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COILHUNTER Welcome to the Wild North, a desolate wasteland where criminals go to hide—if they can outlast the drought and the dangers of the desert. Or the dangers of something else. Meet Nox, the Coilhunter. A mechanic and toymaker by trade, a bounty hunter by circumstance. He isn't in it for the money. He's in it for justice, and there's a lot of justice that needs to be paid. Between each kill, he's looking for someone who has kept out of his crosshairs for quite a while—the person who murdered his wife and children. The trail has long gone cold, but there are changes happening, the kind of changes that uncover footprints and spent bullet casings. Plagued by nightmares, he's made himself into a living one, the kind the criminals and conmen fear. So, welcome, fair folk, to the Wild North. If the land doesn't get you, the Coilhunter will. RUSTKILLER Welcome to the Rust Valley. The Wild North is full of nasty places, but there are some places you just don’t go. One of them is that scrapyard desert known as the Rust Valley. It’s where vehicles go to die. That’s why you don’t go in after them. The bounty hunter Nox made a promise to himself that he’d never be caught dead there. Yet, when a couple of kids end up wandering inside that metal maze, he finds himself with no other choice. He decks himself out in his finest armour. He’ll need it. That land is where the rust-covered Clockwork Commune live, and if they don’t scavenge the metal off you, they’ll scavenge the flesh instead. Nox is used to being called the Coilhunter, but this time he’s saddling up with a new, more fitting title: the Rustkiller. DUSTRUNNER Nox is a wanted man. While searching for a criminal, the fabled Coilhunter wanders into a tribal village massacre. He didn’t do it, but that doesn’t matter. The clues point to him, and he’s made a lot of enemies over the years. Many would happily see the tables turned. His pleas of innocence fall on deaf ears. No sooner does he try to find the real killers than posters go up across the Wild North—posters with his face and his name. He isn’t the only bounty hunter out there. Dozens assemble to cash him in. Tasked with finding out who’s framed him, Nox must also survive the constant onslaught of frontier law. He’s used to hunting others. He’s not so used to life on the run.
Nox is a wanted man. While searching for a criminal, the fabled Coilhunter wanders into a tribal village massacre. He didn
Toonopolis is a cartoon city that is home to the thoughts and ideas of all sentient beings in the universe. As the center of the Tooniverse, it acts as an other-worldly rest stop for these creations.Chi Lin was the last unicorn on Earth before he sought a safe haven for himself and his maiden, Saucha¿a thirteen century Indian girl. Little did he realize that even though they were safe from death in the cartoon universe, they were not safe from the machinations of Agent Mimic on Earth.Gemini¿having barely escaped with his mind intact during his first adventure in Toonopolis¿returns to the Tooniverse with Jimbob the Talking Eggplant on a quest to find Chi Lin before Mimic can manipulate the unicorn into doing his bidding. Join Gemini on an all new adventure into both familiar and brand-new realms of Toonopolis where he makes more friends, visits old ones, and is reminded that things are not always what they seem to be in this strange and ever-changing world.
Welcome to the Wild North, a desolate wasteland where criminals go to hide—if they can outlast the drought and the dangers of the desert. Or the dangers of something else. Meet Nox, the Coilhunter. A mechanic and toymaker by trade, a bounty hunter by circumstance. He isn't in it for the money. He's in it for justice, and there's a lot of justice that needs to be paid. Between each kill, he's looking for someone who has kept out of his crosshairs for quite a while—the person who murdered his wife and children. The trail has long gone cold, but there are changes happening, the kind of changes that uncover footprints and spent bullet casings. Plagued by nightmares, he's made himself into a living one, the kind the criminals and conmen fear. So, welcome, fair folk, to the Wild North. If the land doesn't get you, the Coilhunter will. This is a standalone book in the Coilhunter Chronicles series, which can be read in any order.
Brimming with humor, multiple dimensions, and a saving-the-world adventure, this is accessible sci-fi that's perfect for fans of Andrew Smith or Patrick Ness. Rosa and Eddie are among hundreds of teens applying to NASA's mysterious Interworlds Agency. They're not exactly sure what the top-secret program entails, but they know they want in. Rosa has her brilliant parents' legacies to live up to, and Eddie has nowhere else to go--he's certainly not going to stick around and wait for his violent father to get out of jail. Even if they are selected, they have no idea what lies in store. But first they have to make it through round after round of crazy-competitive testing. And then something happens that even NASA's scientists couldn't predict . . . From the author of the acclaimed Learning to Swear in America comes another high-stakes adventure that's absolutely out of this world. Praise for Learning to Swear in America A Summer/Fall 2016 Indies Introduce selection An Indie Next Pick
Welcome to the Rust Valley.The Wild North is full of nasty places, but there are some places you just don
One land. Six gangs. All-out war. Nox, the Coilhunter, has spent years culling the number of gangs throughout the lawless land known as the Wild North, but the numbers keep on growing. Normally he has to gun them down one by one, but every so often the gangs do a little culling of their own. This time, a tit-for-tat feud has brought two gangs to the brink of war, with four more gangs pulled in from a string of uneasy alliances. The Wild North was bad enough, but these six powerful clans are about to show bad it can be. Caught between these six shooters, Nox'll have to use everything he's got to restore the peace. That'll include some six-shooters of his own. This is a standalone book in the Coilhunter Chronicles series, which can be read in any order.
THE LAST LINE. THE LAST WORDS. THE LAST CHANCE. Ifferon is one of the last in the bloodline of the dead god Telm, who mated with mortal women, and who imprisoned the Beast Agon in the Underworld. Armed with a connection to the estranged gods in the Overworld and a scroll bearing Telm's powerful dying words, he is tasked with ensuring the god's vital legacy: that Agon remain vanquished. Fear forces Ifferon to abandon his duty, but terror restores his quest when the forces of Agon find his hideaway in an isolated coastal monastery. Weighed down by the worries of the world, but lifted up by the companions he encounters along the way, Ifferon embarks on a journey that encompasses the struggles of many peoples, the siege of many lands, and discoveries that could bring hope to some-or doom to all.
• DUNE: PART TWO • THE MAJOR MOTION PICTURE Directed by Denis Villeneuve, screenplay by Denis Villeneuve and Jon Spaihts, based on the novel Dune by Frank Herbert • Starring Timothée Chalamet, Zendaya, Rebecca Ferguson, Josh Brolin, Austin Butler, Florence Pugh, Dave Bautista, Christopher Walken, Léa Seydoux, with Stellan Skarsgård, with Charlotte Rampling, and Javier Bardem Frank Herbert’s classic masterpiece—a triumph of the imagination and one of the bestselling science fiction novels of all time. Set on the desert planet Arrakis, Dune is the story of Paul Atreides−who would become known as Maud'Dib—and of a great family's ambition to bring to fruition humankind’s most ancient and unattainable dream. A stunning blend of adventure and mysticism, environmentalism and politics, Dune won the first Nebula Award, shared the Hugo Award, and formed the basis of what is undoubtedly the grandest epic in science fiction.
From New York Times bestselling author Jonathan Maberry, the first in a thrilling series of novels based on Deadlands, a hugely successful role-playing game (RPG) set in the Weird, Weird West. Welcome to the Deadlands, where steely-eyed gunfighters rub shoulders with mad scientists and dark, unnatural forces. Where the Great Quake of 1868 has shattered California into a labyrinth of sea-flooded caverns . . . and a mysterious substance called "ghost rock" fuels exotic steampunk inventions as well as plenty of bloodshed and flying bullets. In Ghostwalkers, a gun-for-hire, literally haunted by his bloody past, comes to the struggling town of Paradise Falls, where he becomes embroiled in a deadly conflict between the besieged community and a diabolically brilliant alchemist who is building terrible new weapons of mass destruction . . . and an army of the living dead! Deadlands is one of the most popular RPGs in history, with over a million Deadlands gaming books sold. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.