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From the New York Times–bestselling Goosebumps series, a tween boy accidentally turns back time on an antique clock and now every day he is year younger. Tara the Terrible. That’s what Michael Webster calls his bratty little sister. She loves getting Michael in trouble. Making his life miserable. Things couldn’t get any worse. Then his father brings home the antique cuckoo clock. It’s old. It’s expensive. And Dad won’t let anyone touch it. Seems like the perfect opportunity to finally get his little sister in trouble for a change. But when Michael fiddles with the clock, hoping to make it look like Tara has damaged it, he unlocks a strange spell. A dangerous spell. A spell that causes Michael to get younger and younger and younger. . . . Poor Michael. He should have listened to his dad. Because if he doesn’t figure out how to stop traveling back in time, he might have bigger problems than an annoying sister. . . .
Evan can't stand babysitting his genius cousin, Kermit. Kermit refuses to play video games. He won't even play Frisbee! All likes to do is hang out in the basement performing strange experiments and playing mean practical jokes on Evan and his friend Andy.But now Andy's found something that will teach Kermit a lesson once and for all.It's green. It's slimy. And it comes in a can marked...Monster Blood!
Discover the bone-chilling adventures that made Goosebumps one of the bestselling children's book series of all time. Now with all-new bonus materials! Swimming, basketball, archery. King Jellyjam's sports camp has it all. Too bad Wendy isn't a total sports freak like her brother, Elliot. But how excited can you get over a game of softball. It's just a game, right? WRONG.Camp Jellyjam is no ordinary sports camp. And Wendy's about to find out why. Why the counselors seem a little TOO happy. And why they are so obsessed with winning. It might have something to do with the hideous, slimy discovery lurking in the darkness....Now with all-new bonus features including an author interview, bizarre sports trivia, and more!
Disgusted by his bratty kid sister's demand for an egg hunt as part of a birthday celebration, Dana Johnson is amazed when he finds a football-sized, purple-veined egg that hatches a terrifying surprise.
Reader beware--you choose the scare! GIVE YOURSELF GOOSEBUMPS! Your cousins, Kip and Abbey, have come to visit you from jolly old England -- and guess what they brought with them? Two huge crates, each containing a suit of armor and a curse. But it doesn't matter, 'cause you're "dying" to see what's inside.If you open the crate marked "Evil Knight," you will be hypnotized by the knight's sparkling medallion and will have to face an ugly sorceress. If you open the "Good Knight" crate, you'll discover a room full of mannequin heads that talk. Before you know, it you've lost your head. Can you pull yourself together before time runs out? The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!
Monty has a new relative cloned from Monty's DNA. Goosebumps 2000.
Robin, too poor to purchase a prom gown, is unable to resist secretly borrowing the beautiful lace dress she found hanging in her elderly employer's attic, and discovers too late that the dress is cursed.
Goosebumps available soon on Disney+! They're creepy and they're crawly -- they're totally disgusting! Todd loves his basement worm farm. Worms are fascinating creatures--it's just a convenient bonus that they happen to gross out his family. But when Todd starts to find worms in unlikely and unwanted places, like his bed, his toothbrush, and his spaghetti--the tables have turned. Now Todd is the one running scared!
Jaclyn used to live with her aunt Greta in Chicago. But not anymore. They've moved to a place called Sherpia. It's a tiny village on the edge of the Arctic Circle.Jaclyn can't believe she's stuck out in Nowheresville. No movie theaters. No malls. No nothing. Plus, there's something really odd about the village.At night there are strange howling noises. And in front of every house there's a snowman. A creppy snowman with a red scarf. A deep scar on his face. And a really evil smile...
Trick cards, floating scarves, disappearing doves. Tim Swanson loves magic tricks. Someday he wants to be a real magician. Just like his all-time favorite performer, Amaz-O.But then Tim goes to see Amaz-O's show. And he finds out his idol is really just a total grump. That's when Tim decides to steal the bag of tricks. Amaz-O's bag of secret tricks. Scary tricks.Like the one with the multiplying red balls.And all those hissing snakes...