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In the Creepy Dungeon the reader will go on a journey through an underground labyrinth, facing fierce, yet comical monsters and solving puzzles along the way. The journey will yield vast riches and rare artifacts, and will culminate with a battle against the ancient blue dragon at the deepest level of the dungeon. The game can be played with only a pencil, and is a combination of written prose, mathematical battles, graphical puzzles, and wordplay brain teasers.
The essential handbook integrating fear and horror into D&D play, this guide provides everything Dungeon Masters need to run a horror-oriented campaign or integrate elements of creepiness and tension into their existing campaigns.
Guided by tween "ghostorian" Virgil, readers will discover fascinating facts about calamitous events throughout history as they explore castles, palaces and dungeons and those infamous figures associated with each. For instance, did you know that many castles were made out of wood painted to look like stone? Or that wealthy prisoners in the Tower of London could keep servants? The book is chock-full of details that kids will find intriguing--dungeon life for prisoners, methods of turture, and even the most popular methods of poisoning enemies. So join Virgil and the other ghostly inhabitants for an historical adventure on the dark side.
"Closer, mortal. You are here, finally, to feed the Aching God..." The days of adventure are passed for Auric Manteo. Retired to the countryside and isolated with his scars and riches, he no longer delves into forbidden ruins seeking dark wisdom and treasure. But just as old nightmares begin plaguing his sleep, he receives an urgent summons back to that old life. To save his only daughter, he must return to the place of his greatest trauma: the haunted Barrowlands. Along with a group of inexperienced companions and an old soldier, he must confront the dangers of the ancient and wicked Djao civilization. He has survived fell beasts, insidious traps, and deadly hazards before. But how can he contend with the malice of a bloodthirsty living god? First volume in the planned epic fantasy trilogy Iconoclasts, Aching God is the debut novel by RPG adventure designer Mike Shel. This volume also includes an advanced preview of Iconoclasts - Book II: Sin Eater.
The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”
The first in a new range of novels of eldritch adventure from the wildly popular Arkham Horror; an international thief of esoteric artifacts stumbles onto a nightmarish cult in 1920s New England. Countess Alessandra Zorzi, international adventurer and thief, arrives in Arkham pursuing an ancient body freshly exhumed from a mound in Oklahoma, of curious provenance and peculiar characteristics. But before she can steal it, another party beats her to it. During the resulting gunfight at the Miskatonic Museum, the countess makes eye contact with the petrified corpse and begins an adventure of discovery outside her wildest experiences. Now, caught between her mysterious client, the police, and a society of necrophagic connoisseurs, she finds herself on the trail of a resurrected mummy as well as the star-born terror gestating within it.
From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series! Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora “Zelli” Stormclash is a bit—different. She’s the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human! Knowing she’ll never be accepted, Zelli’s parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes “invisible” to everyone. While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure. But she won’t be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . . Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover that making mistakes is OK—as long as you learn from them.
When they are given an unusual comic book that allows them to travel in time, twelve-year-old Brian hopes that he and his friend will be able to replace his father's valuable Superman comic that Brian had ruined years before.
Clear all the dungeons! There are 666 of them and 10 years to do it. If not, the only thing that awaits...is total annihilation. Ezoe Kazuhiko suddenly finds a mysterious underground space in his yard. When he steps into what turns out to be the very first dungeon in this world, he ends up activating the Dungeon System and learns from the mysterious beauty who appears to him, Akane, that the world is doomed to destruction if the 666 total dungeons that will be appearing in this world are not all cleared within 10 years. As countries begin taking measures in response to the dungeons appearing all over the world, Ezoe seeks out companions together with whom he establishes Dungeon Busters Inc., a company dedicated to clearing all the dungeons in the world! The curtains rise on this dungeon-delving epic with overwhelming realism!
Finally, the roleplaying game that makes you DIE laughing brings you a supplement that helps you do just that! Introducing "Script Crypt, Vol 1: Psychos and Sickos", a collection of adventure scripts for Horror Rules, the Simply Horrible Roleplaying Game. Originally released in electronic format as part of the Horror Rules Season 1 and Season 2 e-Scripts, these little horror comedy gems are now available in print. All four Scripts are built around the lighthearted and fun-loving "Psychos and Sickos" theme and feature a delightful and colorful assortment of axe-weilding maniacs, homicidal freaks and sinister stalkers (we recommend you play with the lights on). Also, with expanded Sequel Suggestions and Plot Twists, each gripping and terrifying Script becomes four Scripts - that's 16 times the mayhem! With that many Psychos and Sickos, how can you go wrong?! Each Script is a complete adventure, including all the classic Horror Rules elements: Story, Bad Guys, Cast, Walk-Ons, Chain of Events... even Mood tips and Plot Pushers! Packed with all the wacky scares, edge-of-your-seat action and pee-your-pants thrills you've come to love, the Script Crypt is a sure hit and a must-have supplement for horror enthusiasts and gaming fans alike. With this book, you could play your favorite horror comedy roleplaying game until you pass out... and we recommend it! So for those who dare, the Crypt awaits. Just be careful what you open...