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A hands-on introduction to computer science concepts for non-technical readers. Activities include word searches, mazes, "Find the Bug!" hunts, matching games, "Color by Boolean" (a twist on the classic Paint by Numbers), and more. The Computer Science Activity Book is the perfect companion for curious youngsters and grown-ups -- especially those who think they'll never understand how computers work. As readers work their way through this collection of fun and innovative hands-on exercises, they'll learn the core programming concepts and computer terminology that form the foundation of a STEM education. Readers learn about historical figures like Charles Babbage, Ada Lovelace, Grace Hopper, and Alan Turing; how computers store data and run programs; and how the parts of a computer work together (like the hard drive, RAM, and CPU) through activities that teach foundational programming concepts like drawing a garden of flowers using for loops and creating creatures with conditional statements.
This textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching. Updated with the latest teaching approaches and trends, and expanded with new learning activities, the content of this new edition is clearly written and structured to be applicable to all levels of CS education and for any teaching organization. Features: provides 110 detailed learning activities; reviews curriculum and cross-curriculum topics in CS; explores the benefits of CS education research; describes strategies for cultivating problem-solving skills, for assessing learning processes, and for dealing with pupils’ misunderstandings; proposes active-learning-based classroom teaching methods, including lab-based teaching; discusses various types of questions that a CS instructor or trainer can use for a range of teaching situations; investigates thoroughly issues of lesson planning and course design; examines the first field teaching experiences gained by CS teachers.
An awesome and fascinating introduction to computer science concepts, one letter at a time!The Computer Science A to Z Activity Book introduces kids (and adults) to coding and computer science vocabulary, from letter A to Z. Explore the collection of fun, engaging and innovative activities in this book and learn the basics of programming and computer science! On every page, you will find a brief description of the word mentioned and a fun activity with it. You will learn about how the Internet works, algorithms, and also learn about people like Grace Hopper, Tim Berners-Lee and more. This book has places for you to draw and color, word searches, and a ton of other awesome stuff! Draw a flowchart for baking a cookie, learn sorting using playing cards, debug some code, and HAVE FUN!
A hands-on introduction to computer science concepts for non-technical readers. Activities include word searches, mazes, "Find the Bug!" hunts, matching games, "Color by Boolean" (a twist on the classic Paint by Numbers), and more. The Computer Science Activity Book is the perfect companion for curious youngsters -- or grown-ups who think they'll never understand some of the basics of how computers work. Work through this brief, coloring book-like collection of fun and innovative hands-on exercises and learn some basic programming concepts and computer terminology that form the foundation of a STEM education. You'll learn a bit about historical figures like Charles Babbage, Ada Lovelace, Grace Hopper, and Alan Turing; how computers store data and run programs; and how the parts of a computer work together (like the hard drive, RAM, and CPU). Draw a garden of flowers using loops, create creatures with conditional statements, and just have a bit of fun.
An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
This Computer Science Activity Book was specifically developed to grab the attention of young learners, keep them excited as they engage in hands-on exercises, and teach Computer Science concepts in an easy-to-learn manner. This book aims to enlighten children of all ages on the following concepts: Algorithm, Artificial Intelligence, Binary Numbers, Code, Condition, Loop, Pattern Recognition, Sequence, Web Browser, Web Page, Bug, Program, Graphical User Interface, HTML, JavaScript, and URL
This Computer Science Activity Book was specifically developed to grab the attention of young learners, keep them excited as they engage in hands-on exercises, and teach Computer Science concepts in an easy-to-learn manner. This book aims to enlighten children of all ages on the following concepts:Algorithm, Artificial Intelligence, Binary Numbers, Code, Condition, Loop, Pattern Recognition, Sequence, Web Browser, Web Page, Bug, Program, Graphical User Interface, HTML, JavaScript, and URL.
This Computer Science Activity Book was specifically developed to grab the attention of young learners, keep them excited as they engage in hands-on exercises, and teach Computer Science concepts in an easy-to-learn manner. This book aims to enlighten children of all ages on the following concepts: Algorithm, Artificial Intelligence, Binary Numbers, Code, Condition, Loop, Pattern Recognition, Sequence, Web Browser, Web Page, Bug, Program, Graphical User Interface, HTML, JavaScript, and URL
This workbook includes standard based computer skills that include areas in: Basic Computer Parts, Basic Types of ComputersHistory of Computers, Computer Hardware, Microsoft Office Tools and Computer Software/Programs. It was created to help children build a strong foundation in the area of computer science. It is filled with bright colorful practice pages and activities to maximize fun through learning.
In this comprehensive anthology Peter Naur, one of the world's foremost computer scientists, presents his selected writings from 1951 to 1990. The book features Naur's original and stimulating reflections on the nature of computing, with perceptive analyses of many issues that remain controversial. Comprising the author's published and unpublished writings on scientific, technical, philosophical, and social aspects of computing, the volume highlights his view of computing as, essentially, a human activity.