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First work originally published: 1976. Second work originally published: 1978. Third work originally published: 1979. Fourth work originally published: 1988.
The fourth and final book in the epic Morgaine science fiction saga Morgaine must meet her greatest challenge—Gault, who is both human and alien, and also seeks control of the world and its Gate. She will meet the true Gatemaster—a mysterious lord with power as great, or greater, than her own.
Being sent to your room is one thing. But being sent to another country? Morgan's boyfriend dumped her on the last day of school-it seemed the only thing to do was to hack off her hair and dye the stubble orange. Unfortunately, Morgan's parents freaked and decided a change of scenery would do her good. So they're sending her off on a bike tour of Ireland. But Morgan gets more than she bargained for on the Emerald Isle-including a strange journey into some crazy, once upon a time corner of the past. There, she meets fairies, weefolk, and a hunky warrior-dude named Fergus, and figures out that she's got some growing to do-and she doesn't just mean her hair.
The magical saga of the women behind King Arthur's throne. “A monumental reimagining of the Arthurian legends . . . reading it is a deeply moving and at times uncanny experience. . . . An impressive achievement.”—The New York Times Book Review In Marion Zimmer Bradley's masterpiece, we see the tumult and adventures of Camelot's court through the eyes of the women who bolstered the king's rise and schemed for his fall. From their childhoods through the ultimate fulfillment of their destinies, we follow these women and the diverse cast of characters that surrounds them as the great Arthurian epic unfolds stunningly before us. As Morgaine and Gwenhwyfar struggle for control over the fate of Arthur's kingdom, as the Knights of the Round Table take on their infamous quest, as Merlin and Viviane wield their magics for the future of Old Britain, the Isle of Avalon slips further into the impenetrable mists of memory, until the fissure between old and new worlds' and old and new religions' claims its most famous victim.
A dark lord will rise. Such is the prophecy that dogs Ringil Eskiath—Gil, for short—a washed-up mercenary and onetime war hero whose cynicism is surpassed only by the speed of his sword. Gil is estranged from his aristocratic family, but when his mother enlists his help in freeing a cousin sold into slavery, Gil sets out to track her down. But it soon becomes apparent that more is at stake than the fate of one young woman. Grim sorceries are awakening in the land. Some speak in whispers of the return of the Aldrain, a race of widely feared, cruel yet beautiful demons. Now Gil and two old comrades are all that stand in the way of a prophecy whose fulfillment will drown an entire world in blood. But with heroes like these, the cure is likely to be worse than the disease.
The Hugo Award-winning classic sci-fi novel about interstellar war. The Beyond started with the Stations orbiting the stars nearest Earth. The Great Circle the interstellar freighters traveled was long, but not unmanageable, and the early Stations were emotionally and politically dependent on Mother Earth. The Earth Company which ran this immense operation reaped incalculable profits and influenced the affairs of nations. Then came Pell, the first station centered around a newly discovered living planet. The discovery of Pell's World forever altered the power balance of the Beyond. Earth was no longer the anchor which kept this vast empire from coming adrift, the one living mote in a sterile universe. But Pell was just the first living planet. Then came Cyteen, and later others, and a new and frighteningly different society grew in the farther reaches of space. The importance of Earth faded and the Company reaped ever smaller profits as the economic focus of space turned outward. But the powerful Earth Fleet was sitll a presence in the Beyond, and Pell Station was to become the last stronghold in a titanic struggle between the vast, dynamic forces of the rebel Union and those who defended Earth's last, desperate grasp for the stars.
For centuries the women of Aronsdale have lived freely among the green and misted valleys. Creatures of exotic beauty and sensuality, they possess powerful skills of enchantment…and young Allegro is no different. But her life—and Aronsdale's independence—is threatened when Jazid nomads invade, carrying Allegro into the desert as a prized trophy…or worse. Until an unexpected ally falls under her spell. From the moment feared Jazid warrior Markus Onyx sees the alluring beauty, he knows he has found his queen. But even the promise of love cannot quell Allegro's determination to save her homeland. Summoning her powers, she casts herself north—out of passion's grip—and into the dark heart of conflict.…
In a land pockmarked with the grim relics of a long-ago war live a people consumed by the fear of magic. Those suspected of sorcery die at the hands of the infamous White Tribunal. And death and terror will reign until a young man pawns his soul for the temporary power to destroy his murdered father's false accusers. Now, disguised as a foreigner and with his time measured by the sands of a magical hourglass, Tradain liMarchborg enters the capital city of Lis Folaze, stronghold of the White Tribunal's power. Here his path will cross that of the beautiful Glennian liTarngrav, whose own mission will lock them together in a vortex of love, revenge, death, and enchantment that could save a land...or thrust them both--as Tradain's hourglass sands run out--into eternal torment.