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"Trots and Bonnie is hilarious, poignant, raunchy, gorgeously drawn, and more relevant than ever. Shary Flenniken is an absolute genius." —Roz Chast In the 1970s and 1980s, National Lampoon was home not only to some of the funniest humor writing in America but also to many of its best cartoons. One of the greatest was Trots and Bonnie by Shary Flenniken, a comic strip that followed the adventures and mishaps of the guileless teenager Bonnie and her wisecracking dog, Trots. Bonnie stumbles through the mysteries of adulthood, as Flenniken—one of the few female contributors to National Lampoon—dissects the harsh realities of American life. Dating, sex, politics, and violence are all confronted with fearlessness and outrageous humor, rendered in Flenniken’s timeless, gorgeous artwork. After all these years, they have lost none of their power to shock and amuse. This collection, handpicked by Flenniken and with an introduction by the New Yorker cartoonist Emily Flake, is the first book of Trots and Bonnie ever published in America, a long-overdue introduction to some of the most stunning and provocative comics of the twentieth century.
During a time of unprecedented political, social, and cultural upheaval in U.S. history, one of the fiercest battles was ignited by a comic book. In 1963, the San Francisco Chronicle made 21-year-old Dan O'Neill the youngest syndicated cartoonist in American newspaper history. As O'Neill delved deeper into the emerging counterculture, his strip, Odd Bodkins, became stranger and stranger and more and more provocative, until the papers in the syndicate dropped it and the Chronicle let him go. The lesson that O'Neill drew from this was that what America most needed was the destruction of Walt Disney. O'Neill assembled a band of rogue cartoonists called the Air Pirates (after a group of villains who had bedeviled Mickey Mouse in comic books and cartoons). They lived communally in a San Francisco warehouse owned by Francis Ford Coppola and put out a comic book, Air Pirates Funnies, that featured Disney characters participating in very un-Disneylike behavior, provoking a mammoth lawsuit for copyright and trademark infringements and hundreds of thousands of dollars in damages. Disney was represented by one of San Francisco's top corporate law firms and the Pirates by the cream of the counterculture bar. The lawsuit raged for 10 years, from the trial court to the US Supreme Court and back again.
If we lived in a liquid world, the concept of a "machine" would make no sense. Liquid life is metaphor and apparatus that discusses the consequences of thinking, working, and living through liquids. It is an irreducible, paradoxical, parallel, planetary-scale material condition, unevenly distributed spatially, but temporally continuous. It is what remains when logical explanations can no longer account for the experiences that we recognize as part of "being alive."Liquid Life references a third-millennial understanding of matter that seeks to restore the agency of the liquid soul for an ecological era, which has been banished by reductionist, "brute" materialist discourses and mechanical models of life. Offering an alternative worldview of the living realm through a "new materialist" and "liquid" study of matter, Armstrong conjures forth examples of creatures that do not obey mechanistic concepts like predictability, efficiency, and rationality. With the advent of molecular science, an increasingly persuasive ontology of liquid technologies can be identified. Through the lens of lifelike dynamic droplets, the agency for these systems exists at the interfaces between different fields of matter/energy that respond to highly local effects, with no need for a central organizing system.Liquid Life seeks an alternative partnership between humanity and the natural world. It provokes a re-invention of the languages of the living realm to open up alternative spaces for exploration, including contributor Rolf Hughes' "angelology" of language, which explores the transformative invocations of prose poetry, and Simone Ferracina's graphical notations that help shape our concepts of metabolism, upcycling, and designing with fluids. A conceptual and practical toolset for thinking and designing, liquid life reunites us with the irreducible "soul substance" of living things, which will neither be simply "solved," nor go away.
A spanking-new tin can, secretly placed among the rows of Mrs. Florence Gentrie's preserves, contains not a speck of food -- but it does carry one very damning clue to a murder that took place right next door. Such an unsavory discovery in such an unlikely place can't help but pique the curiosity of a dedicated mystery hunter like Perry Mason. But the real mystery about this murder is who -- and where -- is the victim? Upstairs neighbor Elston A. Karr heard the telltale sounds of foul play, but his foul temperament (and his own dark secrets) make him most uncooperative. It takes a second murder to clear up the mystery of the missing body -- and to make Perry Mason the next prime candidate to disappear.... The Original Courtroom Novels Criminal lawyer and all-time #1 mystery author Erle Stanley Gardner wrote close to 150 novels that have sold 300 million copies worldwide. Today, the great Gardner tradition continues with many of his classics back in print, as well as brand-new additions to the ever-popular series starring the incomparable Perry Mason.
Winner of the Best Book Award in Comics History from the Grand Comics Database Honorable Mention, 2019-2020 Research Society for American Periodicals Book Prize The term “graphic novel” was first coined in 1964, but it wouldn’t be broadly used until the 1980s, when graphic novels such as Watchmen and Maus achieved commercial success and critical acclaim. What happened in the intervening years, after the graphic novel was conceptualized yet before it was widely recognized? Dreaming the Graphic Novel examines how notions of the graphic novel began to coalesce in the 1970s, a time of great change for American comics, with declining sales of mainstream periodicals, the arrival of specialty comics stores, and (at least initially) a thriving underground comix scene. Surveying the eclectic array of long comics narratives that emerged from this fertile period, Paul Williams investigates many texts that have fallen out of graphic novel history. As he demonstrates, the question of what makes a text a ‘graphic novel’ was the subject of fierce debate among fans, creators, and publishers, inspiring arguments about the literariness of comics that are still taking place among scholars today. Unearthing a treasure trove of fanzines, adverts, and unpublished letters, Dreaming the Graphic Novel gives readers an exciting inside look at a pivotal moment in the art form’s development.
DigiCat Publishing presents to you this special edition of "Italian Fantasies" by Israel Zangwill. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.