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"Collects Conan the Barbarian issues 250-258, originally published by Marvel Comics."
Plagued by nightmares of fire and death, Conan sets out for his distant Cimmerian homeland to see if his tribe still lives. But the barbarian warrior’s path is unexpectedly fraught with the undead legions of the witch Vammatar, who once held Conan’s own chains! Collects Marvel’s Conan the Barbarian #250–#258.
"Collecting a treasure trove of Conan one-shots, short stories, and miniseries from the finest creators in all of graphic fiction. With nearly 700 pages of clashing swords, malefic wizardy, and forgotten kingdoms--The Conan Reader is a vast, priceless hoard ripe for the taking!"--
Experience the adventures of the Man-God! All twelve issues of Hercules: Adventures of the Man-God collected for the first time! Comics legends Joe Gill (Flash Gordon, House of Mystery) and Sam Glanzman (Our Army at War, Star Spangled War Stories) brought this thrilling adventure to life in the late '60s and now you can read it all in one place! This timeless run of one of the most iconic heroes in comics returns in valiant fashion, collected in a beautiful archival format and showcased exactly as they appeared in their original state.
Conan must scale the forbidden Mount of Crom to prevent the release of the ancient god-demon Shuma Gorath, imprisoned by Crom himself! But the witch queen Vammatar and her necromancer husband, Kulan Gath, also seek the summit--and the iron-bound Books of Shuma-Gorath, with which they plan to free the malevolent god and bring it under their own baleful control! The Chronicles of Conan collects classic Conan the Barbarian tales never-before collected and unavailable for over a quarter of a century.
"This volume collects Conan the Barbarian issues 268-275, originally published by Marvel Comics" -- Title page verso.
Sherlock Holmes died fighting Professor Moriarty in the Reichenbach Falls. At least, that's what the press claims. However, Holmes is alive and well and taking advantage of his presumed death to travel the globe. Unfortunately, Holmes's plans are thwarted when a plague of vampirism haunts Britain. This book collects Sherlock Holmes and the Vampires of London Volumes 1 and 2, originally created by French publisher Soleil.
Conan scales the Mount of Crom to thwart the release of Shuma-Gorath, an ancient, malevolent demon. But the witch queen Vammatar and the necromancer Kulan Gath seek the Books of Shuma-Gorath to free the evil god and bring it under their control!Collects Marvel’s Conan the Barbarian #259–#267.
Superman, Batman, and the other members of the JLA join forces with Captain America, Iron Man, and the many other Avengers to fight a threat so immense it threatens two entire dimensions. Features introductions by Stan Lee and Julie Schwartz as well as a cover gallery by George Pérez and Tom Smith.
Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it's unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work, you have to get your reader or player to believe the unbelievable. The Kobold Guide to Magic takes you behind the scenes to learn the secrets of designing and writing about magic from 20 top fantasy authors and game designers. Find out how to create more compelling, more interesting, and more playable magic at your table or in your stories-with the word from some of the most talented creators working today. The topics are wide-ranging, from the secrets of Irish magic to tricks of impractical magic, from how to generate a sense of wonder at the gaming table to how to rejigger the teleport spell for stronger adventures tohow to sell a character's soul and how to run a game with visions and prophecies. There's even sections on the magic of J.R.R. Tolkien and the tools available to a game master for making magic their own. The Essential Guide to Magic in Fiction and Games This essential companion for fantasy gamers and readers alike feature essays by: Wolfgang Baur Clinton Boomer David Chart David "Zeb" Cook James Enge Ed Greenwood Jeff Grubb Kenneth Hite James Jacobs Colin McComb Richard Pett Tim Pratt John Rateliff Thomas Reid Aaron Rosenberg Ken Scholes F. Wesley Schneider Amber E. Scott Willie Walsh Martha Wells Steve Winter This latest volume in the best-selling and award-winning series of Kobold Guides tackles the mystery at the heart of the fantasy genre. Improve your game and expand your magical power with the Kobold Guide to Magic! This book ships early in 2014 and will be in high demand. Don't miss out, and get it in print before everyone else!