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Tasked with helping a woman who once held a campaign to ruin Charmian "Kit" Kittredge's life, Kit must avoid mechanized assassins as she hunts for wolfpack that is raining terror down on the countryside.
Look no further for the perfect book for boys and girls who love fantasy, adventure, and white-knuckle action! "Can you imagine eternal Darkness, sir?" So asks the sickly stranger who staggers into Peg Leg Nel's birthday party. Before the man dies, he tells Ray and his friends of a Darkness spreading like wildfire across Kansas, turning good people bad and poisoning anyone who tries to escape. It's clear that though the evil Gog is dead, his devilish machine has survived and is growing stronger. Now a full-fledged Rambler, Ray leads his friends on a mission into the heart of darkness. Vital to their success is tracking down the legendary Wolf Tree, rumored to be a pathway to the spirit world. Only with one of the tree's limbs can the Nine Pound Hammer be repaired and the Gog's terrible machine finally destroyed. The search for the Wolf Tree grows desperate as the Darkness spreads, threatening Ray, his friends, and all of humanity. The Wolf Tree is the second fantasy adventure book in John Claude Bemis's series The Clockwork Dark, and adds new layers of myth and magic to Bemis's original take on American tall tales in The Nine Pound Hammer.
Ray Cobb and the rest of the Ramblers must cross into the Gloaming and destroy the Gog's machine, which has started to spread a darkness over the land.
The first book in a new paranormal romance series by New York Times bestselling author Lynn Viehl. In the Provincial Union of Victoriana, a steampunk America that lost the Revolutionary War, Charmian “Kit” Kittredge makes her living investigating crimes of magic. While Kit tries to avoid the nobs of high society, she follows mysteries wherever they lead. In the Provincial Union of Victoriana, a steampunk America that lost the Revolutionary War, Charmian “Kit” Kittredge makes her living investigating crimes of magic. While Kit tries to avoid the nobs of high society, she follows mysteries wherever they lead. Unlike most folks, Kit doesn’t believe in magic, but she can’t refuse to help Lady Diana Walsh, who claims a curse is viciously wounding her while she sleeps. As Kit investigates the Walsh family, she becomes convinced that the attacks are part of a more ominous plot—one that may involve the lady’s obnoxious husband. Sleuthing in the city of Rumsen is difficult enough, but soon Kit must also skirt the unwanted attentions of a nefarious deathmage and the unwelcome scrutiny of the police chief inspector. Unwilling to surrender to either man’s passion for her, Kit struggles to remain independent as she draws closer to the heart of the mystery. For the truth promises to ruin her life—and turn Rumsen into a supernatural battleground from which no one will escape alive.
Aided by the Knights Templar, the four young Grey Griffins face a host of evil forces, including Morgan LaFey's Black Wolves, who kidnap Max's father while the quartet is spending what at first seemed a fairytale Christmas break at the Sumner's castle in Scotland.
Drawn by the lodestone his father gave him years before, twelve-year-old orphan Ray travels south, meeting along the way various characters from folklore who are battling against an evil industry baron known as the Gog.
3 books. Over 700 pages of steampunk adventure! A clumsy schoolgirl transforms into a divine warrior with the magic of a goddess. Riwenne is chronically late, bad at school, and lost in a daydream, but she wants to become a priestess with her best friend. When her floating city home is attacked by mechanical beasts, she's granted the power to fight back and protect her friends. Serving a goddess is not as easy as it seems. As Riwenne is drawn into an ancient rivalry between powerful deities, she'll be tested in every way. Putting her life and her heart on the line, she must find other warriors and learn about her new powers. With teamwork, these teens could save the world--but if they fail, their very souls will be destroyed. This set includes the first three books in the series: -Riwenne & the Mechanical Beasts -Riwenne & the Bionic Witches -Riwenne & the Airship Gambit The Divine Warriors is a steampunk fantasy series for teens. If you like magical girls, monstrous machines, and high-flying adventures, then you’ll love Kristen S. Walker’s series of guns and gears.
From author Kristen S. Walker comes a young adult steampunk magical girl adventure with fantasy and LGBTQ characters. A clumsy school girl with the magic of a goddess. Mechanical beasts attacking her friends. Can she become a divine warrior and save the floating city? Fifteen-year-old Riwenne is bad at school, chronically late, and lost in a daydream, but she has help from her best friend, Nexita—until the two of them get separated. During the mysterious test on Choosing Day, they both wanted to become priestesses, an important job in the sky city. But only Riwenne became a novice, and Nexita was chosen by the engineers. Now she’s on her own for the first time in her life. When a talking bird tells her that her best friend is under attack, Riwenne faces her worst fear. She must become a divine warrior and save her best friend from mechanical beasts! As she juggles warrior training and priestess duties, Riwenne can’t let herself get distracted. She must recruit other warriors and lead the quest to find out the mystery behind the mechanical beasts, but most of all, she must follow her heart. If she fails, the gods will judge her. Riwenne & the Mechanical Beasts is the first book in a steampunk fantasy series for teens. If you like magical girls, monstrous machines, and high-flying adventures, then you’ll love Kristen S. Walker’s series of guns and gears. Buy it today! Rated PG for mild violence and death. Contains no sex or swearing. LGBTQ+ characters and relationships. Look for the Divine Warriors series: Riwenne & the Mechanical Beasts Riwenne & the Bionic Witches Riwenne & the Airship Gambit Riwenne & the Electrical Prophecy Riwenne & the Ethereal Apparatus Riwenne & the God-killing Machine And also check out these bonus stories: Amena's Rise to Stardom! The Girl Who Talked to Birds Vilqa's Gift for the Sea Goddess
Desire Mensah, a disgraced schoolteacher in her thirties, sees moving to sleepy little Cape Coast, Ghana, as her chance to get away from a shameful secret not buried deeply enough. And maybe, just maybe, she will find the love she craves and the husband her mother craves for her. But in Cape Coast, the past isn’t dead. It isn’t even past. That’s the kind of thing Wolfgang “Wolf” Ofori would say. Everyone says the eleven-year-old is a genius—eccentric though he is—and is bound to win Wonderkids, a quiz competition ordinarily for high school students. Wolf and Desire form a strange friendship, even as their mutual understanding both precipitates and reinforces the downfall of each. Before long, their struggles to exist in a world that dehumanizes and then throws the first stone whip up a perfect storm, with deadly consequences. Debut novelist Ayo Tamakloe-Garr drew inspiration from works such as A Streetcar Named Desire and Frankenstein to create The Wolf at Number 4, a story set in 1990s Ghana. The result is a chilling and funny gothic tale that will disarm readers even as it forces them to confront whether the wolves around us are born or made.
Earth is a legend amongst legends; it survived the meteors that decimated the dinosaurs, it survived the coming of the great comet half its size and most importantly it survived humans, its greatest threat. In time humans realized that they could not survive without the Earth and peace emerged and with that came great civilizations. These civilizations prospered and grew; the earth was no longer enough, they needed more, more than just the moon, sun and the stars. They expanded past their moon, at first they found nothing but as their minds developed so did their technology. Finally they found it, they were scared at first but in time they embraced it and finally came to terms with the fact that they were not alone and as time would allow it, the Earth grew with the rest of the seven great planets in the solar system. There was no more need for exploration, no more room for questions, this is was an era of solutions. Solutions that brought great nations together, continents became countries and race; became a thing of the past. Peace was no longer a distant reality but as time would have it, nothing lasts forever; Earth became part of a solution, a solution that would cost it all its inhabitants, will the Earth survive once more?