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There are things best left, unseen, untouched, best forgotten and lost. This wretched tome is one such object, a reeking witness to the horror that consumed the once resplendent kingdom of Gyldenbrae. A scavenged collection of manuscripts, fables, etchings, scribbles and lies! Why would you want such a thing? The Crawling King is a fully-illustrated collection of horror stories by award winning independent animator, Einar Baldvin. This massive, cloth-bound book features 200 pages of ink and watercolor illustrations and hand-written stories, each set in the lost kingdom of Gyldenbrae. Every original page was meticulously crafted by hand before being aged by coffee and fire to mimic the look of forgotten manuscripts, ancient fables, and half-eaten letters. The Crawling King is a unique and unforgettable book that invites readers to delve deep into the ruins of a forgotten world and to subsequently lose their minds as they unravel the mystery of the doom that ravaged an entire kingdom.
A new edition of Michael L. Printz Award winner A.S. King's brilliant and bizarre story of teenage trauma and standardized tests. "Kurt Vonnegut might have written a book like this.”—New York Times Book Review Four accomplished teenagers are on the verge of explosion. The anxieties they face at every turn have nearly pushed them to the point of surrender: senseless high-stakes testing, the lingering damage of trauma, the buried grief and guilt of tragic loss. They are desperate to cope—but no one is listening. So they will lie. They will split in two. They will turn inside out. They will build an invisible helicopter to fly themselves far away from the pressure…but nothing releases the pressure. Because, as they discover, the only way to truly escape their world is to fly right into it. A.S. King reaches new heights in this groundbreaking work of surrealist fiction; it will mesmerize readers with its deeply affecting exploration of how we crawl through traumatic experience—and find the way out.
Listen to the Blues! Exploring A Musical Genre provides an overview of this distinctly American musical genre for fans of the blues and curious readers alike, with a focus on 50 must-hear artists, albums, and subgenres. Unlike other books on the blues, which tend to focus on musician biographies, Listen to the Blues! devotes time to the compositions, recordings, and musical legacies of blues musicians from the early 20th century to the present. Although the author references musical structure, harmony, form, and other musical concepts, the volume avoids technical language; therefore, it is a volume that should be of interest to the casual blues fan, to students of blues music and its history, and to more serious blues fans. The chapters on the impact of the blues on popular culture and the legacy of the blues also put the genre in a broader historical context than what is found in many books on the blues. The book opens with a background chapter that provides an overview of the history and structure of blues music. A substantial, encyclopedic chapter that focuses on 50 must-hear blues musicians follows, as does a chapter that explores the impact on popular culture of blues music and musicians and a chapter that focuses on the legacy of the genre. A bibliography rounds out the work.
NEW YORK TIMES BESTSELLER • Dive deep into the history of the world’s most popular fantasy RPG livestream with the cast of Critical Role in this definitive guide featuring never-before-seen illustrations and photos. From its unassuming beginnings as a casual home game between friends to the role-playing phenomenon it is today, Critical Role has become the stuff of legend. These pages chronicle how a circle of friends who all happen to be talented voice actors built the most-watched tabletop role-playing livestream of all time. Discover dazzling new illustrations and richly written insights into the locations, characters, and adventures featured in the hundreds of episodes across Critical Role’s two campaigns, Vox Machina and the Mighty Nein. Go behind the scenes with archival photos and exclusive interviews with Dungeon Master Matt Mercer and the entire Critical Role cast as they explore their characters’ most triumphant moments and darkest hours. And celebrate the massive community of Critters who support and expand the show’s world through a highlighted tour of the crafts, cosplay, and art they create every day. Featuring a foreword from Felicia Day, lush illustrations, and the inside story you won’t find anywhere else, this book is your indispensable guide to Critical Role. The adventure begins!
The Book of love is the true story of a girl growing up in America searching for the truth in a world of falsehoods only to discover her real identity.
Too Much Too Young investigates how age and gender have shaped the careers and images of pop music stars, examining the role of youth and youthfulness in pop music through a series of themed case studies. Whiteley begins by investigating the exploitation of child stars such as Brenda Lee and Michael Jackson, offering a psychoanalytic reading of the relationship between child star and oppressive manager, and looks at the current glut of boy- and girl- bands and stars in the mold of Britney Spears to examine the continuing fatal attraction of stardom for adolescents. Whiteley then considers the star images of female singer-songwriters Kate Bush, Tori Amos, and Bjork, whose 'little girl' voices and characterization by the media suggests a girlish feminitity which is often at odds with the intentions of their musical output. She then moves on to explore the rock/pop divide as it affects the image of male performers, considering why male stars usually fall into the category of 'wild boys' such as Kurt Cobain or Jim Morrison, or 'nice boys', like Cliff Richard, The Monkees, and Wham! Whiteley ends by asking what happens to stars who set so much store by manipulations of youthfulness when they begin to age, and points to stars like Robbie Williams, Kylie Minogue and Cher to demonstrate that it is possible to achieve iconic pop status even without dying young.
In The New Guitarscape, Kevin Dawe argues for a re-assessment of guitar studies in the light of more recent musical, social, cultural and technological developments that have taken place around the instrument. The author considers that a detailed study of the guitar in both contemporary and cross-cultural perspectives is now absolutely essential and that such a study must also include discussion of a wide range of theoretical issues, literature, musical cultures and technologies as they come to bear upon the instrument. Dawe presents a synthesis of previous work on the guitar, but also expands the terms by which the guitar might be studied. Moreover, in order to understand the properties and potential of the guitar as an agent of music, culture and society, the author draws from studies in science and technology, design theory, material culture, cognition, sensual culture, gender and sexuality, power and agency, ethnography (real and virtual) and globalization. Dawe presents the guitar as an instrument of scientific investigation and part of the technology of globalization, created and disseminated through corporate culture and cottage industry, held close to the body but taken away from the body in cyberspace, and involved in an enormous variety of cultural interactions and political exchanges in many different contexts around the world. In an effort to understand the significance and meaning of the guitar in the lives of those who may be seen to be closest to it, as well as providing a critically-informed discussion of various approaches to guitar performance, technologies and techniques, the book includes discussion of the work of a wide range of guitarists, including Robert Fripp, Kamala Shankar, Newton Faulkner, Lionel Loueke, Sharon Isbin, Steve Vai, Bob Brozman, Kaki King, Fred Frith, John 5, Jennifer Batten, Guthrie Govan, Dominic Frasca, I Wayan Balawan, Vicki Genfan and Hasan Cihatter.
Heartstone. Legend said these unusual gems could cure any illness, but Thrylain the Great, the founder of Elinala, understood its real power and destroyed all heartstones. Or so he said. Seven hundred years passed and people forgot. When a crippled prince was born in Elinala, the king ordered the death of his son. Many died trying to protect the child, and in the ensuing chaos the boy disappeared, along with a pendant from the royal treasury. Everyone believed that the child was dead and the pendant destroyed. But they were wrong. Now grown to manhood, Derrick ́s only clue to his past is his gold pendant with its unusual gem, a long-forgotten heartstone. When Derrick tries to learn his true identity, the kingdom of Elinala is forever changed as hidden crimes are exposed, ancient evils set free, and the full power of heartstone is finally unleashed. Helpful Link: Schreiber has posted some of his published articles, essays, and poems along with book group discussion questions for some of his novels at Ironwood County Books
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
The first full-length narrative biography of Led Zeppelin's John Bonham, considered by many to be one of the greatest drummers in rock history, and a genuine wild man of epic (and sadly fatal) proportions. Beast: John Bonham and the Rise of Led Zeppelin is the first-ever biography of the iconic John Bonham, considered by many to be one of the greatest (if not THE greatest) rock drummer of all time. Bonham first learned to play the drums at the age of five, and despite never taking formal lessons, began drumming for local bands immediately upon graduating from secondary school. By the late 1960s, Bonham was looking for a more solid gig in order to provide his growing family with a more regular income. Meanwhile, following the dissolution of the popular blues rock band The Yardbirds, lead guitarist Jimmy Page sought the company of new bandmates to help him record an album and tour Scandinavia as the New Yardbirds. A few months later, Bonham was recruited to join the band who would eventually become known as Led Zeppelin-and before the year was out, Bonham and his three bandmates would become the richest rock band in the world. In their first year, Led Zeppelin released two albums and completed four US and four UK concert tours. As their popularity exploded, they moved from ballrooms and smaller clubs to larger auditoriums, and eventually started selling out full arenas. Throughout the 1970s, Led Zeppelin reached new heights of commercial and critical success, making them one of the most influential groups of the era, both in musical style and in their approach towards the workings of the entertainment industry. They added extravagant lasers, light shows, and mirror balls to their performances; wore flamboyant and often glittering outfits; traveled in a private jet airliner and rented out entire sections of hotels; and soon become the subject of frequently repeated stories of debauchery and destruction while on tour. In 1977, the group performed what would be their final live appearance in the US, following months of rising fervor and rioting from their fandom. And in September of 1980, Bonham-plagued by alcoholism, anxiety, and the after-effects of years of excess-was found dead by his bandmates. To this day, Bonham is posthumously described as one of the most important, well-known, and influential drummers in rock, topping best of lists describing him as an inimitable, all-time great. As Adam Budofsky, managing editor of Modern Drummer, explained, "If the king of rock 'n' roll was Elvis Presley, then the king of rock drumming was certainly John Bonham."