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The Parsina Saga is an Arabian Nights-style epic fantasy tale, weaving romance and adventure through a world of djinni, undersea cities, flying carpets, and demons. It comprises four complete novels: Shrine of the Desert Mage, The Storyteller and the Jann, Crystals of Air and Water, and Treachery of the Demon King. Now all four of these novels are gathered together in a single boxed set, priced to provide a considerable savings over buying each of the books separately. The complete story appears, unexpurgated, in this one volume. Impoverished storyteller Jafar al-Sharif is mistaken for the thief of a holy urn. He and his daughter Selima escape capture by impersonating mighty wizards--but this imposture brings them into further danger, and sets them on a journey around the world to recapture a lost relic. Meanwhile, the real thief of the urn is in league with the king of the demons to enslave the world under the power of evil. The Parsina Saga is a gripping journey through an exotic world that will keep you on the edge of your seat.
Stephen Goldin is a science fiction andfanasy author whose professional career spans more than 50 years. This guide tells a little bit about him, lists his titles and explains what order his series should be read in, and gives links to where the reader can learn more about him and his work.
The Empire of Earth, spanning more than a thousand solar systems, is threatened by a conspiracy from within. Now, with more than three-quarters of the Galaxy ready to fall into enemy hands, the Empire is forced to call on its top-secret weapon: the renowned Circus of the Galaxy featuring the d'Alembert family, a clan of circus performers with uncanny abilities. But even these super agents may not be in time to save the Empire. The Imperial Stars is the first book in the "Family D'Alembert" series.
Starting on his reluctant odyssey with a small party of friends, the storyteller Jafar al-Sharif must cope with treacherous nomads, a desert djinn, a king of an underground realm and an army of animated corpses as he attempts to save the life of his beloved daughter. This is Volume II of the Parsina Saga, a journey through a world of djinni, flying carpets and high adventure in exotic realms -- with the fate of the world at stake.
Jules and Yvette d'Alembert had faced challenges before - but rarely one as daunting as this. To them fell the perilous task of infiltrating a vicious conspiracy which threatened to destroy the Stanley dynasty and throw the whole of interstellar civilisation into chaos. Now, as rival candidates from all corners of the galaxy gather for the Progress, the two most daring space super-agents of all time go into action. For among the suitors competing to be consort to the royal heiress of the Empire of Earth, there is a traitor. And somewhere close to the Princess, a time bomb is ticking...
THE LADY A OFFERS AN ALLIANCE Devastated by alien invasion, one of the Empire's far-flung planets - Omicron - is the destination for an astonishing mission. For the first time in many years, top SOTE agents Yvette Babol and Jules d'Alembert agree to co-operate with the treacherous and dangerous Lady A. it is strictly an alliance of convenience. Together with the Empire's deadliest enemy and two of her followers, the two SOTE agents set off for Omicron - easily the most distant planet ever settled. With them is Captain Paul Fortier of Naval Intelligence. And what they find on Omicron could lead to intergalactic war...
Prince Ahmad and the storyteller/wizard Jafar al-Sharif are now racing against time to complete their appointed task of gathering the pieces of the Crystal of Oromasd and defeating the evil forces of Rimahn. But the path is perilous as they must visit an island that is not as it appears, learn the secrets of the City of Faces and walk into Mount Denavan, the home of the daevas themselves -- and if this wasn't enough, they must overcome a final betrayal from a member of their own party! This is Volume IV of the Parsina Saga, concluding a journey through a world of djinni, flying carpets and high adventure in exotic realms -- with the fate of the world at stake.
Continuing his reluctant odyssey, the storyteller Jafar al-Sharif must cope with fiendish assassins, a city of apes, the King of the Winds, the Isle of Illusions and a mysterious long-vanished underwater city as he attempts to save the life of his beloved daughter. This is Volume III of the Parsina Saga, a journey through a world of djinni, flying carpets and high adventure in exotic realms -- with the fate of the world at stake.
For the past five years, Jade Darcy has not seen another human being. A computer-augmented mercenary, she lives on the planet Cablans, a stopover point for traders from hundreds of worlds -- and a good place to meet customers who need the services of a skilled warrior. She turns down what she considers a suicide assignment: traveling to an enslaved world to assassinate one of its military leaders. But then she learns there's another human being on Cablans -- a human being with the potential to expose Jade's mysterious past, with possibly fatal results. All of a sudden, a suicide mission looks positively appetizing....
In the near future, Dream broadcasting has become the latest entertainment medium. Wearing a Dreamcap while you sleep enables broadcasters to send Dreams directly into your unconscious mind, giving you an entertainment experience as intensely real as though you'd been there yourself. Wayne Corrigan is a performer at Dramatic Dreams, one of the smaller broadcast studios in the Los Angeles area. Janet Meyers, the lady Wayne's in love with but is too shy to tell her, is another. A third colleague is Vince Rondel, a genius of the art, a so-called Master Dreamer with enough imagination to create and populate entire worlds within their minds and project them to the audience. Vince is the superstar of the studio, though he doesn't seem pretentious about it. He does have other problems, though, like a domineering mother who's a religious zealot. When a mysterious malfunction occurs, Wayne is called on to enter a Dream started by Vince. Once inside, he finds a situation run wild and people enslaved by Vince, who seems bent on self-destruction. Now, tens of thousands of people--including Janet, who's in the audience that night--are in danger of dying or going insane unless Wayne can find some way to wrest control of the Dream away from Vince. And Not Make Dreams Your Master is a wild, inventive ride through the nightmare mind of a madman.