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In 1880 West Texas, Dave Smith seeks a way to stay alive after choosing to run away from a family scandal in St. Louis. Dave encounters drunken Red Talbot and learns a hard knock lesson in a one sided fistfight. Pinto Larson, wily owner of The Checker Board ranch, believes Dave Smith can become a seasoned drover with training from Sam Eagle Feather, the Cheyenne Indian adopted by Pinto. While the two are at a remote line camp, they rescue a battered woman. Sam acknowledges he has feelings for the woman and takes her to safety. Ignoring laws relating to Indians, trouble develops for both of them when crazed Red Talbot calls out Sam in a fatal fight in which Dave makes a deadly decision. Through a series of lethal encounters, Dave becomes a gun hand under the tutelage of Pinto Larson, who had plied the trade in his youth before settling down to ranching. Dolores Alconda, an orphan from Santa Fe, now the schoolteacher in the village of San Miguel, finds an extraordinary affinity with Dave’s own self elected banishment from family. Together they form a loving relationship and plan a wedding, expecting to settle and prosper on a small cattle holding provided by Pinto Larson. Life’s game of luck is fleeting.
In 1880 West Texas, Dave Smith seeks a way to stay alive after choosing to run away from a family scandal in St. Louis. Dave encounters drunken Red Talbot and learns a hard knock lesson in a one sided fistfight. Pinto Larson, wily owner of The Checker Board ranch, believes Dave Smith can become a seasoned drover with training from Sam Eagle Feather, the Cheyenne Indian adopted by Pinto. While the two are at a remote line camp, they rescue a battered woman. Sam acknowledges he has feelings for the woman and takes her to safety. Ignoring laws relating to Indians, trouble develops for both of them when crazed Red Talbot calls out Sam in a fatal fight in which Dave makes a deadly decision. Through a series of lethal encounters, Dave becomes a gun hand under the tutelage of Pinto Larson, who had plied the trade in his youth before settling down to ranching. Dolores Alconda, an orphan from Santa Fe, now the schoolteacher in the village of San Miguel, finds an extraordinary affinity with Dave's own self elected banishment from family. Together they form a loving relationship and plan a wedding, expecting to settle and prosper on a small cattle holding provided by Pinto Larson. Life's game of luck is fleeting....
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Checkers is a classic game that’s been played for many years for a reason. It’s great for players of all ages—from children to senior citizens—and skill levels, and there are many alternative games to play using a checkers board. In this book, readers learn the general rules of the game as well as several strategies to begin using right away. Simple diagrams of the game board and easy-to-understand language aid in getting readers from page to play in no time.
Dead Aft to the Wind is the first of an adventure series that is set in the late 1700's about a young man, Nathaniel Kirk, who lost his parents at an early age. His adventure begins when he boards a ship called the Resolve where the captain takes him under his wing and teaches him all that pertains to seafaring. In the evenings, the captain teaches Nathaniel mathematics, a tool that would play a part when he discovers a treasure in the South Pacific. Amidst pirate threats, bounty hunters, and slave ship controversies, Nathaniel learns some peculiar equations along the way. It's a fun read for audiences from young adult on up. If you feel you had enough of math to last for a lifetime, it's easy to skim over the math part without breaking the continuity of the story.
"[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.
AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.