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For outstanding heroism in the field (despite himself), computational demonologist Bob Howard is on the fast track for promotion to management within the Laundry, the supersecret British government agency tasked with defending the realm from occult threats. Assigned to External Assets, Bob discovers the company (unofficially) employs freelance agents to deal with sensitive situations that may embarrass Queen and Country. So when Ray Schiller—an American televangelist with the uncanny ability to miraculously heal the ill—becomes uncomfortably close to the Prime Minister, External Assets dispatches the brilliant, beautiful, and entirely unpredictable Persephone Hazard to infiltrate the Golden Promise Ministries and discover why the preacher is so interested in British politics. And it’s Bob’s job to make sure Persephone doesn’t cause an international incident. But it’s a supernatural incident that Bob needs to worry about—a global threat even the Laundry may be unable to clean up…
In the arid canyonlands of Mexico the race is on for the ultimate end-of-the-world codex—the final 1000-year-old prophesy of the god-king, Quetzalcoatl, who ruled Mexico 1000 years ago. Rita Critchlow and Cooper Jones hunt for that sacred codex in those scorching desert canyons, while 500 years ago, Pacal, a young slave-scholar, sets out on the same deadly quest. He too must find those apocalyptic writings, knowing that his era—the Age of the Aztecs—may well come to an end if he does not find them. For Pacal, the End-Time is at hand. Montezuma has built a vast empire based in what will one day be Mexico City. Now however he faces war, disastrous drought, death-cult priests, who rip the hearts out of thousands of people atop their pyramids . . . and the arrival of red-bearded horse-borne conquistador, bearing preternaturally powerful weapons and catastrophic plagues, sowing pandemic death wherever he goes. America's leaders are also staring into an apocalyptic abyss. Their own time mirrors that of Quetzacoatl's and the Aztec's in shocking detail. Convinced that Quetzalcoatl's codex holds the key to humanity's survival—that he is warning them of a global, planet-killing threat—the two women battle broiling desert canyons and drug-cartel warlords to track it down and decipher it. Moreover, earlier glimpses of his prophesy foreshadow uncanny similarities to those of John's Book of Revelation. Are Quetzalcoatl's and Revelation's prophesies one and the same? Can they crack the 2012 code and save their world from their deadly fate? The countdown is on. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Mad, cursed by the gods, or possessed by a demon? Whichever it is, Tey Moonshine's scarred flesh holds the secret to real sorcery and threatens to lift the lid on the rulers of Sorcerers' Isle. "High-quality storytelling with great characters and a relentless plot." (Mitchell Hogan, author of A Crucible of Souls) "Steven Pacey's (The Blade Itself) narration is superb!" (Audible Reviewer) Injured in a freak accident, Tey Moonshine is good for only one thing: an apprenticeship as a clan sorcerer. But under the scrutiny of her new master, she can no longer keep her secret concealed. For years now, guided by a demon that lurks within, Tey has cut magical symbols into her flesh. As her training begins and her powers awaken, death creeps from the shadows, and Tey draws unwanted attention from across the sea. "Prior's latest novel is a masterpiece." (Readers Favorite) "This is honestly the best Grimdark fantasy novel I've ever come across." (D. Woodhouse, Audible Reviewer) Centuries ago, the Isle of Branikdür was mysteriously abandoned by the ruling Hélum Empire. Ever since, rival clans have battled for supremacy at the bidding of their sacred sorcerers. But now, war is coming. A war the clans can never win. And the fate of the isle lies in the hands of a deranged girl who grows more deadly by the day.
National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry
The battle is over, but war lies ahead in the second book of the epic fantasy trilogy that pits humans against gods in a contest for the fate of the world. The battle for the city is over, but the aftermath of a revolution is never simple. . . Sarine begins to experience visions, ones which make her dragon familiar sicker every day. Erris pushes toward conquest and the need to expand her territory and restore her power. And, exiled from his tribe, Arak'Jur apprentices himself to a deadly master. Faced with the threat of a return to the days of darkness, the heroes begin to understand the depth of the sacrifices required from them. To protect their world, they'll have to stand and fight once more. Read this second book in this gripping, vibrant, and imaginative addition to the epic fantasy canon for readers of Brandon Sanderson, Brian McClellan, and Miles Cameron.
The aging First Lord of Alera has fallen in battle. Yet his people must continue to resist an invading inhuman army. Desperate Alerans even pledge fealty to the Vord Queen to survive, turning the incredible power of Aleran furies back on their own people. And despite all efforts, the Alerans are being ground into dust and pushed to the farthest reaches of their own realm. However, Tavi has returned with vital insights from the Canim Blood Lands. He knows how to counter the Vord and, more importantly, believes human ingenuity can equal fury-born powers. Now events are rushing towards a last stand, where Tavi and the last Aleran legions must formulate a dangerous new strategy, together. For a civilisation is on the brink of extinction.
In a world where nightmares stalk the earth and the few survivors must battle the vampire legions of the Ebon Cities, a team of soldiers races to save mankind when a traitor threatens to destroy the future of humanity. Southern Claw warlock Eric Cross is a member of Viper Squad, and his mission is to pursue the witch called Red across the wastelands. His hunt takes him through haunted forests and blighted tundra, into war-torn cities and to the edge of a twisted necropolis. And before the journey is done Cross will uncover the dark origins of magic, and learn the true meaning of sacrifice...
"An absolute triumph of fantasy!" (Journal of Always) Shader has failed and Sektis Gandaw now holds all the pieces of the Statue of Eingana. Despair hangs like a pall over the battered armies of Sahul and Aeterna. It’s now just a matter of time … A sliver of hope comes in the form of Shadrak the Unseen, who has the means to travel to the source of the coming cataclysm, the black mountain at the heart of the Dead Lands on Aethir. But Shader, Shadrak, and Rhiannon discover that Aethir brings a new set of challenges: the Sour Marsh—an oozing malignancy from the nightmare realm of Qlippoth; an arrogant senate that seeks to appease rather than fight; and a volatile secret at the heart of the ravine city of Arx Gravis, a dwarf with no name who could prove the most stalwart of allies… or the deadliest of foes. Old love has turned sour and regrets run deep. Shader is sick of killing, but can see no other way. Rhiannon’s last defense against all she has lost is a self-destructive rage; and Shadrak’s niggling conscience is causing him more trouble than he needs. Loyalties are called into question, yet all three must bury their differences if they are to find a way into Sektis Gandaw’s impregnable base and prevent the Unweaving of all things.
One by one, the guilds of New Jerusalem fall to Shadrak the Unseen and his accomplice, the poisoner Albert. But as the battle for supremacy comes to a head, Shadrak is given a new order by the mysterious Archon: kill his closest living friend, the Nameless Dwarf. The philosopher Aristodeus persuades the Archon to stay his hand, proposing instead three quests that will free Nameless from the curse of the black axe that led him to slaughter his own people. But the plan has perils of its own: a visit to the fire giant’s lair at the heart of a volcano; a daring raid on the Liche Lord’s castle in darkest Verusia; and a confrontation with the son of the Demiurgos in the depths of the Abyss. Even with the incomparable partnership of Shadrak and Nameless, the quests seem doomed to failure, and so Aristodeus tries once more to entice Deacon Shader back to the fight. But Shader is a changed man, more given to drink than the sword, and if he should discover the secret Rhiannon and Aristodeus have kept from him these past four years, the quests are sure to come to a crashing halt before they even get off the ground. Friendship, scheming, and the worst horrors imaginable combine to test the companions to the limits, and despair dark enough to corrode even the most unwavering faith awaits those not destined to return.
"Shader is a triumph of fantasy!" (Journal of Always) "Derek Prior always produces masterpieces of storytelling, with great characters full of life, relentless plots, and gripping and intense fight scenes." (Mitchell Hogan) When a powerful artifact is stolen from the Abbey of Pardes, the holy knight Deacon Shader is sent to retrieve it. But events have already spiraled out of control: plague spreads across the land, the dead rise from their graves, and an ancient evil has awakened. As Creation itself hangs by a thread, Shader must confront the contradiction that defines him: Either he is a man of prayer with a wavering faith, Or the deadliest warrior of his generation. The fate of all the worlds will be decided by his answer. "Like Bernard Cornwell on 'shrooms!" (Dinorah Wilson) "... an epic fantasy across three books that is wild, fast-paced, has fantastic characters, spreads across countries as well as worlds and religions, and is absolutely one of the best fantasy trilogies in existence." (Melinda LeBaron)