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"During what seems like an ordinary museum visit, a tour guide lures Sunni and Blaise through a painted doorway-and they discover they've stepped into eighteenth-century London. When they realize their "tour guide" will do anything to get more information about what Sunni and Blaise know about magical paintings, they attempt to flee and encounter body snatchers, art thieves and forgers"--
A shard of crimson stone, a magical elixir, and a painted doorway that opens to the past . . . During what seems like an ordinary museum visit, a tour guide lures Sunni and Blaise through a painted doorway, where they discover they’ve stepped into eighteenth-century London. When they realize their "tour guide" will do anything to learn what Sunni and Blaise know about magical paintings, they attempt to flee and encounter body snatchers, art thieves, and forgers in this gripping sequel to The Blackhope Enigma. Can they evade their captors and figure out how to get back home before it’s too late? Or will keeping their secret safe mean they’re stuck in the past forever?
Sunni, her stepbrother Dean, and an art-student friend trace the footsteps of a labyrinth built in Blackhope Tower by a sixteenth-century artist, and suddenly find themselves trapped inside his painting, trying desperately to get out.
A 12-year-old slave on a gigantic, traveling "wagon city" joins forces with a new--and magical--slave, and as they plan their escape they encounter mystery, enchantment, and deadly monsters while their one chance for freedom draws ever nearer.
Sunni and Blaise face their most dangerous challenge yet in their third and final adventure. When a mysterious oil lantern and a box of painted slides appear at Blackhope Tower, Sunni and Blaise are drawn back to the place where their adventures first began. When they discover that the slides conceal secrets about artist-magician Fausto Corvo, the pair find themselves once again caught up in a deadly pursuit. An old enemy is still tracking Corvo and will stop at nothing to find him. Sunni and Blaise must fight to protect Corvo’s secrets and rid themselves of Soranzo’s evil threat once and for all.
Dory is on holiday on the moors with her family when she stumbles across a Victorian walkers' 'letterbox' and a faded message for a boy called Eli. The message opens a slip in time and soon Dory is battling alongside Eli to help save his sister from her cruel father. But is there more to Eli - and his gift of a Victorian heart pendant - than meets the eye?
Long ago the world fell into twilight, when the great empires of old consumed each other in sorcerous cataclysms. In the south the Star Towers fell, swallowed by the sea, while the black glaciers descended upon the northern holdfasts, entombing the cities of Min-Ceruth in ice and sorcery. Then from the ancient empire of Menekar the paladins of Ama came, putting every surviving sorcerer to the sword and cleansing their taint from the land for the radiant glory of their lord. The pulse of magic slowed, fading like the heartbeat of a dying man. But after a thousand years it has begun to quicken again. In a small fishing village a boy with strange powers comes of age . . . A young queen rises in the west, fanning the long-smoldering embers of magic into a blaze once more . . . Something of great importance is stolen - or freed - from the mysterious Empire of Swords and Flowers . . . And the immortals who survived the ancient cataclysms bestir themselves, casting about for why the world is suddenly changing . . .
The second adventure in the New York Times–bestselling fantasy trilogy from the legendary million-selling author and creator of Drizzt Do’Urden. Luthien Bedwyr vowed to free his beleaguered land of Eriador from its demonic ruler, Wizard-King Greensparrow. Cloaked in a scarlet cape that renders him invisible and wielding a magical sword, Luthien is known to Eriador’s oppressed as the Crimson Shadow. With the rallying support of enslaved humans, defiant peasants, and Fairborn elves, he has forged a path for liberation—raid by insurgent raid. Even with a mighty battle-ready band of stalwart comrades—including halfling thief Oliver deBurrows; fierce elf warrior Katerin O’Hale; and the ancient and mysterious mage, Brind’Amour—the rebels are fighting an uphill battle against the vile despot’s escalating and bloodthirsty army of cyclopean soldiers. Then, Greensparrow makes an unexpected bid for peace. But why would a wizard so cunning and so evil suddenly concede? Though Eriador’s slaves see the compromise as cause for celebration, Luthien and Brind’Amour recognize it as a calculated trap. The Crimson Shadow knows in his heart that the war for freedom has only just begun. Return to a rousing, magical quest in book two of a trilogy hailed by Terry Brooks as a “fine adventure filled with memorable characters and compelling action.”
Exiled, hunted and reviled, the Thousand Sons Legion are adrift – as is their primarch, Magnus. But with his power and personality fracturing, drastic action is needed by the Legion if they are to avoid losing their gene-father forever. After the razing of Prospero, Magnus the Red spirited the Thousand Sons away to the aptly un-named Planet of the Sorcerers, deep within the Eye of Terra. Removed from the concerns of the galaxy at large and regarding the Warmaster’s unfolding Heresy with cold detachment, he has dedicated his hollow existence to the preservation of all the knowledge once held in the great libraries of Tizca, should mankind ever seek such enlightenment again. But his sons can see the change in their primarch – he is a broken soul, whose mind and memories are slipping away into the tumult of the warp. Only by returning to the scenes of his greatest triumphs and tragedies can they hope to restore him, and allow the Crimson King to be crowned anew by the Ruinous Powers.
The paintbrush is mightier than the sword… Ahsa, a young artist with a strange magic, has been sent to serve her people's greatest enemy. She knows nothing of the Ahmian king or the kingdom he rules, but the fate of her homeland depends on her gaining his favor. Cheerful and optimistic, Ahsa is determined to serve as King Elgin's court painter to the best of her ability. But, she needs to get there first. Ahsa and her Ahmian escorts are beset with challenges on their way to the capitol, from kidnappers to vicious storms. Through it all she grows closer to Jonsus, one of the men sent to guide her. With a shared goal of peace between them, the pair must work together to thwart the powers that would drive a greater wedge between their kingdoms... or fall to the distrust long rooted in their hearts.