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Only book that focuses on psychoanalysis and European Cinema As well as more academic essays the book contains transcriptions of informal discussions between experts and live audiences
In the twilight days of silent film, Isabel Maher renounces the glitter and glamour of Hollywood to pursue a life as a wife and mother, as her three children struggle against the lives she has scripted for them--Joe, a Jesuit priest; Rita, who runs off with a gangster who turns state's evidence; and Gemma, angry and ambitious, who pursues fame as a photographer. Reprint.
Silver Screen is the story of a wealthy show business family who are torn apart by hidden family secrets and sudden death. A shadowy figure from the past threatens to destroy the present for the King family who must learn to stop fighting each other and confront their dangerous common enemy.
The Couch and the Silver Screen is a collection of original contributions which explore European cinema from psychoanalytic perspectives. Both classic and contemporary films are presented and analysed by a variety of authors, including leading cinema historians and theorists, psychoanalysts with a specific expertise in the interpretation of films, as well as the filmmakers themselves. This composite approach offers a fascinating insight into the world of cinema. The Couch and the Silver Screen is illustrated with stills throughout and Andrea Sabbadini's introduction provides a theoretical and historical context for the current state of psychoanalytic studies of films. The book is organised into four clear sections - Set and Stage, Working Through Trauma, Horror Perspectives and Documenting Internal Worlds - which form the basis for engaging chapters including: easily readable and jargon-free film reviews. essays on specific subjects such as perspectives on the horror film genre and adolescent development. transcripts of live debates among film directors including Bernardo Bertolucci, actors, critics and psychoanalysts discussing films. The cultural richness of the material presented, combined with the originality of multidisciplinary dialogues on European cinema, makes this book appealing not only to film buffs, but also to professionals, academics and students interested in the application of psychoanalytic ideas to the arts.
Selected papers presented at the Italy on Screen Conference, held at the Institute of Germanic and Romance Studies, University of London, in 2007.
"Between 1995 and 1999, Patton Oswalt lived with an unshakable addiction. It wasn't drugs, alcohol or sex: it was film. After moving to L.A., Oswalt became a huge film buff (or as he calls it, a sprocket fiend), absorbing classics, cult hits, and new releases at the New Beverly Cinema. Silver screen celluloid became Patton's life schoolbook, informing his notion of acting, writing, comedy, and relationships. Set in the nascent days of L.A.'s alternative comedy scene, Oswalt's memoir chronicles his journey from fledgling stand-up comedian to self-assured sitcom actor, with the colorful New Beverly collective and a cast of now-notable young comedians supporting him all along the way"--
An unparalleled exploration of films set in Ancient Rome, from the silent Cleopatra to the modern rendition of Ben-Hur. No sooner had the dazzling new technology of cinema been invented near the end of the 19th century than filmmakers immediately turned to ancient history for inspiration. Nero, Cleopatra, Caesar, and more all found their way to the silver screen and would return again and again in the decades that followed. But just how accurate were these depictions of Ancient Rome? In Ancient Rome on the Silver Screen: Myth versus Reality, Gregory S. Aldrete and Graham Sumner provide a fascinating examination of 50 films set in Ancient Rome, analyzing each for its historical accuracy of plot, characters, costumes and sets. They also divulge insights into the process of making each movie and the challenges the filmmakers faced in bringing the Roman world to vivid cinematic life. Beginning with the classics from the dawn of cinema, through the great golden age of sword-and-sandals flicks in the 1950s, to the dramatic epics of the modern day, Aldrete and Sumner test the authenticity of Hollywood’s version of history. Featuring remarkable custom-made paintings depicting characters as they appeared in film and how they should have appeared if they were historically correct, Ancient Rome on the Silver Screen delivers an invaluable perspective of film and history. This unique collaboration between professional illustrator and award-winning Roman historian offers a deeper understanding of modern cinema and brings Roman history to life.
There is currently only a limited selection of titles on psychoanalysis and European cinema The contributors are all experts in their field
The Anthem Handbook of Screen Theory offers a unique and progressive survey of screen theory and how it can be applied to a range of moving-image texts and sociocultural contexts. Focusing on the “handbook” angle, the book includes only original essays from established authors in the field and new scholars on the cutting edge of helping screen theory evolve for the twenty-first-century vistas of new media, social shifts and geopolitical change. This method guarantees a strong foundation and clarity for the canon of film theory, while also situating it as part of a larger genealogy of art theories and critical thought, and reveals the relevance and utility of film theories and concepts to a wide array of expressive practices and specified arguments. The Anthem Handbook of Screen Theory is at once inclusive, applicable and a chance for writers to innovate and really play with where they think the field is, can and should be heading.
Why have zombies resonated so pervasively in the popular imagination and in media, especially films? Why have they proved to be one of the most versatile and popular monster types in the growing video game industry? What makes zombies such widespread symbols of horror and dread, and how have portrayals of zombies in movies changed and evolved to fit contemporary fears, anxieties, and social issues? Zombies have held a unique place in film and popular culture throughout most of the 20th century. Rare in that this enduring monster type originated in non-European folk culture rather than the Gothic tradition from which monsters like vampires and werewolves have emerged, zombies have in many ways superseded these Gothic monsters in popular entertainment and the public imagination and have increasingly been used in discussions ranging from the philosophy of mind to computer lingo to the business press. Zombie Culture brings together scholars from a variety of fields, including cinema studies, popular culture, and video game studies, who have examined the living dead through a variety of lenses. By looking at how portrayals of zombies have evolved from their folkloric roots and entered popular culture, readers will gain deeper insights into what zombies mean in terms of the public psyche, how they represent societal fears, and how their evolving portrayals continue to reflect underlying beliefs of The Other, contagion, and death.