Download Free The Child And The Machine Book in PDF and EPUB Free Download. You can read online The Child And The Machine and write the review.

In a direct sequel to "The Life of the World to Come," Mendoza is banished to a prison lost in time, where rebellious immortals are "dealt with." Her past lovers Alec, Nicholas, and Bell-Fairfax are determined to rescue her, but first they must learn how to live together, because all three happen to be sharing Alecs body.
Drawing from hundreds of school visits, studies, and expert interviews, the authors have concluded that the rush to use computers in schools has led to one of the most expensive and least helpful revolutions in the history of American education, robbing children of education in music and the arts.
A fascinating examination of technological utopianism and its complicated consequences. In The Charisma Machine, Morgan Ames chronicles the life and legacy of the One Laptop per Child project and explains why—despite its failures—the same utopian visions that inspired OLPC still motivate other projects trying to use technology to “disrupt” education and development. Announced in 2005 by MIT Media Lab cofounder Nicholas Negroponte, One Laptop per Child promised to transform the lives of children across the Global South with a small, sturdy, and cheap laptop computer, powered by a hand crank. In reality, the project fell short in many ways—starting with the hand crank, which never materialized. Yet the project remained charismatic to many who were captivated by its claims of access to educational opportunities previously out of reach. Behind its promises, OLPC, like many technology projects that make similarly grand claims, had a fundamentally flawed vision of who the computer was made for and what role technology should play in learning. Drawing on fifty years of history and a seven-month study of a model OLPC project in Paraguay, Ames reveals that the laptops were not only frustrating to use, easy to break, and hard to repair, they were designed for “technically precocious boys”—idealized younger versions of the developers themselves—rather than the children who were actually using them. The Charisma Machine offers a cautionary tale about the allure of technology hype and the problems that result when utopian dreams drive technology development.
In his classsic book, Mindstorms: Children, Computers, and powerful Ideas, Seymour Papert set out a vision of how computers could change school. In The Children's Machine he now looks back over a decade during which American schools acquired more than three million computers and assesses progress and resistance to progress.
"My stomach feels like it's tied up in a knot. My knees lock up, and my face feels hot. You know what I mean? I'm Wilma Jean, The Worry Machine." Anxiety is a subjective sense of worry, apprehension, and/or fear. It is considered to be the number one health problem in America. Although quite common, anxiety disorders in children are often misdiagnosed and overlooked. Everyone feels fear, worry and apprehension from time to time, but when these feelings prevent a person from doing what he/she wants and/or needs to do, anxiety becomes a disability. This fun and humorous book addresses the problem of anxiety in a way that relates to children of all ages. It offers creative strategies for parents and teachers to use that can lessen the severity of anxiety. The goal of the book is to give children the tools needed to feel more in control of their anxiety. For those worries that are not in anyone's control (i.e. the weather) a worry hat is introduced. A fun read for Wilmas of all ages! Includes a note to parents and educators with tips on dealing with an anxious child.
Elliott is a boy who likes to find things and, one day, he stumbles across a machine. At first, he can't work out what the machine is for – it doesn't beep or buzz like all his other machines and it doesn't have an ON/OFF button. Then, quite by accident, Elliott makes the machine work. The machine makes letters! Elliott thinks it must be a story machine but, sadly, Elliott isn't very good at letters and words. How can he make magical stories without them? But, wait, some of the letters look like pictures. Elliott is good at pictures and, as he discovers, pictures make stories. An inspiring, uplifting picture book about the simple joys of a typewriter in a world of hi-tech machines. Perfect for fans of Oliver Jeffers.
A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+
With 35 projects that you'll love to make and a helpful techniques section, this book will teach you all about sewing machines. Start out with Clothes and Accessories, where you can make a felt collar and cosy scarf, as well as a pretty skirt.
From educators to parents, everyone seems to be clamouring for state-of-the-art school computers in the pervasive belief that computer literacy provides children with a competitive edge in the professional and business world. But where is the evidence that computer use improves basic skills like reading, writing, and comprehension? The Child and the Machine is the first book of our time to challenge, credibly and rigorously, our obsession with a technology that, the authors contend, is wreaking havoc with our children`s lives. Drawing on hundreds of studies from North America, Europe and Japan, as well as first-hand accounts of classrooms across North America, the authors paint a sobering picture of the ineffectiveness of computers, and their negative effects on children`s educational development. Fortunately, The Child and the Machine also offers recommendations for correcting what the authors see as a potentially disastrous situation. Controversial and compelling, The Child and the Machine is bound to spark heated and prolonged debate among all those who care about education. The Child and the Machine won Book of the Year Award from Foreward Magazine (an American publishers magazine for the small presses) in the Education category. (1998)
Demonstrates the parts of a sewing machine, threading the machine, safety and provides some easy projects to make.