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Most Christians are familiar with the opening words of Genesis: “In the beginning, God created the heavens and the earth.” But push beyond those iconic words, and sometimes the details get a little hazy. And strange. God walked around in a garden? Eve was made from Adam’s rib? A talking serpent? And what the in the world were the “Nephilim”? In The Characters of Creation, Daniel Darling re-introduces readers to the story they thought they knew. He explains the Bible’s story of how we got here and how things got messed up, and gives fresh insights into the first people in God’s unfolding plan of redemption—from Adam and Eve, The Serpent, Cain and Abel, and Noah.
By using recent developments in literary theory, W. Lee Humphreys uses Genesis to show how God functions as a character in the Genesis narrative. Very creatively, Humphreys explores the coherence and consistency of God as a character, the way in which God's character changes and develops throughout the narrative, and how giving attention to the character of God enriches our experience of reading Genesis.
This book is a key element when Frank Kermit works as a Creative Consultant for Media, TV, Film and Theatre to help with the development of characters in relationship-related storylines. Characters are a gray area of law. Original Characters that are visual like cartoons have different legal considerations than those that are based on real people. This is an analysis on mass media culture, audiences and the legal status of characters from both a historical perspective, to present day legal considerations. The characters that inhabit our stories, movies, TV shows fall into the gray areas of law. This book is a "everything you wanted to know about copyright as they relate to characters". It is perfect for writers, producers, creative people, in Canada and the United States. To learn more, visit http: //www.franktalks.com
Hailed as "the most radical repackaging of the Bible since Gutenberg", these Pocket Canons give an up-close look at each book of the Bible.
Former private investigator and New York Times notable author David Corbett offers a unique and indispensable toolkit for creating characters that come vividly to life on the page and linger in memory. Corbett provides an inventive, inspiring, and vastly entertaining blueprint to all the elements of characterization-from initial inspiration to realization-with special insights into the power of secrets and contradictions, the embodiment of roles, managing the "tyranny of motive," and mastering crucial techniques required for memorable dialogue and unforgettable scenes. This is a how-to guide for both aspiring and accomplished writers that renders all other books of its kind obsolete.
Alan Lightman, the internationally bestselling author of Einstein's Dreams, presents Mr g, a celebration of the highs and lows of existence, on the grandest possible scale: the story of Creation, as told by God. Once before time existed, Mr g woke up from a nap and decided to create the universe. In the shimmering Void, where he lives with his Aunt Penelope and Uncle Deva, he creates time, space, and matter. Soon follow stars, planets, animate matter, consciousness,and intelligent beings with moral dilemmas. But the creation of space and time has unintended consequences, including the arrival of Belhor, a clever and devious rival. Belhor delights in needling Mr g, demanding explanations for the inexplicable, offering his own opinions on the fledgling universes, and maintaining the necessity of evil. As Mr g’s favorite universe grows, he discovers how an act of creation can change everything in the world—including the creator himself.
Create Larger-than-Life Characters Readers and audiences love larger-than-life characters. Think of Hannibal Lecter, Captain Jack Sparrow, Elizabeth Bennet, Holly Golightly or Sherlock Holmes. But how do you create memorable story people like this? 90% of a character, like an iceberg, exists below the surface. But you have to create that submerged content so that the part an audience sees can shine in the sunlight. Or spotlight. Character Creation is not a 'how to write' or 'how to act' book - it is about doing the background work that enables you to bring a character to life. Here you will find three fundamental character personality archetypes - the primary colours of your character palette: the Warrior, the Thinker, and the Carer. And three 'hybrid' personalities that blend those three - the Crusader, the Artist, and the Adventurer. These six types are all you need to understand to create any character - including psychopaths, antiheroes, and rebels. To guide you in creating the three-dimensions of character - the physical, social, and psychological - each of the archetypes are explained in terms of a dozen key features. To help you create heroes and villains there is detail about the dark and light side of each of the types - and why individuals end up on a particular side. To allow you to develop conflict or romance, friendship or feud, there is advice on which personality types attract one another and which ones will fight. And there is a step-by-step framework for a character development arc that you can use to take your 'flawed hero' character towards a happy-ever-after or a tragic ending./p> These tools can be used to improvise a new character from scratch or to explore an existing character and fill in the 'missing pieces' of their background. Character Creation draws on the work of Stanislavski and Laban, combining this with modern theories of human psychology and mental health to provide a detailed and complete framework for creating larger-than-life characters.
Once again the incomparable Gore Vidal interprets and animates history -- this time in a panoramic tour of the 5th century B.C. -- and embellishes it with his own ironic humor, brilliant insights, and piercing observations. We meet a vast array of historical figures in a staggering novel of love, war, philosophy, and adventure . . . "There isn't a page of CREATION that doesn't inform and very few pages that do not delight." -- John Leonard, The New York Times
In this book, Linda Seger shows how to create strong, multidimensional characters in fiction, covering everything from research to character block. Interviews with today's top writers complete this essential volume.
The Historian chances upon Surac, a land where people's destinies are defined by powerful pendants they have from birth, called Stones. Those whose Stones give them useful skills call themselves Creators, and isolate themselves from all others with a wall that splits the entire continent. When Aric, a Creator blacksmith, has a son born with a Stone that marks him for violence and destruction, they find themselves in danger from those they called their friends. When the boy, Sadavir, is ultimately banished, he discovers secrets far darker than the villagers' petty prejudices. On the far side of the wall, he learns the origin of the Stones' magic and a war that dates back centuries. As he uncovers the true power locked in the Stones, he must find a way to unite ancient enemies in order to save his family. To stop a genocide, Sadavir must face his own destiny of violence.