receive very different upbringings. The only girl, Avena, is brought up in the palace as Prince Arbol, heir to the throne and a fearsome swordsman. One brother, Wulfrith, is raised by a shepherd; although a young ewe is his favorite companion, his size makes him a fearsome battler. The other brother, Dunwin, reared by the outlawed wizard Clootie, develops into a talented magician. To this basic brew Watt-Evans (the Ethshar series) and Friesner (Gnome Man's Land ) have added a couple of dragons, some attempted seductions, mistaken identities and misguided spells to produce a lighthearted fantasy." -- Publishers Weekly
When John Mercy-of-Christ's soldiers ran up against weapons like none they had ever seen before, John's campaign to defeat the enemies of The True Word and Flesh came to a sudden halt. Once guns that could only come from Old Earth arrived, the doctrinal differences between his sect and the Chosen of the Holy Ghost had to be put to one side-for what other abominations might be in store? If the starships of Earth were to battle the swords of Godsworld, John was ready for that war. But what he wasn't ready for was just how much the new war was going to change him.
"Contains material originally published in magazine form as Fantastic four #150 and annual #3; Incredible Haulk Ŀ Avengers #59-60 and Amazing Spider-man annual #21 and X-men #30"--P. 2 of cover.
From the pages of Signs & Portents comes the very best scenarios published for RuneQuest, all updated and revised for the current rules set. In this book you will find adventures, both short and long, that can be dropped into any campaign at a moment's notice, be it set in Glorantha, the Young Kingdoms, 13th Century France or a world of your own making!
Even though Caillou's a little boy, he's got a big job: he's Rosie's big brother! This video helps kids learn the importance of sharing and cooperating, and the fun and responsibilities of sibling relationships.