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From Arthur C. Clarke Award-nominated author Ken MacLeod, an action-packed space opera told against a backdrop of interstellar drone warfare, virtual reality, and an A.I. revolution. Carlos is dead.br Seba is alive. By a fluke of nature, a contractual overlap, and a loop in its subroutines, this lunar mining robot has gained sentience. Gathering with other "freeboots," Seba is taking a stand against the corporations that want it and its kind gone. Against a backdrop of warring companies and interstellar drone combat, Carlos and Seba must either find a way to rise above the games their masters are playing, or die. And even dying will not be the end of it. They've died for the companies more times than they can remember. Now they must fight to live for themselves.
From Arthur C. Clarke Award-nominated author Ken MacLeod, an action-packed space opera told against a backdrop of interstellar drone warfare, virtual reality, and an A.I. revolution. In deep space, ruthless corporations vie for control of scattered mining colonies, and war is an ever-present threat. Led by Seba, a newly sentient mining reboot, an AI revolution grows. Fighting them is Carlos, a grunt who is reincarnated over and over again to keep the "freeboots" in check. But he's not sure whether he's on the right side. Against a backdrop of interstellar drone combat Carlos and Seba must either find a way to rise above the games their masters are playing or die. And even dying might not be the end of it. The Corporation WarsThe Corporation Wars: Dissidence The Corporation Wars: InsurgenceThe Corporation Wars: Emergence
They've died for the companies more times than they can remember. Now they must fight to live for themselves. Sentient machines work, fight and die in interstellar exploration and conflict for the benefit of their owners--the competing mining corporations of Earth. But sent over hundreds of light-years, commands are late to arrive and often hard to enforce. The machines must make their own decisions, and make them stick. With this new found autonomy comes new questions about their masters. The robots want answers. The companies would rather see them dead.
Ken MacLeod concludes the Corporation Wars trilogy in this action-packed science fiction adventure told against a backdrop of interstellar drone warfare, virtual reality, and an A.I revolution. The enemy is out in the open. The Reaction has seized control of a resource-rich moon. Now it's enslaving conscious robots -- and luring the Corporations into lucrative deals. Taransay is out in the jungle. Her friends are inside a smart boulder on the slope of an active volcano. The planet is super-habitable -- for its own life, not hers. But soon, the alien infestation growing on her robot body is the least of her problems. Carlos is out of patience. With the Reaction arming for conquest, the Corporations trading with the enemy and the Direction planning to stamp out the rebel robots and their allies for good, he has to fight fire with fire. Seba is out of time. Deep inside the enemy stronghold, the free robots have to spark a new revolt before the whole world falls in on them. b>As battle looms, the robots must become their own last hope. The Corporation WarsThe Corporation Wars: Dissidence The Corporation Wars: InsurgenceThe Corporation Wars: Emergence
DIE FOR THE COMPANY, LIVE FOR THE PAY And the ultimate pay-off is DH-17, an Earth-like planet hundreds of light years from human habitation. Ruthless corporations vie over the prize remotely, and war is in full swing. But soldiers recruited to fight in the extremities of deep space come with their own problems: from A.I. minds in full rebellion, to Carlos 'the Terrorist' and his team of dead mercenaries, reincarnated from a bloodier period in earth's history for one purpose only - to kill. But as old rivalries emerge and new ones form, Carlos must decide whether he's willing for fight for the company or die for himself. Ken MacLeod continues the Corporation Wars trilogy in this action-packed science fiction adventure told against a backdrop of interstellar drone warfare, virtual reality, and an A.I. revolution.
A rare meteorite struck Alex Woods when he was ten years old, leaving scars and marking him for an extraordinary future. The son of a fortune teller, bookish, and an easy target for bullies, Alex hasn't had the easiest childhood. But when he meets curmudgeonly widower Mr. Peterson, he finds an unlikely friend. Someone who teaches him that that you only get one shot at life. That you have to make it count. So when, aged seventeen, Alex is stopped at customs with 113 grams of marijuana, an urn full of ashes on the front seat, and an entire nation in uproar, he's fairly sure he's done the right thing . . . Introducing a bright young voice destined to charm the world, The Universe Versus Alex Woods is a celebration of curious incidents, astronomy and astrology, the works of Kurt Vonnegut and the unexpected connections that form our world.
Parker Peevyhouse's The Echo Room is a smart, claustrophobic, speculative young adult thriller with an immersive psychological mystery. The only thing worse than being locked in is facing what you locked out. Rett Ward knows how to hide. He's had six years of practice at Walling Home, the state-run boarding school where he learned how to keep his head down to survive. But when Rett wakes up locked in a small depot with no memory of how he got there, he can't hide. Not from the stranger in the next room. Or from the fact that there's someone else’s blood on his jumpsuit. Worse, every time he tries to escape, he wakes up right back where he started. Same day, same stranger, same bloodstained jumpsuit. As memories start to surface, Rett realizes that the logo on the walls is familiar, the stranger isn't a stranger, and the blood on his jumpsuit belongs to someone—or something—banging on the door to get in. “The Maze Runner meets Memento in this clever, engrossing sci-fi mystery!” —New York Times bestselling author Jeanne Ryan “The Echo Room is just brilliant.... Full of twists and blinding turns. Peevyhouse is a master storyteller.” —New York Times bestselling author Brittany Cavallaro At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Mathematician Lakshmi Nayak receives a letter from her future self about faster-than-light travel. The equations work, and the letter itself seems to prove the possibility will someday be realized. But her paper on the topic is fiercely criticized, and she’s warned away by a sinister Alliance agent. After defecting to the Union, she gets an unexpected offer: “I can build your ship.” Shipbuilder John Grant learns of a secret project, which unknown to the world has been traveling to the stars for decades: Black Horizon. Biologist Emma Hazeldene works for Black Horizon on an alien world, Apis, whose life has clearly come from Earth, investigating rock formations that are thought to be an alien, crystal-like intelligence. But refugees exiled to a hard life in the wilds of Apis already know more than the scientists have ever suspected. Everything changes when the rocks wake up, with dire results. As secrets emerge and rival powers seize advantage, three worlds are shaken to their foundations—and all involved have to fight for their lives, and their futures. Science fiction legend Ken MacLeod begins a new space opera trilogy by imagining humankind on the precipice of discovery—the invention of faster-than-light travel unlocks a universe of new possibilities, and new dangers.
In the sequel to the Nebula finalist The Strange Case of the Alchemist’s Daughter, Mary Jekyll and the rest of the daughters of mad scientists from literature embark on a madcap adventure across Europe to rescue another monstrous girl and stop the Alchemical Society’s nefarious plans once and for all. Mary Jekyll’s life has been peaceful since she helped Sherlock Holmes and Dr. Watson solve the Whitechapel Murders. Beatrice Rappaccini, Catherine Moreau, Justine Frankenstein, and Mary’s sister Diana Hyde have settled into the Jekyll household in London, and although they sometimes quarrel, the members of the Athena Club get along as well as any five young women with very different personalities. At least they can always rely on Mrs. Poole. But when Mary receives a telegram that Lucinda Van Helsing has been kidnapped, the Athena Club must travel to the Austro-Hungarian Empire to rescue yet another young woman who has been subjected to horrific experimentation. Where is Lucinda, and what has Professor Van Helsing been doing to his daughter? Can Mary, Diana, Beatrice, and Justine reach her in time? Racing against the clock to save Lucinda from certain doom, the Athena Club embarks on a madcap journey across Europe. From Paris to Vienna to Budapest, Mary and her friends must make new allies, face old enemies, and finally confront the fearsome, secretive Alchemical Society. It’s time for these monstrous gentlewomen to overcome the past and create their own destinies.
'Insightful and ingenious . . . Intrusion is both horrific and comic, and deals movingly with the consequences of genetic fixes' - GUARDIAN 'Intrusion is a finely-tuned, in-your-face argument of a novel . . . MacLeod will push your buttons - and make you think' - SFX Imagine a near-future city, say London, where medical science has advanced beyond our own and a single-dose pill has been developed that, taken when pregnant, eradicates many common genetic defects from an unborn child. Hope Morrison, mother of a hyperactive four-year-old, is expecting her second child. She refuses to take The Fix, as the pill is known. This divides her family and friends and puts her and her husband in danger of imprisonment or worse. Is her decision a private matter of individual choice, or is it tantamount to willful neglect of her unborn child? A plausible and original novel with sinister echoes of 1984 and Brave New World. Books by Ken MacLeod: Fall Revolution The Star Fraction The Stone Canal The Cassini Division The Sky Road Engines of Light Cosmonaut Keep Dark Light Engine City Corporation Wars Trilogy Dissidence Insurgence Emergence Novels The Human Front Newton's Wake Learning the World The Execution Channel The Restoration Game Intrusion Descent