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Alison Dare: Indiana Jones meets Lara Croft in fabulous, graphic adventures. Alison Dare is not your typical twelve-year-old. She's the daughter of an archaeologist/adventurer and the masked hero known as the Blue Scarab. To top it off, she's also the niece of an international super-spy; it's no surprise that a craving for danger is in her blood! Unfortunately, her parents have locked her away at the prestigious St. Joan's Academy for Girls, hoping that this would lead to a more "normal" life for their daughter. But despite all the strict rules at the school, Alison and her best pals - Wendy and Dot - somehow manage to find themselves involved in adventures that rival those of Alison's globetrotting, planet-saving relatives. Whether it's magic genies, super-powered bank robbers, or a dastardly baron bent on world domination, Alison Dare delivers the best thrills since Indiana Jones and more action than Lara Croft!
"Alison Dare is back in this new collection of stories! Thrill as Alison and her boarding school friends journey into the 'Heart of the Maiden!' Shriek with girlish glee at the adventures of the costumed avenger The Blue Scarab! And laugh and learn as world renowned archaeologist Dr. Alice Dare teaches a thing or two about museum mayhem!"--P. [4] 0f cover.
Alison Dare is back in this new collection of stories! Thrill as Alison and her boarding school friends journey into the "Heart of the Maiden!" Shriek with girlish glee at the adventures of the costumed avenger The Blue Scarab! And laugh and learn as world renowned archaeologist Dr. Alice Dare teaches a thing or two about museum mayhem! All of your favorite adventurers are here in tales by the dynamic duo of J. Torres & J. Bone!
500 Essential Graphic Novels is an all-in-one guide to this exciting form of visual literature. Including more than 350 authors and 400 artists, this lush volume contains an essential mix of some of the finest visually-stunning stories of our time. From politically-charged non-fiction sagas to imaginative fantasy tales, this ultimate guide has something to satisfy everyone's taste. The first of its kind, this book focuses on each graphic novel separately, honing in on art technique, style and prose, plus an age rating system so parents will know what is suitable for their children. Chapters are divided by genre, complete with individual plot synopses and star-scaled reviews for each book, providing the reader with a concise and balanced understanding of today's best graphic novels.
Graphic novels have recently exploded in popularity. Using them to encourage reading and support the curriculum, then, is a natural step for teachers and librarians. This useful guide to collecting and using graphic novels contains lesson plans linked to school curriculums for all ages, helping educators to harness the instructional potential of these books. The authors also discuss how graphic novels can be important learning tools, particularly for reluctant readers. The guide features lists for collection development and helpful information, including reviews, jobbers, Web sites, publisher information, tips for partnering with local comic book stores, and interviews with librarians who use graphic novels. Including illustrated pages from popular graphic novels, this is an invaluable resource to help you select quality graphic novels for students while providing helpful justification for the use of graphic novels in schools, both to advance students' pleasure reading and to support instruction. This ultimate guide to collecting and using graphic novels in a school library is written by an elementary librarian who uses graphic novels in her library media center for instruction and to advance pleasure reading. The book contains lesson plans linked to school curricula for all ages, plus a discussion of why graphic novels are useful with certain types of readers, particularly boys and reluctant readers. It features helpful information and lists for collection development-- including reviews, reviewing sources, jobbers, Web sites and publisher contact information--and posits reasons to help the librarian defend the use of graphic novels with students.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Alison Dare: Indiana Jones meets Lara Croft in fabulous, graphic adventures. Alison Dare is not your typical twelve-year-old. She's the daughter of an archaeologist/adventurer and the masked hero known as the Blue Scarab. To top it off, she's also the niece of an international super-spy; it's no surprise that a craving for danger is in her blood! Unfortunately, her parents have locked her away at the prestigious St. Joan's Academy for Girls, hoping that this would lead to a more "normal" life for their daughter. But despite all the strict rules at the school, Alison and her best pals - Wendy and Dot - somehow manage to find themselves involved in adventures that rival those of Alison's globetrotting, planet-saving relatives. Whether it's magic genies, super-powered bank robbers, or a dastardly baron bent on world domination, Alison Dare delivers the best thrills since Indiana Jones and more action than Lara Croft!
This practitioner-oriented introduction to literature for children ages 5–12 covers the latest trends, titles, and tools for choosing the best books and materials as well as for planning fun and effective programs and activities. The third edition of Children's Literature in Action provides an activity-oriented survey of children's literature for undergraduate and graduate students seeking licensure and degrees that will lead to careers working with children in schools and public libraries. Author Sylvia M. Vardell draws on her 30 years of university teaching and extensive familiarity with the major textbooks in the area of children's literature to deliver something different: a book that focuses specifically on the perspective and needs of the librarian, with emphasis on practical action and library applications. Its contents address seven major genres: picture books, traditional tales, poetry, contemporary realistic fiction, historical fiction, fantasy, and informational books. Each chapter includes practical applications for the educator who shares books with children and who develops literature-based instruction. Chapters are enriched by author comments, collaborative activities, featured books, special topics, and activities including selected awards and celebrations, historical connections, recommended resources, issues for discussion, and assignment suggestions. This new edition incorporates the 2018 AASL National School Library Standards.
ESSENTIAL COMICS VALUES ALL IN COLOR! COMICS SHOP is the reliable reference for collectors, dealers, and everyone passionate about comic books! THIS FULL-COLOR, INDISPENSABLE GUIDE FEATURES: • Alphabetical organization by comic book title • More than 3,000 color photos • Hundreds of introductory essays • Analysis of multi-million dollar comics' sales • How covers and splash pages have evolved • An exclusive photo to grading guide to help you determine your comics' conditions accurately • Current values for more than 150,000 comics From the authoritative staff at Comics Buyer's Guide, the world's longest running magazine about comics, Comics Shop is the only guide on the market to give you extensive coverage of more than 150,000 comics from the Golden Age of the 1930s to current releases and all in color! In addition to the thousands of comic books from such publishers as Marvel, DC, Dark Horse, and Image, this collector-friendly reference includes listings for comic books from independent publishers, underground publishers, and more!