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Originally published by Piccadilly Press.
This book written by a card detective who tells stories, in a narrative context the moves of card cheating and tricking in real life gambling scenarios. He tells his tale from his own experiences and accounts to provide an entertaining read about the men and women who cheat at cards, dice, roulette and other games, who, although criminals, like to think of themselves as artists and aristocrats.
Revisit the colorful characters of the Inkwell Isles in this collection of brand new Cuphead and Mugman tales! Prone to unexpected predicaments and thrilling adventures, Cuphead and Mugman feature front and center in a series of short but sweet side stories that reimagine the world of the all-cartoon magical wondergame. This original graphic novel features all-new original tales, authentically drawn to match the glorious, award-winning vintage animation style of Cuphead! Don't miss Cuphead and Mugman's graphic novel debut in written by Zack Keller and illustrated to 1930s perfection by Shawn Dickinson!
The Gumshoe Gang has their next case and it hits close to home. One of their own detectives is missing his RC race car and has to crack the ransom note! Caleb needs his car back in order to compete in the school's RC race car race on Sunday and he has no time for these nonsense riddles. Can his friends help him crack the notes? Who would steal a RC race car anyway? And why does it smell like rotten eggs? These mysteries are perfectly suited to keep readers guessing as they solve for clues. With longer sentences and fewer illustrations, they are just the right fit for your early fluent reader. - Underlying issues related to friends, family, and growing up - Keeps kids guessing with false clues - Extensive back matter
"Strange animals appear in the forest. Where did they come from?" --
Dublin, 1858 BRAM STOKER: boy seeking adventure (and things to write about) MOLLY MALONE: part-time fishmonger and full-time sneak thief! When Bram runs away from boarding school and meets streetwise Molly, he finds all the excitement he's ever wanted. Together they explore the city, with its Sackville Street Spooks, hoodlums and heroes – and let's not forget the very creepy Count Vladimir Grof-Constantin de Lugosi. As Bram looks for inspiration for the famous book he has yet to write – DRACULA – our two heroes stumble upon a dastardly plot to steal ... the Irish Crown Jewels! Let the game of cat and mouse begin