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From choosing a bottle of wine to bring to a dinner party to ordering from a restaurant wine list, many Americans are intimidated by the unpronounceable names and highbrow image of wine. Jennifer Rosen arms readers with the knowledge necessary to approach wine with confidence rather than fear. Through entertaining anecdotes, readers learn how to order with ease; what terms like "oak" and "earth" mean; what to expect from a sommelier; how to tame the red wine headache; how to cook with wine; storage and glassware tips; making wine at home; and much more. Witty and irreverent, Rosen sets novices at ease while delighting connoisseurs with her adventures and sophisticated palate.
If you read wine reviews, you're already either amused or confused by the soaring language wine writers often use to describe what they're smelling and tasting. But do you always know what they mean? Have you ever sipped a complex white and sensed what's so colorfully described as a peacock's tail? Have you ever savored a full-bodied red only to detect the ripe acrid smell of a horse stall? If not, you're in for a treat, because these terms and thousands more are all here to amuse, dismay, enlighten, inspire, puzzle, and utterly shock you . Welcome to the rich linguistic universe of wine speak: a world where words and wine intersect in an uncontrolled riot of language guaranteed to keep you entertained for hours. The author, a lifelong lover of both wine and words, has compiled and organized this unique thesaurus of 36,975 wine tasting descriptors into 20 special collections extracted from 27 categories so you can locate exactly the right term or phrase to express yourself clearly or to understand others. May your path across the galaxy of wine be paved only with labels from the very best bottles on earth. Or, much more cautiously, with wines that could introduce you to angel pee, citronella, eastern European fruit soup, Godzilla, iodine, ladies' underwear, mustard gas, old running shoes, rawhide, hot tar roads, bubblegum, sweaty saddles, crushed ants, kitchen drains, or even turpentine.
The Italians have La Dolce Vita, the French have Joie d'Vivre. What do Americans have? Happy Hour? Miller Time? We need help! New York Times bestselling author Michael Gelb (How to Think Like Leonardo Da Vinci) opens our eyes to the remarkable power of wine to tap into our creative potential, awaken our genius, and forge bonds with friends and co-workers. Although there are many excellent guides to wine appreciation, Wine Drinking for Inspired Thinking offers a ''whole brain'' approach that is unequivocally unique. Part 1 provides the practical ''left-brain'' knowledge readers will need to handle themselves in any wine-related situation. Part 2 explores how wine can serve as a catalyst for creativity and ''right brain'' thought. Gelb takes his readers on a wine-soaked journey through history, introducing them to the greatest wine-related art, music, and architecture. In Part 3, readers will be guided step-by-step through a delightful process of bringing family, friends, or colleagues together for ''Inspired Thinking'' wine parties. If Wine Drinking for Inspired Thinking could make one promise to its readers, it's that it will not only improve their enjoyment of wine, but will also enhance their enjoyment of life.
A collection of informative, irreverent, and hilarious columns from one of America's foremost wine critics. Connoisseurs, neophytes and beer-swillers alike will find themselves laughing, pondering, and armed with everything they need to impress friends, terrify enemies, and stop wine snobs in their tracks.
You can admit it-you're a virgin. Everyone was at one point. And no, we're not talking about sex. We don't care who you've slept with (okay, we do, but that will have to wait for another book). What we're talking about is that you've never before been to a wine tasting, bought real art (posters from college don't count), had a personal trainer, nor known the proper way to eat or order sushi. Life is full of firsts-thankfully this book is here to help. This perfect guide for Virgins, non-and Born-Again Virgins, makes sure that your first times (or second or third) are done right. Filled with advice from Go-to-Girls who are experts in their fields, A Virgin's Guide to Everything is like having a cool, older sister who's always willing to show you the way.
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
“Massive, beautiful . . . unquestionably some of the best writing on Spain [and] the best that Mr. Michener has ever done on any subject.”—The Wall Street Journal Spain is an immemorial land like no other, one that James A. Michener, the Pulitzer Prize–winning author and celebrated citizen of the world, came to love as his own. Iberia is Michener’s enduring nonfiction tribute to his cherished second home. In the fresh and vivid prose that is his trademark, he not only reveals the celebrated history of bullfighters and warrior kings, painters and processions, cathedrals and olive orchards, he also shares the intimate, often hidden country he came to know, where the congeniality of living souls is thrust against the dark weight of history. Wild, contradictory, passionately beautiful, this is Spain as experienced by a master writer.