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In 14th century plague devastated Chesterfield the curse of Wendela the witch causes the spire of the town's church to become crooked and twisted, and souls to be Moonwraith enslaved. The last of the snowmen take us into the near future; global warming has all but wiped them out until an SOS is sent to a Professor of snowology. In Victorian England, a young man's 'freaky' lizard features make him a star of the new sporting craze, football. A Wizard boy in a whirl goes on a quest to the mythical Turquoise Town, meeting a host of weird and wonderful characters along the way. A spellbinding collection of fairy tales, by turns enchanting, magical, Goth and Grimm. Beautifully illustrated by Paul McCaffrey From the author of If the Kids are United www.manutdbooks.com
This is a collection of suspense filled short stories ranging from crooked fairy tales to werewolves and vampires. These stories are appropriate for mid-grade to young adult.
"No one does magical realism quite like McLemore, and this third novel, laced with slow-burning suspense, folklore, romance, and spun together with exquisite, luxuriant prose, proves it., Sheer magic: fierce, bright, and blazing with possibility."-- Booklist (starred) Love grows such strange things. Anna-Marie McLemore's debut novel The Weight of Feathers garnered fabulous reviews and was a finalist for the prestigious YALSA Morris Award, and her second novel, When the Moon was Ours, was longlisted for the 2016 National Book Award for Young People's Literature. Now, in Wild Beauty, McLemore introduces a spellbinding setting and two characters who are drawn together by fate--and pulled apart by reality. For nearly a century, the Nomeolvides women have tended the grounds of La Pradera, the lush estate gardens that enchant guests from around the world. They've also hidden a tragic legacy: if they fall in love too deeply, their lovers vanish. But then, after generations of vanishings, a strange boy appears in the gardens. The boy is a mystery to Estrella, the Nomeolvides girl who finds him, and to her family, but he's even more a mystery to himself; he knows nothing more about who he is or where he came from than his first name. As Estrella tries to help Fel piece together his unknown past, La Pradera leads them to secrets as dangerous as they are magical in this stunning exploration of love, loss, and family.
"Pathfinder roleplaying game compatible."
'Hale's writing is beautiful, with a vivid eye for detail' Daily Telegraph Anidora-Kiladra Talianna Isilee, Crown Princess of Kilindree, spent the first years of her life listening to her aunt's incredible stories, and learning the language of the birds. Little knowing how valuable her aunt's strange knowledge would prove to be when she grew older. From the Grimm's fairy tale of the princess who became a goose girl before she could become a queen, Shannon Hale has woven an incredible, original and magical tale of a girl who must understand her own incredible talents before she can overcome those who wish her harm. Shannon Hale has drawn on her incredible gift for storytelling to create a powerful and magical grown-up fairytale.
The third novel in Serena Valentino's (Fairest of All, Beast Within) "VILLAINS" trilogy, featuring the story of the Little Mermaid from the perspective of the sea witch Ursula
Piers Plowman By William Langland Written by a fourteenth-century cleric, this spiritual allegory explores man in relation to his ultimate destiny against the background of teeming, colorful medieval life.
English Eerie Second Edition: A Rural Horror Storytelling Game for 1-4 Players is a GM-less tabletop game of terrifying proportions, allowing you to weave your own haunted tales set in the dark English countryside. There is blood in the roots of England. Forgotten, ancient things crawl beneath its surface, haunt its manor houses and creep within its woodland. Beyond the bucolic beauty of its rolling hills and quaint villages are sinister forces at work, and you're about to stumble headlong into them. English Eerie uses the Eerie Engine system to help players, solo or a group, to step into the shoes of a protagonist from a classic horror tale, like those written by the likes of M.R James, Arthur Machen and Algernon Blackwood, as well as the folk horror tradition. Using the scenarios in the book you will uncover new disturbing clues, clash with other characters and succumb to the dread forces as you delve further into their mysteries. The system automatically ratchets up the tension as you go, with your protagonist becoming more helpless as the tale progresses. Alone by Candlelight As a solo game you are the protagonist, writing in your journal by candlelight over a series of evenings recounting the day's events just like in those great tales of terror. You create your protagonist using a series of desciptors and prompts, bringing these into play as the mystery unfolds. Campfire Stories As a group you tell the tale orally, all playing as a single protagonist. Turns pass around the circle as you describe the situation, react to cards pulled from the Story Deck and spend resources to determine the ending of the story. The book includes advice on safety mechanics - because your idea of horror might not be the same as everyone else. The Eerie Engine To power the game you will use a Story Deck, which can be a regular deck of cards or the official English Eerie Story Deck. Each card is related to a scene, which is cross-referenced with the scenario to discover what new plot element unfolds. Everytime a Grey Lady is revealed the tension increases and decisions need to be made. The protagonist uses Spirit and Resolve resources to overcome obstacles and horrors in their way - but they must be spent wisely for the fate of your protagonist hangs in the balance. An Open Game English Eerie Second Edition is released under a creative commons sharealike license, meaning you can design and release your own hacks and scenarios.