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As a ten year old orphan, all Wick ever wanted was money, power, and well, what else was there? Enough is never enough. His father's death left him only with a glass amulet, his trusty spade, and two level one skills. Six months in the backwater city of Outlast, Wick has finally decided to make his move for a brighter future. It may cost him the beating of his life, but he lives by the Sprawler's Code: The strong live long, but the bold get the gold. Follow Wick on the beginning of his new life as he explores new powers and manipulate anyone foolish enough to get in his way.
Ryo was a chef, an extremely good one at that. That was until the entire universe as he knew it changed. After his spaceship is attacked and destroyed by an enemy armada, he finds himself in a situation he never could have imagined. Sent back in time and to an alternate reality, he has quite a few choices to make. Especially considering that the ruthless Kublai Khan and his Mongol Horde are just a few years away. Accompanied by an extremely advanced Artificial Intelligence, a medieval noble, and his samurai retainers, Ryo sets out to change the known world. At least this dimension's version of it! With his knowledge of history and the help of his companions can he stop the unstoppable tide of the greatest war machine the East Asian continent has ever known? Join Ryo as he tries to change history with a little bit of luck, a lot of technical know-how, and some fantastic food!
Every family has a special heirloom that's passed from generation to generation, and the Crafters' heirloom is their magical power--and the family familiar, Willow. Weaving the legend of witches, warlocks, and alchemists with original stories are Christopher Stasheff, Katherine Kurtz, Esther Friesner, and others.
Herobrine, the artificially intelligent virus intent on escaping Minecraft and infecting the Internet with his evil, was captured after an epic showdown on the shores of Minecraft. Gameknight999, having trapped the virus in an unlikely prison, saved the lives of his friends in the game and was finally able to return to the physical world. Everyone thought the Last Battle was over and Minecraft was safe . . . but they were wrong. The powerful evil held within Herobrine's prison is leaking out into the fabric of Minecraft and attacking Crafter, the most sensitive NPC on the server and Gameknight999's best friend. With Crafter's life in jeopardy, Gameknight999 and his father, a Minecraft noob, have no choice but to return to the game again. As they journey to The End to destroy Herobrine, Gameknight and his friends will face two of Herobrine's most hated creations: the zombie-king, Xa-Tul, and the king of the endermen, Feyd. With Crafter's life hanging by a thread, Gameknight999 must find a way to thwart Herobrine's plans before the virus's poison kills his best friend.
Be inspired to craft your own fantastic masterpiece with The Crafter's Book of Clever Ideas! Andrea and Cliff Currie give you 25 fun projects with his and hers variations for a total of 50 unique gift giving and craft party ideas. Try clever techniques with a wide range of materials, including glitter, glass, felt and glue gun resin. Create everything from a cactus pal that'll hide your personal items to a magnetic dino board for holding all your messages. Pick projects to make at parties or throw your own shindig with the mosaic partyware, confetti popper and booby-trapped gifts! There's something for every occasion with plenty left over for crafting fun at home.
Adrift in an unknown sector of space, Slater and the crew of the Franklin are cut off from friendly support and surrounded by enemies on all sides. The mysterious council means to destroy him, but a derelict core is a deadly opponent, and Captain Slater will stop at nothing to get his crew home safely. It's time for Slater to go on the offensive.It's time to take the fight to the enemy. It's time to counterattack!
The Crafter's Guide to Taking Great Photos is a jargon-free photography techniques book aimed firmly at creative people and crafters who use their blogs, websites, and online forums such as Etsy and Flickr to sell and promote their work.
Craft, Inc. is the hipster business primer for entrepreneurial crafters to turn what they do for fun into what they do for money. Pro crafter Meg Mateo Ilasco offers a step-by-step guide to everything from developing products and naming the company to writing a business plan, applying for licenses, and paying taxes. Chapters on sales, marketing, trade shows, and publicity round out the mix. Plus, in-depth interviews with such craft luminaries as Jonathan Adler, Lotta Jansdotter, Denyse Schmidt, and Jill Bliss provide inspiration and practical advice. Accessible, informative, and more than a little spunky, Craft, Inc. paves the way for today's creative minds to become tomorrow's trendsetters.
TLC’s While You Were Out top designer Mark Montano’s wildly anticipated follow-up to The Big-Ass Book of Crafts features more than 300 easy and fun crafts, with tips and tricks for quirky projects to make at home. Searching for crafty inspiration? Eager to try some new techniques? Need some more junk for your trunk? Well, look no further! In this cheeky sequel, Mark Montano picks up where his wildly popular The Big-Ass Book of Crafts left off, with even more spectacular—and easy-to-make—projects sure to satisfy crafters of all skill levels. Turn colorful ribbons into a show-stopping scarf. Transform old cargo pants into a kick-ass carryall. A high-drama neckpiece made out of zippers? Absolutely. Along with a host of other wearable wonders, this exciting all-new volume includes sections such as Pillow Talk (fun, comfy, and made from the most surprising materials), Letter Perfect (cool designs to pop into the mailbox nearest you), Hey, I Could Use That (make a big statement with little things from magnets to nail polish), Just Kid-ding (cheery décor made from kid-centric stuff, guaranteed to make you smile!), That’s Shoe Biz (fun fixes that give sidelined footwear and handbags a whole new life), and dozens of other ideas that are inventive, imaginative, and just plain fun. With his trademark humor and no-holds-barred approach to crafting, Mark will have you tapping into your creative soul and taking simple techniques to a whole new level in no time. We’re not talking plant-hangers and potholders here—the more than 150 handmade projects in this truly unique compendium are artistic, eye-catching, and cutting-edge, from cool brooches and earrings to ingenious belts and bags, from Bauhaus-style furniture to fishbowl lanterns, and so much more!
Stan can't afford to have his brain removed. The richest and luckiest players of the video game "Thousand Tales" get their minds uploaded to its virtual paradise world, while Stan can barely buy a handheld console. Instead of sulking he plays, and grows, becoming a skilled craftsman and seafaring explorer. The game's ruling AI, Ludo, helps him find the hope and inspiration missing from his real life.When the AI starts asking for favors and having him reach out between the real and digital worlds, Stan has a chance to turn his life into an actual adventure. But first he needs to earn the most valuable prize of all: his freedom."Crafter's Passion" is part of the emerging "LitRPG" or "GameLit" genre, combining science fiction with the world of gaming.-----On Island East-2 stood Stan, in the dungeon, with the rickety raft. He dragged it out to the beach, scavenged more wood and some interesting shells, and paddled his way back west. The raft disintegrated just as he got within sight of East-1. He held onto a chunk of wood to help him float but couldn't carry the rest in his pack. All he could do was start swimming! A scary fish swerved into his path but he managed to detour until it lost interest. Finally he sprawled onto the beach with a bunch of stat penalties for being wet and tired. Belatedly he realized, "I probably ruined everything in my backpack."A note said, [Nearly everything you're carrying is safe, like coins and a sealed bottle, but that can be a problem with other items. There are several ways to get waterproofing.]That sounded reasonable. He'd assumed that jumping into the water with a load of items was harmless, but that was his own fault. "Fine."He headed west to Central Island across the bridge. So far he just had that crude backpack full of loot, and he couldn't carry much more without a better pack. He looked over the junky resources he'd scavenged, then the items he'd looted off his party members' bodies. None of the equipment was listed as magical, and the item descriptions were starting to give him more serious labels like [Crude Wooden Bow] for Alaya's weapon. Even he could probably make something better with a little practice.He could make something better! That could be fun. Besides, he'd swiped this gear from people he'd agreed to help, so maybe he could replace or upgrade the stuff by way of apology. Stan headed over to the Crown & Tail's workbench to give it a try. Along the way he jumped around for the fun of bounding up the sunny shore.He tapped the bench of tools and tried to fix up some items, but it buzzed at him. [Equipment repairs require access to improved crafting stations.]The bartender directed him to the "maker workshop" a ways inland from the beach. It looked like an old fort, a squat wooden cabin surrounded by a spiky wall of logs. Why not a giant golden palace? Probably it had been built by the players using the game's own physics. That was pretty neat. He walked right in through the open gate.Inside was a craftsman's playground. Saws, drills and other tools covered some of the tables. A whole corner was devoted to colorful glassware and bubbling fluids. A green-robed figure was busy at that alchemy station, pouring beakers one into another and making puffs of steam. The only other person here was a smith in a leather apron and goggles, making a pleasant rhythmic ringing of metal. Behind him loomed a forge where slabs of metal were glowing cherry-red.Stan looked around and asked, "Is this stuff open to the community?"The alchemist turned around. He had deep violet scales like a dragon on his nearly human face, and waved with hands that were clawed and scaled like gloves that stopped near his wrists. "Yeah, but it's expected that you pay five copper a day." A sign on the wall called that a suggested donation.Stan grumbled. "I've just started to get money." But he could pay, and he'd gotten the money by fair play...