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Earth, A.D. 2519. Less than a year has passed since the clone military of the Enlisted Man’s Empire toppled the government of the Unified Authority. Now the clones rule Earth, but a new enemy has emerged—and set off civil war… Formerly trained to fight for the U.A., clone Marine Wayson Harris had led the Enlisted Man’s Empire invasion of Earth and wrested control away from the old regime. He’s now ready to do what it takes to ensure the new balance of power isn’t jeopardized. When a trio of religious fanatics from Mars attempts to attack Harris, he fears there is more unrest among the colony’s residents. Hoping to stave off an uprising, he leads a troop of Marines to Mars. But once there, they learn the situation is much graver than they first feared. The red planet’s refugees have decided the clones are their number one enemy, and measures to eradicate them are underway. And when Harris is kidnapped and drugged, he discovers something disturbing about himself. He can be reprogrammed…
Earth, AD 2519. Less than a year has passed since the clone military of the Enlisted Man's Empire toppled the government of the Unified Authority. Now the clones rule Earth, but a new enemy has emerged - and set off civil war.
Earth, A.D. 2519. The clone soldiers of the Enlisted Man’s Empire, formerly members of the Unified Authority’s powerful military, believe they have finally secured their freedom. They may not live to learn how wrong they are… After launching an unsuccessful invasion of Washington, D.C., the Unified Authority is on the verge of defeat. Then the clones intercept a message detailing the U.A.’s last ditch plan for survival: a super weapon, a virus designed to attack the clones’ internal architecture. Only one clone was created without the fatal flaw—Wayson Harris, an outlaw model with independent thoughts and an addiction to violence. As his empire collapses and his comrades die around him, Harris begins a one-man war against the government that created, betrayed and ultimately destroyed his brothers. Fighting the war becomes more difficult, however, as the rush from the constant combat has reached its peak—and is driving Harris slowly insane…
Earth, A.D. 2519. The clone soldiers of the Enlisted Man’s Empire, formerly members of the Unified Authority’s powerful military, maintain a tenuous grasp on the power they fought so hard to gain. But the U.A. will not be so easy to suppress as they had hoped… A provocateur attacks the Pentagon. Gunships converge on the penitentiary where Unified Authority war criminals are held. And a clone assassin murders Admiral Don Cutter, commander in chief of the Enlisted Man's Empire... It all happens at once—and five minutes later, more assassins attack Wayson Harris as he prepares for a summit with delegates of Olympus Kri. With Harris missing and their most deadly enemies on the loose, the remaining officers of the Empire must uncover a plot to overthrow their government while preparing for war...
Earth, 2508 A.D. Humans have spread across the six arms of the Milky Way Galaxy. The Unified Authority controls Earth’s colonies with an iron fist and a powerful military—a military made up almost entirely of clones… Private first-class Wayson Harris was raised in a U.A. orphanage among thousands of clones born and bred to be the ultimate soldiers. But Harris isn’t like the other Marines: he has a mind of his own. He figures he’s paying for that independent streak when his first assignment out of boot camp is the smallest Marine outpost in the whole U.A. When a rogue general surfaces, the remote desert world Harris thought was a dead-end posting becomes anything but. Fighting off the general’s raid gains Harris a promotion. But it also brings him to the attention of some unfriendly U.A. leaders. They have their own plans for the military—plans Harris disrupts by his very existence. For in an army of clones, the one unforgivable sin is to be different…
Earth, 2512 A.D. Humans populate the six arms of the Milky Way Galaxy. The oppressive Unified Authority controls Earth's colonies with an iron fist, stamping out revolt with a powerful military made up almost entirely of expendable, mass-produced clones.
Earth, 2516 A.D. The Unified Authority spread human colonies across the six arms of the Milky Way Galaxy, ruling with an iron fist and a powerful military made up almost entirely of clones. Then the alien Avatari invaded—and when the fighting was over, the U.A. retained control over only two planets: Earth and New Copenhagen. Like the thousands of clones born before him, Lt. Wayson Harris was born and bred as the ultimate soldier. But he is unique, possessing independence of thought—and an addiction to the rage of battle. So when he and other clone survivors of the New Copenhagen debacle are sent to cool their heels in an isolated "relocation camp," Harris feels on edge. And with good reason. The military brass are looking for someone to blame for the decimation of the U.A. republic. And who better to scapegoat than those who were born to be sacrificed? But Lt. Harris is about to respectfully disagree—with all the firepower he can muster.
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.