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When the character in the book gets an invitation to visit his Auntie in her book, he's all set to go. But when he tries to get out of his book, he runs into some trouble. He can't get out at the top of the page, and he can't get out at the bottom. So he tries going forward -- and going forward works! By foot, on wheels, unfazed by the occasional mountain or river in his way, the plucky Character finally zips right out of his own book...and right into his auntie's.When the Character in the Book gets an invitation to visit his dear Auntie, he’s all set to go. But when he tries to get out of his book, he runs into some trouble. He can’t get out at the top of the page, and he can’t get out at the bottom. So he tries going forward, and going forward works just fine. By foot, on wheels, unfazed by the occasional mountain or river in his way, the plucky Character zips out of his own book—and right into his Auntie’s! When the Character in the Book gets an invitation to visit his dear Auntie, he’s all set to go. But when he tries to get out of his book, he runs into some trouble. He can’t get out at the top of the page, and he can’t get out at the bottom. So he tries going forward, and going forward works just fine. By foot, on wheels, unfazed by the occasional mountain or river in his way, the plucky Character zips out of his own book—and right into his Auntie’s!
A New York Times-Bestseller! For twelve-year-old Emily, the best thing about moving to San Francisco is that it's the home city of her literary idol: Garrison Griswold, book publisher and creator of the online sensation Book Scavenger (a game where books are hidden in cities all over the country and clues to find them are revealed through puzzles). Upon her arrival, however, Emily learns that Griswold has been attacked and is now in a coma, and no one knows anything about the epic new game he had been poised to launch. Then Emily and her new friend James discover an odd book, which they come to believe is from Griswold himself, and might contain the only copy of his mysterious new game. Racing against time, Emily and James rush from clue to clue, desperate to figure out the secret at the heart of Griswold's new game—before those who attacked Griswold come after them too. This title has Common Core connections.
He held the fate of two worlds in his hands... Once he was an orphan called Pug, apprenticed to a sorcerer of the enchanted land of Midkemia.. Then he was captured and enslaved by the Tsurani, a strange, warlike race of invaders from another world. There, in the exotic Empire of Kelewan, he earned a new name--Milamber. He learned to tame the unnimagined powers that lay withing him. And he took his place in an ancient struggle against an evil Enemy older than time itself.
By using recent developments in literary theory, W. Lee Humphreys uses Genesis to show how God functions as a character in the Genesis narrative. Very creatively, Humphreys explores the coherence and consistency of God as a character, the way in which God's character changes and develops throughout the narrative, and how giving attention to the character of God enriches our experience of reading Genesis.
A new supplement from Ranger Games for the Dice & Glory game system containing specialist character classes drawn from Asian and middle-eastern history and lore. This book is a great resource for both Players and Game Masters wishing to introduce some eastern flavor into their game!
A new supplement from Ranger Games for the Dice & Glory game system containing specialist (traditional) character classes for modern and science fiction settings. Requires the Dice & Glory Core Rulebook. This book contains: Over 60 Specialist Classes with full descriptions of class abilities and level progression tables! Of these, there are 3 Brick classes, 8 Fighter classes, 14 Adventurer classes, 8 Rogue classes, 12 Psychic classes, 6 mage classes, 4 Clergy classes and 8 NPC classes! NPC tables which can be applied to NPC's to easily apply specialist class levels! Multiple forms of stylized Martial Arts forms including Gun Kata, Jeet Kune Do, KFM and Capoeira! New Character Concepts and Character Flaws! ...And advice for Game Masters about NPC's and monsters with specialist classes, campaign magic levels for modern settings, and story/character elements found in modern game settings. This book is an invaluable resource for any player or GM of the D&G system.
A way for you to get to "meet" some of my fictional characters
Bockting has produced a work that focuses on the "people" that Faulkner created in his four major psychological novels: The Sound and the Fury (1929); As I Lay Dying (1920), Light in August (1932), and Absalom, Absalom! (1936). The author writes not about these people, either as literary characters or as human beings, but instead has allowed them to come alive in their own time, through their own texts. Psychostylistics is the innovative approach to the literary character that Bockting employs, bringing together new developments in narrative psychology and psychiatry with literary stylistics and mind-style to provide detailed textual and contextual evidence in support of its observations on personality. Contents: The Literary Character: Between Life and Linguistic Style; Mind-Style in The Sound and the Fury; Multiple Voices in As I Lay Dying; Light in August and the Issues of Unreliability; Absalom, Absalom!: A Novel of Attribution; Character, Personality, and Psychostylistics.
Comprehension is the key to reading success! Reading for Every Child: Comprehension encourages fourth-grade students to be stronger readers using a wide range of reading comprehension activities. Reading selections from across the disciplines encourages students to understand, evaluate, and interpret what they read. This 80-page book includes projects, worksheets, games, and graphic organizers. It supports Reading First and aligns with Common Core State Standards.
Dana Brand traces the origin of the flaneur to seventeenth-century English literature and to nineteenth-century American literature.