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A must for future or current international students in America. Earning a college degree in America is hard, especially for international students. Differing cultural and language backgrounds pose challenges beyond academics. Using a conversational tone of voice, and a simple but direct approach, Dr. Maria Stevens shows international students in America how to deftly navigate potential problems they are most likely to encounter.
MONEY-SAVING SECRETS TO LIVING THE FREE LIFE From AAA and AARP, to Wal-Mart and beyond, The Free Stuff for Everyone Book is your go-to guide for how to find the best deals, discounts, and free offers so you can keep more of your hard-earned cash in your pocket. Whether you’re a bargain hunter, retiree, proud cheapskate, student or anyone on a limited budget, consumer finance expert and best-selling author Peter Sander shows you how to find free products, services, gift, rebates and incredible bargains quickly and easily. You’ll discover deals on: Free Entertainment Incredible Travel Bargains Free Healthcare Information Prescription Medicine Discounts Free Financial, Investment and Tax Advice Free Educational Opportunities Sports, Fitness, and Exercise Bargains Book and Magazine Offers And much much more!
"Caine, son of Adam. Inventor of murder. Cursed by God. The closest thing this doomed world has to a savior. It's 1,600 years after Eden, and life on earth has already gone to hell. The world of man is a place of wanton cruelty and wickedness. Prehistoric monsters and Stone Age marauders roam the land. Murder and destruciton are the rules of the day. This is the story of man on the verge of his first apocalypse. This is life before the Flood. Welcome to the world of the Goddamned."--page 4 of cover.
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
How do the experts solve difficult problems in software development? In this unique and insightful book, leading computer scientists offer case studies that reveal how they found unusual, carefully designed solutions to high-profile projects. You will be able to look over the shoulder of major coding and design experts to see problems through their eyes. This is not simply another design patterns book, or another software engineering treatise on the right and wrong way to do things. The authors think aloud as they work through their project's architecture, the tradeoffs made in its construction, and when it was important to break rules. This book contains 33 chapters contributed by Brian Kernighan, KarlFogel, Jon Bentley, Tim Bray, Elliotte Rusty Harold, Michael Feathers,Alberto Savoia, Charles Petzold, Douglas Crockford, Henry S. Warren,Jr., Ashish Gulhati, Lincoln Stein, Jim Kent, Jack Dongarra and PiotrLuszczek, Adam Kolawa, Greg Kroah-Hartman, Diomidis Spinellis, AndrewKuchling, Travis E. Oliphant, Ronald Mak, Rogerio Atem de Carvalho andRafael Monnerat, Bryan Cantrill, Jeff Dean and Sanjay Ghemawat, SimonPeyton Jones, Kent Dybvig, William Otte and Douglas C. Schmidt, AndrewPatzer, Andreas Zeller, Yukihiro Matsumoto, Arun Mehta, TV Raman,Laura Wingerd and Christopher Seiwald, and Brian Hayes. Beautiful Code is an opportunity for master coders to tell their story. All author royalties will be donated to Amnesty International.
'Digital Labor' asks whether life on the Internet is mostly work, or play. We tweet, we tag photos, we link, we review books, we comment on blogs, we remix media and we upload video to create much of the content that makes up the web.
Verification isjob one in today's modem design process. Statistics tell us that the verification process takes up a majority of the overall work. Chips that come back dead on arrival scream that verification is at fault for not finding the mistakes. How do we ensure success? After an accomplishment, have you ever had someone ask you, "Are you good or are you just lucky?"? Many design projects depend on blind luck in hopes that the chip will work. Other's, just adamantly rely on their own abilities to bring the chip to success. ill either case, how can we tell the difference between being good or lucky? There must be a better way not to fail. Failure. No one likes to fail. ill his book, "The Logic of Failure", Dietrich Domer argues that failure does not just happen. A series of wayward steps leads to disaster. Often these wayward steps are not really logical, decisive steps, but more like default omissions. Anti-planning if you will, an ad-hoc approach to doing something. To not plan then, is to fail.
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
An accessible yet rigorous crash course on recursive programming using Python and JavaScript examples. Recursion has an intimidating reputation: it’s considered to be an advanced computer science topic frequently brought up in coding interviews. But there’s nothing magical about recursion. The Recursive Book of Recursion uses Python and JavaScript examples to teach the basics of recursion, exposing the ways that it’s often poorly taught and clarifying the fundamental principles of all recursive algorithms. You’ll learn when to use recursive functions (and, most importantly, when not to use them), how to implement the classic recursive algorithms often brought up in job interviews, and how recursive techniques can help solve countless problems involving tree traversal, combinatorics, and other tricky topics. This project-based guide contains complete, runnable programs to help you learn: How recursive functions make use of the call stack, a critical data structure almost never discussed in lessons on recursion How the head-tail and “leap of faith” techniques can simplify writing recursive functions How to use recursion to write custom search scripts for your filesystem, draw fractal art, create mazes, and more How optimization and memoization make recursive algorithms more efficient Al Sweigart has built a career explaining programming concepts in a fun, approachable manner. If you’ve shied away from learning recursion but want to add this technique to your programming toolkit, or if you’re racing to prepare for your next job interview, this book is for you.
With emphasis on the personal, business, and technology aspects that make using the Internet so unique, this handy reference presents more than 2,500 computer-related terms and industry-specific jargon for anyone who needs to learn the new language of the Net. Newbies as well as techies will find commonly used shorthand, modern office phrases, and a large collection of emoticons and ASII art. An index sorts the terms into 10 popular categories with a complete list of international country codes and file extensions.